Egregious oversight on DE rewards and contribution prioritization
I agree completely and have seen several threads that mention this but absolutely no dev response. DE and WvWvW share this same problem. I love my guardian to death but have had a hard time getting gold at a lot of events if I don’t hurry to tag mobs.
I agree too. I wasn’t able to get any loot in WvW because in the time I need to cast a spell, the foe is already died. I wanted also to raise a Guardian, but relating to this issue you are talking about, i decided to wait.
Staff guardians are actually great at being credit hogs. The staff auto-attack is strong and fast enough to claim credit in a large AoE, but not really enough to kill things.
I agree completely though; Nowadays I won’t rez someone if I know there is a possibility that I won’t get gold, or i’ll miss out on AoEing a wave of 15 enemies for an extra 1500 exp.
But instead of calling me a selfish, it would be better to rework the system to accommodate playing as a team, rather than DEs being a rush to AoE tag things so that wouldn’t be necessary.
The way I see it, doing anything should award credit. If you heal or put boons on people, you should awarded for every monster a player booned kills.
If you stop to ressurrect someone, instead of being cheated out of a wave of exp, you should get exp from everything in a 1200 yard radius.
I agree completely. Dynamic Events are fun now if there are only 2-3 players and your support makes the difference between winning and losing, but as soon as the zerg arrives, you have to focus singlymindedly on reaching and tagging the mobs in the 3 seconds that they’re alive.
I carry a staff on my Guardian for reasons mentioned above, though I like it the least of all weapon choices. On my Engi I spam grenades and get 5 times the loot I got using any other weapon.