Embers & Ice Storms

Embers & Ice Storms

in Dynamic Events

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I wanted to bring to people’s attention this seemingly too-random mechanic that has been added to two of the events that I (and quite a few others) do as part of my daily.

Ever since the bosses got harder and the timer gizmo started up, the mechanics of these two events (namely, the Fire Elemental in Thaumanova Reactor and the Frozen Maw in Wayfarer Foothills, respectively) have two rather annoying entities that are throwing massive spanners in the works.

Please note at this point: I’m not complaining about extra mechanics of the events, however it’s more the random and indestructible nature of them.

Here’s a classic example of the event as it stands now. The final boss at each event spawns, and after a given period of time (at the Fire Elemental it’s almost right away after it starts taking damage, at the Frozen Maw it’s not long after the boss gets to 50% health and transforms into an Icebrood Colossus) the embers/ice storms will spawn. I’ve noticed these entities take some damage, but it’s nothing ‘direct’ like straight DPS, more something like a retaliation mechanic that can make them lose health. Having never played either of these events on a character that does retaliation, I don’t know for 100% sure but that’s my guess.

Anyway, both these entities have aimless, unpredictable travel, so most times I dodge out of their way only to find (with the embers) that another has spawned right where I am and their damage is seemingly huge and damage radius is about 300 or so. So with the Fire Elemental there’s not too many places to run to, and dodging doesn’t work all the time, so it’s random whether you’ll actually survive at the end or not… but more often I’m seeing a map that looks like a graveyard after maybe one minute after boss spawn.

The Frozen Maw allows for more space to run away from the ice storms, and they might not be as prevalent as the embers but that doesn’t stop their random nature when they DO spawn. If you could kill either of these directly I reckon it would be a fairer fight, but as it is these are just plain annoying to face.

Certainly the extra challenge is welcomed, but when these can’t be killed directly and avoidance doesn’t always work (for me it’s maybe 30% of the time when it does), then I have to question why they’ve been designed the way they are currently.

PS: I couldn’t find any active threads about this, and it seems like this is the place to put it, but I went 5 pages back (threads that are 2+ months old) and no mention of it.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Embers & Ice Storms

in Dynamic Events

Posted by: IndigoSundown.5419

IndigoSundown.5419

One of the complaints about these events was people being able to just stand in one place and use the #1 skill, or even alt-tab and then return to get their loot. This was not a desirable aspect of these events. The summoned creatures force players to at least pay attention and move around. That’s your “Why?”

Embers & Ice Storms

in Dynamic Events

Posted by: LONGA.1652

LONGA.1652

Those things wouldn’t be annoying if they can be seen while lots of effect flying around.

Embers & Ice Storms

in Dynamic Events

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Another point I forgot to mention, as longa said, is that they’re next to invisible if you’re not looking for/at them. But like I mentioned before, it’s not a problem if they’re visible and destructible, but they’re neither most of the time.

If it were me I’d have the frequency of the embers (the non-flying ones) toned down a notch with some kind of visible effect that they’re there, and only spawning from the heart of the fire elemental, since the desired effect was to get us to stop #1 skill spamming, they got that… now it’s getting very annoying. It gets very claustrophobic in the reactor with a lot of them attacking you.

The ice storms could probably use just the visual effect so that people can at least notice them. As it is we’re dodging mass-AoE ice shards and not getting too close to the boss as he’ll throw/bounce us when @ <50%. Anyway, just getting it out there.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

(edited by Valandil Dragonhart.2371)

Embers & Ice Storms

in Dynamic Events

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

One of the complaints about these events was people being able to just stand in one place and use the #1 skill, or even alt-tab and then return to get their loot. This was not a desirable aspect of these events. The summoned creatures force players to at least pay attention and move around. That’s your “Why?”

They saw a fly they couldn’t swat, so they pulled out a bazooka.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Embers & Ice Storms

in Dynamic Events

Posted by: Hyper Cutter.9376

Hyper Cutter.9376

The embers should spawn in the fire elemental and travel outwards, not spawn on top of people.

Also, cut their area of effect down to the model’s size, so they can’t hit you unless they touch you.

Embers & Ice Storms

in Dynamic Events

Posted by: Khisanth.2948

Khisanth.2948

Those things wouldn’t be annoying if they can be seen while lots of effect flying around.

You mean like this?

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