Dynamic Events/OW-Y it failed

Dynamic Events/OW-Y it failed

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Posted by: Deified.7520

Deified.7520

Hello,

Now as many people know, vast parts of the world are mostly unvisited. Only certain times (living story) do we see maps revisited. Frostgorge use to be barren, but now is filled with champ farmers. Orr has lots of people that do temples. However the zones above the starting zones and all the way too Orr can be almost empty at times. It is such a shame because this game shines in the open world and how it looks. Most fun I’ve ever had in the game was playing the open world with players while leveling.

As some may have read, they added over 60 events in the first halloween update and no one played them/took notice. I’m here to shed some light on that.

1. Events don’t always spawn. I can run past a new event that hasn’t spawned 10 times and never know it existed.
2. Some events take 15 mins + while others take 5 mins, yet they wield similar rewards.
3. Event rewards don’t offer immediate satisfaction to the high level player
4. Many events don’t really have an affect on the world and begin to feel like “daily quest”.

I feel like these are the main reasons for this. Some bosses now have rares attached to them and that really helped bring in some players. There are still loads of events out there rarely done. Some are incredibly fun, especially with other players.

P.S: I made a suggestion on a few fixes I came up with https://forum-en.gw2archive.eu/forum/game/suggestions/DEs-and-the-OW-How-2-Fix/first#post3160259

That is my opinion on the matter. I really hope you guys start getting players back into the open world. What is everyone else opinion on why these zones are sometimes so barren?

Dynamic Events/OW-Y it failed

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Posted by: Beldin.5498

Beldin.5498

Events are just unrewarding if you don’t need the exp to level up. At 80 its just 1,5 silver and 250 Karma or whaetver for 5-15 minutes and even that was nerfed now since we even don’t get a reward anymore when events fail.

So why should we do them when i just need to harvest a tree to get 4,5 silver in 5 seconds ?

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

Dynamic Events/OW-Y it failed

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Posted by: Stooperdale.3560

Stooperdale.3560

I think you are entirely misreading the end game content of GW2. Orr is the end game open world event area. The other zones provide activities and challenge for level 80 players but they do not provide end game rewards and they were never meant to (exception – world events, invasions, living story).

Dynamic Events/OW-Y it failed

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Posted by: Beetle.2476

Beetle.2476

Events are just unrewarding if you don’t need the exp to level up. At 80 its just 1,5 silver and 250 Karma or whaetver for 5-15 minutes and even that was nerfed now since we even don’t get a reward anymore when events fail.

So why should we do them when i just need to harvest a tree to get 4,5 silver in 5 seconds ?

Because fun? I mean, the whole point of a game is to have fun, not to be the richest. They are catering to the farmers because the farmers complain the most, but they are getting rid of the people who went back to low level zones because they look nice, or they like the story/events there, or they just like it. Now its all “Wheres train?” “Here.” and then silence for the next hour.

Dynamic Events/OW-Y it failed

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Posted by: Deified.7520

Deified.7520

I think you are entirely misreading the end game content of GW2. Orr is the end game open world event area. The other zones provide activities and challenge for level 80 players but they do not provide end game rewards and they were never meant to (exception – world events, invasions, living story).

Actually, you’re wrong. The entire world if I remember was the end game. That was the thing at release was doing stuff in the entire world and not just in Orr. When the game was in the early stages of beta, if i remember correctly, there were no waypoints, you had all the skills when you started out, there were no hearts. Pretty sure at one time there was a 100% down scaling too. The problem was, as stated by the first post in response to OP, the rewards didn’t cut it. They weren’t satisfying enough and didn’t properly support the endgame for players. Heck events use to be actually hard too. I think they have to decide right now either between keeping the way it is or increasing difficulty and rewards. The open world is the main draw for this game. It is what sets it apart from others.

Dynamic Events/OW-Y it failed

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Posted by: Cumandante.6805

Cumandante.6805

Actually, you’re wrong. The entire world if I remember was the end game. That was the thing at release was doing stuff in the entire world and not just in Orr. When the game was in the early stages of beta, if i remember correctly, there were no waypoints, you had all the skills when you started out, there were no hearts. Pretty sure at one time there was a 100% down scaling too. The problem was, as stated by the first post in response to OP, the rewards didn’t cut it. They weren’t satisfying enough and didn’t properly support the endgame for players. Heck events use to be actually hard too. I think they have to decide right now either between keeping the way it is or increasing difficulty and rewards. The open world is the main draw for this game. It is what sets it apart from others.

Indeed. Success in most events is a matter of time, and not effort. It would make sense to increase event difficulty across the board (with the exception of starting areas), while also increasing the rewards for high level players.

Dynamic Events/OW-Y it failed

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Posted by: Stooperdale.3560

Stooperdale.3560

I think you’ve got slightly the wrong interpretation. New players have always been able to see and play end game content (world bosses). That is not the same as every bit of content in every zone being end game content. Some zones were clearly meant to be played more than others. Cursed shore is the obvious one with the Arah dungeon relying on a sufficient population running events in cursed shore to open the gates (CoE and CoF can be opened by a group).

In fact, if you spread players across the whole game map by designing every event in every zone as part of the ‘end game’, then major events will be short of players. Many people think the Karka Queen event is broken since it is so rarely done but the only problem is that there are not a critical mass of people to get it started.

Dynamic Events/OW-Y it failed

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Posted by: Deified.7520

Deified.7520

I think you’ve got slightly the wrong interpretation. New players have always been able to see and play end game content (world bosses). That is not the same as every bit of content in every zone being end game content. Some zones were clearly meant to be played more than others. Cursed shore is the obvious one with the Arah dungeon relying on a sufficient population running events in cursed shore to open the gates (CoE and CoF can be opened by a group).

In fact, if you spread players across the whole game map by designing every event in every zone as part of the ‘end game’, then major events will be short of players. Many people think the Karka Queen event is broken since it is so rarely done but the only problem is that there are not a critical mass of people to get it started.

That is why you develop a good scaling system for events. Scaling will be a huge part of the open world. It just pains me to see beautiful zones barren while thousands of players sit inside lions arc only coming out to port to dungeons or the occasional world boss. The main draw of this game for me was the promise of making the world feel alive through the living story and dynamic events. Both of these haven’t really delivered on this and I feel like its an untapped gold mine of potential. One of the biggest issues I have when leveling and biggest issues I’ve heard from my friends that I’ve tried to get into the game is how boring leveling is. Zones are barren, you can go hours without seeing another player. Developing and expanding on content in the open world in all zones could do wonders for the games growth, experience, and endgame.

Dynamic Events/OW-Y it failed

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Posted by: Astral Projections.7320

Astral Projections.7320

It wouldn’t hurt if they thinned out the red mobs in the mid level maps also. Trying to do events while at the same time fending off rapidly respawning wolves, hyenas, Minotaurs, etc… isn’t challenging so much as annoying. The mid level Charr areas like Fireheart Rise are especially bad.

And just trying to get through these maps to find events while wading through all the red mobs is tedious.