I honestly don’t know where to start in this thread.
I find it quite disappointing that some how Anet decides to release new content every 2 weeks but never fixes basic bugs in places like Orr.
They use to complain about how everyone was at Cursed Shores and how they wanted people to leave or and go other places in the game… well they have completed their mission of clearing out the hordes of players in Cursed Shores. The place hardly gives anything decent and now a days and the same old bugs are still there. The map is basically deserted except for Shelter Way Point and Camp Penitent
People have left the map and the game… and Anet still sits there and wonders why they are loosing players and what they can do better? Well for one fix bugs… release something new, and I don’t mean this recycled stuff they keep doing such as Jumping Puzzels, or another dungeon that is the same all the others. When will they realize that tanky silvers and champions that hit hard got old in their normal dungeons?
GW2 really is an upside down Pyramid and it is beginning to follow the path of another game that I play called Combat Arms. Keep releasing new stuff without making sure your basic ground support is stable. Just picture an upside down pyramid, its top heavy and will fall down after a certain point.
The game has I believe 3 level 80s areas? Frostgorge, Cursed Shores, and South Sun Cove? Shouldn’t these be the places that players want to be? Yet for the most part all these places are empty except for Frostgore when the Claw of Jormog is up.
PVE is extremely boring… Why? Because almost anyone can sit there and not do anything but stand there and spam their auto with no real challenge. All the hearts and events are all the same thing. Oh escort a caravan, defend a camp, oh camp gets captured well take a worthless npc and recapture it, kill 25 of this or that.
Why would anyone want to leave a level 80 area when basically the entire game is the same thing with different object models, especially when lower level areas give you less valuable loot?
Dungeons its the same thing over and over except just different character meshs and different scenery, tanky silvers that have boring attacks that are no different from normal PVE except they hurt a lot more. Then we got champions that having boring obvious attack patterns.
For instance Giaganticus Lupicus only has like 4 attacks, Rains AoE missiles, Little Bubble, Shadow Walk, and Life Steal. All are very predictable and the same exact pattern over and over. There is just no randomness to it or anything fun other than rolling out of giant AoE circles. Same with the Flaming Effingy in CoF Path 1, AoE Flame Blast, Flame Thrower, and Knock Flame Attack. Giant Risens all they do is stomp, throw grubs.
Like first of all if the NPCs actually attacked and fought like how they do in WvW that would be a big step up. Make more of them… things like Risens are suppose to be a nearly Endless horde, yet I walk around and they are all scattered and so few of them.
Actually give the NPCs that are on the player side an actual role and make them useful and unique. The events I do in Queensdale are basically the same events I do in Orr or Frostgorge. Instead of Seraph a companying me I get Vigil Crusaders, Priory Scholars, or Whisper Agents that don’t do anything except die, and have basically the same attacks as each other.
There are world bosses, and dragons… the most boring things ever. Just a bunch of people standing around auto attacking at something for 15 minutes.
Anet tries to get players to do things simply because they give you an Ascended Item or a Rare which is the most fail mentality ever. Sure a lot of people show for world bosses for the guaranteed rare, but hardly anyone shows up because it is fun. Even with the promise of a Rare I don’t do them because I apparently have more fun walking about killing Moas in Plains of Ashford than standing around Auto Attacking a Giant Dragon that doesn’t even really fight back and all it does is fear or knock you down.
Also lets not forget Fractals, same old thing over and over. People do CoF because all the dungeons are the same except CoF pays better. They have differences that aren’t different. All Fractals is basically 3 dungeons in one with the chance of getting Ascended gear.
I obviously don’t grind Fractals for Ascended Gear because I am not gonna do the same old boring thing over and over gear that hardly makes a different, and it also leaves me with the question of what the hell am I suppose to do with Ascended Gear when there is no end game content?
World bosses don’t fight back, dungeons can be pulled off easily with rare gear with a decent group, and normal NPC monster in open world PVE aren’t even a challenge?