Dynamic System reward system needs tweaks
Couldn’t agree more. It’s happened to me when I’ve accidentally tagged an event, run away an then 10 minutes later when someone else completes it I’m getting a gold reward for it… makes no sense.
At the opposite end of this spectrum is spending half an hour of your life with the laggy dragon battles only to be dc-d somewhere near the end and end up with no rewards/chest, which has happened to me numerous times. Obviously my connection is not perfect, but it’s good and stable, and this is very frustrating. I know dc’s can be put down to bad luck or a bad connection, but the game really should be able to track your contribution and reward you even in the event of a dc.
The Dynamic Events are my favourite part of the game and the main reason i bought it, but the way they keep track of who gets what reward is strange, an often leaves me angry an frustrated when I’m on the wrong end of it, an baffled and amused when it goes my way.
Please sort this so people are getting rewarded correctly for the time and effort they put in.
1. DE’s should have static rewards based on the level of the zone youre in. None of this gold, silver, bronze garbage.
2. If a player leaves the area in which a DE is taking place and it finishes, he/she gets zilch.
Problem solved. Youre welcome Anet.