Event Loot Theory

Event Loot Theory

in Dynamic Events

Posted by: Sonoran.2874

Sonoran.2874

There has been some discussion here about loot and some of the events people zerg over and over in Cursed Shore. I’ve been farming these events for some time now and I am pretty convinced there is a different loot dynamic with these mobs compared to “the norm”. The unrisen from these events dont share loot for anyone who “tags” the mob, they only give loot to people who do most damage. I know this is the case because I’ve gone through the work of gearing up for maximum damage to test it.

I started farming these events with a condition build and noticed I only got loot from mobs when I solo killed them(when I wasnt competing with 20 other people) so I knew they dropped loot. I never got loot when more people showed up. As a thief, I took the time to get crit and power gear to as high as I could and now when I do these events I get loot almost 100% of the time.

So why are these mobs different? I believe its because they follow a set path to a “starting” point and die before they get there. In simpler terms the mobs spawn and begin to run to what I will call point A. When the mobs reach point A they commence normal attack mode but the run up to point A they do not attack, they just continue to run to point A. Because these are event mobs that spawn and run to a setpoint, I believe if they die before they reach that point they only provide loot to the highest damaging player for some reason.

While this is theory I do know that the highest damaging player gets the loot from these event mobs only and everyone else gets screwed so if you plan to event farm and want loot, you better max out your burst AE DPS.

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Posted by: Adena.1027

Adena.1027

I still don’t think mob kills in the group are based on singular people dealing the most damage, I believe there is an element of luck (as with all drops) and a required participation percentage required on the kill in order to get a drop. Take for example, event champions. Players can loot off of the same body (if they are lucky enough to of course) and the players each get their own share of loot, deeming they qualify for the loot drop with enough participation.

Event Loot Theory

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Posted by: Sonoran.2874

Sonoran.2874

With these particular mobs its not random, they are different from champions. Like I said these mobs have to run to a specific point before they go into “attack mode” and I know its the person who does most damage gets the loot. If I go condition build I get 0 loot, if I go max crit / power I get 100%…thats not random.

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Posted by: frOst.2198

frOst.2198

just based purely on programming logic i would guess it works like this:

1) Monster is killed:
2) Game checks for participation
3) Ranks players on participation
4) Provides EXP to those who participated enough
5) Looks at how much loot it can deliver for participation (Lets say for Risen normal mob kills, its 5 players)
6) Distributes loot roll(or medal) to 5 players based on rank

This would explain why some people don’t get loot from dragons either.
Where as normal mobs might have a participation limit of 5 players
Veteran = 15
Champion = 30
Dragon = 75

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Posted by: Adena.1027

Adena.1027

At the end of the day you only have a theory, you can’t prove it statistically because you don’t have the information on hand.

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Posted by: hydeaut.1758

hydeaut.1758

I´m sure loot drops work in some way like frOst stated above, I only would add the Magic-find-stats into the formula.

Try it, participate in one of those mega-farming events in Orr where groups of twenty mobs or more are melted 2 seconds after they get vulnerable and you will recognize the most important part here fast and very clearly:

- the number of possible loot-drops from one NPC is limited for participating players
- more damage, more magic find = more drops
- in the end this results in players with high and fast area-damage almost excluding other players from getting any loot at all!!!

This is certainly the case for all event-mobs, not only Orr and it seems also to be the case for Veterans/Champions and maybe even for bosses.

So in the end we all will need to have a high-geared Ele if we want to have some income or mats from NPC-loot!! (or otherwise will have to spend 10x the time to get comparable drops)

(edited by hydeaut.1758)

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Posted by: peter.2738

peter.2738

On more populated servers, with a LOT people participating, I get like 1 drop from 40 mobs on my mesmer. I am convinced that your drops from the mob depend on the dmg dealt on the mob. With a few elementalists around it is very hard to get even some scrap drop. I think you actualy get 0% drop increase if you give a boon to ally.

Most of the time in that event I have to chose between: Loot or Revive player. Well yeah I go for the loot first most of the time and I hate it. I’m lvl80 and xp from player revive isnt that encouraging…

In current drop and dynamic event reward difference. The most rewarding combination is that you help killing few mobs and then troll off. And you get 50 copper and 50 karma less.

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Posted by: Vrumpt.1072

Vrumpt.1072

I definitely think your chance to receive loot from event mobs is dependent on how much damage you do to it.

The pattern i’ve noticed in Orr events is, if I can get 1 or 2 AoE hits in on a group of mobs and get xp, i’ll generally get nothing. If i can get lucky and get 3-5 hits in though, those monsters will give me much more drops. This pattern has been pretty consistent with me. So at least in Orr, I think damage plays a big role in what loot you can get.

The biggest problem with this if its true though is that it pretty much only rewards power builds and leaves condition builds or support builds punished for not speccing for a loot friendly power AoE build.

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Posted by: TodesEngel.7610

TodesEngel.7610

There is a threshold that you have to reach to get xp, I am guessing between 5 and 10% of a mobs hp. In Orr this is around 1k damage, if you reach that threshold you receive XP. If you get XP you receive a chance at a drop, not the person who does the most damage gets a drop or anything like that. Everyone who breaks that threshold and gets XP receives the same base chance at getting a drop.

This comes from grinding 500k karma in orr, at events that require tags.

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Posted by: Crake.5827

Crake.5827

I’m pretty sure TodesEngel is correct, the issue arises when 50 people are competing to get 5% damage on a mob, if everyone gets equal damage, then everyone did 2% and nobody gets even a chance at loot.

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Posted by: Azure.9054

Azure.9054

yes TodesEngel is correct, all of the other stuff is nonsense, I’m sorry.

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Posted by: Obsidian Wraith.2501

Obsidian Wraith.2501

One more vote for what Todes said; that matches my observations as well.