After a few days of farming Karma I’m ready to give what I think about it, and what it could do better. The game is new, the devs are listening, please help me do some noise.
- First: DEs are awesome, I like doing them. I like the area we are doing it. If I’m alone everywhere seems to be dangerous. With a group of 3 its perfect. The problem comes with the farming Karma train wreck. Why can’t we split servers even more like an overflow? Make the area a little less crowded so everyone can actually enjoy and see the events? There is so much people that events are so easy and just a “zerg”. You guys have the tech to separate and split. Why not make the area more dangerous by making people Meaningfully stay grouped and explore.
Which Brings me to:
Loot: The game is set to be so friendly, no node sharing, no kill steal. But In DE’s that actually happens! People spec to AoE just to to damage every enemy in (and often out) of sight! That’s preposterous! People memorizing and targeting big strong AoEs even before Enemies spawn, leaving many with no chance to actually make damage and therefore no Loot!.
Which brings me to:
AoE: Why are we rewarding AoErs? I mean in my definition a good AoE is a less powerful spell but more broad in Area, yet (and probably because of the immense number of AoErs AND the fact that Enemies HP doesn’t seem to scale (very well or at all)) they are wrecking everything! One could say “Just Spec to AoE as Well”. I don’t want to, If I recall the game is all about play your way, I do not want to change my weapon and my spec for it. Can we please tone AoE Down, or Enemies HP On, or change Loot Design? This is My MAIN point for this Post.
My suggestion:
There are a number of ways to make this work. But something must be done, I want to enjoy the events I’m doing, not try to use my AoE first so I can have a shot on the mob loot.
Split population in higher areas, making people work more together as a group not a zerg.
Change loot rules and design
Make events a little bit harder
Upgrade normal mobs health
Simply tuning AoE specs down
Bonus: MF.
It may be just a personal grudge, but MF it’s a breaker. I know its a gold “sinker” (and maker), it’s something that makes you have a set just to farm and all. But why mess with the loot like that? Why not leave the game with the original feeling of reward, feeling good when you are lucky, feeling okay when you aren’t. I KNOW for a fact there are alot of Greedy people, but Magic Find is just bad imo. I know, I know, “Just don’t use it”. But as loot stands now I feel very much obligated to do it X.×. But I know for a fact that this won’t change…
Thanks for reading, and I would very much like for you guys to give your input and maybe have a good feedback for the Devs? I think we need some changes..