Defend Rhell Crankmane needs tweaking
I did it yesterday and I can’t say it needs tweaking.
https://forum-en.gw2archive.eu/forum/game/suggestions/A-few-ideas-3/first#post3433815
I didn’t say it’s undoable. I said it is not on par with other events of that level. The enemies spawn way too fast, attack the NPC immediately which goes down within 3 sec or less and they respawn often before I completely raised the NPC. Together with the fact that the not-downed NPC takes forever to set up the machinery makes this event very long and drawn out. I have very often saved newbies in this event that I saw downed in the area. As a vet with high lvl gear, the event is doable, but annoying. To a real newbie of lvl 15 in the area, this event will be frustrating and seemingly impossible.
It also scales weird. Saved a newbie the other day and 6 enemies spawned per wave minimum. I handled it but the newb got downed on every single wave within seconds. I felt really bad for him. This is not a high lvl area, you shouldn’t even have most of your utilities slots at that time. Two enemies per wave would be enough and let some more time between the waves so the NPC can get sth done before getting downed by the next wave.