Events need to scale better
More health isn’t going to help very much, because tagging is based on % of health. You might have time to do damage, but you probably still won’t do enough to get credit for the kill, right?
[TAS] – The Asuran Squad
Devona’s Rest
They could adjust percentage needed to event participants. So if there are 50 people you will have to do less damage than when 10 players are there.
So I tried to do the plinx farm runs for my first time ever yesterday, but I noticed there were at least 30-50 people there and most mobs were dead before the game finished loading the character model of the mobs. Even champion monsters usually died in about 30 seconds.
So please make the health of event monsters scale better. With so many people around everything needs at least 10 times as much health to make a noticeable difference.
“Champion monsters usually die in about 30 seconds”
If you want to be taken seriously to not resort to extreme exaggeration methods. We have all been to that event and it doesnt happen.
Brood mother, arena and abom all take a long time to kill. Also every time mobs spawn I can take all of them unless im way outta position.
So try working in position and what skills and class are you attempting this with?