Dynamic events unpleasant (jormag/maw/etc)

Dynamic events unpleasant (jormag/maw/etc)

in Dynamic Events

Posted by: AndyofBorg.7835

AndyofBorg.7835

I’ve noticed a tendency for events to get nerfed in patches, and it seems a bit.. combative. I get a feeling like “We’ll show you guys!” (you guys meaning the players) For example, any time an event is sensed to be overused, it doesn’t just get re-balanced, it gets made intentionally undesirable.

Latest case in point: Jormag and Maw. Yes, Maw popped too often and was heavily farmed. But it is/was a low level event, and it went from every 30 minutes, to one hour wait and a one hour spawn window? Really? For a level 15 event? I get that it was too fast and people took advantage, but this feels like punishment.

Next case, Jormag. Yes, Jormag is popular, probably due to at least a feeling by players he is most likely to drop a precursor. But really, the final phase is just arduous and boring. First off, he heals to 50% even if you have him at 20%. He should just fly off as soon as he hits 50%, “warp healing” is frustrating.

Secondly and worse on Jormag, the dots feel like they have been turned up, and quite frankly this phase of the fight is just miserable. There is no feeling of player control. How do you differentiate a “skilled” group against an “unskilled” group? You just have to survive a long, hideously boring fight, with a lot of dots and a ton of chain revives. It’s boring as sin. It feels combative to me as a player.

In conclusion, I want to tell you that this is my first and quite possibly my only forum post. I like your game a lot. I normally wouldn’t even care to come post here. I only came because this is really frustrating to me, and a lot of my guild members, and this will most likely play a heavy reason in my decision to move on from the game. (when the time comes, which sad to say will probably be sooner than later)

tl;dr Please work on balance and fairness, keep your nerfs in check, you don’t have to make an event/dungeon/etc completely unplayable because you’re upset people took advantage of it in the past. Ruining desirable content just makes your loyal players upset and want to leave.

Dynamic events unpleasant (jormag/maw/etc)

in Dynamic Events

Posted by: urzen.7096

urzen.7096

After the first time, all these events are boring. People only do them for the bonus chest. They need total redesign.

Sanctum of Rall

Dynamic events unpleasant (jormag/maw/etc)

in Dynamic Events

Posted by: rizzo.1079

rizzo.1079

I don’t find them boring at all, though I’ve stopped doing Jormag because waiting for an hour plus for him to spawn IS very boring.

Dynamic events unpleasant (jormag/maw/etc)

in Dynamic Events

Posted by: Vol.5241

Vol.5241

Punishment? What a total misuse of the word. They are making it FAIR. You yourself admit it was farmable and that people took advantage of it. Well Arenanet did the most reasonable thing and increased the timer. You only feel ‘punished’ because you feel that you are entitled to 1-3 rares every 30 minutes.

Regarding Jormag, it’s not Arenanet’s fault that you do not know how to do the metaevent You are discouraged from hitting the dragon on the 2nd phase while his ice shield is up. They do this by applying dots on you. If you die from it, it’s your own fault. They want you to defend the golems and destroy the icicles like the event was designed to be.

And if you leave the game just cause they ‘nerfed’ a massively farmable meta event, or because you don’t want to properly do an event then all the power to you. Arenanet can’t do anything to satisfy you.

[Permabanned on Forums]
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/

Dynamic events unpleasant (jormag/maw/etc)

in Dynamic Events

Posted by: Reaver.9256

Reaver.9256

Everyone waiting with me at Maw right now is saying the same thing OP. Not sure what anet is thinking making fun things to do in game unbearable. We’re all still waiting here for it still, but now we’re waiting an hour+ random time. They should think about making things more fun not less.

Dynamic events unpleasant (jormag/maw/etc)

in Dynamic Events

Posted by: Phoenix.5047

Phoenix.5047

You know, there are tools in place (dragontimer) to know when and where events are starting. Your own fault if you’re standing in place for hours at a time. And there’s no issue with the new times, there’s no reason the game should be giving you free rares for standing in place and hitting our “1” key over and over. There are other events outside dragons and the Maw, and jumping puzzles. Rewarding challenges, go figure. Also, learn to use the space. The hill to the right of Jormag isn’t the only spot on the map.
As an engineer, I stay in a spot closer to him, destroy crystals, and nuke him when he’s down, and there’s rarely anyone around me, and somehow I still manage to stay alive.
The events are starting to fit their namesake, they’re closer to Dynamic, and that’s a step in the right direction.

Dynamic events unpleasant (jormag/maw/etc)

in Dynamic Events

Posted by: Coldtart.4785

Coldtart.4785

If you get hit by icy grave in Clawmag at all you’re part of the reason its such an ‘unbearable’ fight. The real damage is done by stunning him, which is done by killing the pillars and elementals on the ledges. The only time you’ll ever see icy grave is when it starts up after a stun phase, in which case it’s your signal to gtfo.

Dynamic events unpleasant (jormag/maw/etc)

in Dynamic Events

Posted by: Merlot.8567

Merlot.8567

Stop standing on the ledge, dieing from the dot damage and help clear the ice pillars.
Last Clawmag I did, I noticed a cluster of fallen player signs on my minimap – people on that kitten ledge eating the snow, with only a handful of us helping the golems. Boggles the mind.

Do not let the GW2 forums become the new Tumblr!

Dynamic events unpleasant (jormag/maw/etc)

in Dynamic Events

Posted by: urzen.7096

urzen.7096

I don’t find them boring at all, though I’ve stopped doing Jormag because waiting for an hour plus for him to spawn IS very boring.

What exactly do you find fun about autoattacking a giant mob for 3-30 mins?

Sanctum of Rall

Dynamic events unpleasant (jormag/maw/etc)

in Dynamic Events

Posted by: rizzo.1079

rizzo.1079

I don’t find them boring at all, though I’ve stopped doing Jormag because waiting for an hour plus for him to spawn IS very boring.

What exactly do you find fun about autoattacking a giant mob for 3-30 mins?

If you stand there and autoattack, you’re doing it wrong.

It’s a giant dragon(or fire elemental, or shadow thingy or golem or whatever), it’s cool looking and you get to kill it with a whole bunch of people! If you don’t understand why that’s cool and fun, I’m guessing you’re playing the game like it’s a job and not like it’s a game. How many CoF runs you do per day?

(edited by rizzo.1079)

Dynamic events unpleasant (jormag/maw/etc)

in Dynamic Events

Posted by: Rezz.8019

Rezz.8019

you’re supposed to be protecting the golems instead of hitting the flying chicken
all those events are definitely worth doing: easy ectos + chance for precursor

Dynamic events unpleasant (jormag/maw/etc)

in Dynamic Events

Posted by: Astral Projections.7320

Astral Projections.7320

Maw should run frequently, every 30 minutes with ONE account bound chest.
1) this would get rid of the frustrating wait for it.
2) this would thin the crowd, they would get their chest and leave. Now there is a big crowd of people, all waiting and waiting and waiting for it.
3) by thinning the crowd, the fight becomes more balanced. At this point, the crowds build up so much, the event ends a very few (3?) minutes after it begins. If you go to the portals, the champion is at half health before you even get back.
4) by thinning the crowd the low level people, the ones who this event are truly meant for, can experience it the way it’s supposed to be.
5) by having the event run more often, then people who are leveling and have already gotten their chest, can run it again just for the exp.

If there were only one account bound chest, there would be no reason not to run this event frequently and several reasons to do so.