So far ANets approach to dealing with the massive amount of Bots in this game has been to ban users and close exploits etc. etc. All fine and dandy I guess but there are two sides to this issue.
1. Yes, banning botters helps mititage the issue although it’s a very reactionary meassure.
2. People bot not only because it’s technically possible, but also because so many DE are so incredibly simplistic.
If we had less DE that could be beaten by a number of bots spaming a single ability into the general vicinity of the enemies then we might not have such an issue. Just look at those “base-defense” events in Orr, by far the most “farmable” events in game.
They reset every 10-15 minutes, spam waves of useless enemies that drop good loot and don’t even require you to move most of the time. Perfect for an automated program.
Making these kind of events less relevant and profitable while buffing other, more engaging events, would probably go a long way towards dealing with the Bot issue.
People bot because they can, both technically and because of shallow game-play. Both issues need to be addressed.
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