GW2 is an Upside Down Pyramid

GW2 is an Upside Down Pyramid

in Dynamic Events

Posted by: Numenor.3280

Numenor.3280

I honestly don’t know where to start in this thread.

I find it quite disappointing that some how Anet decides to release new content every 2 weeks but never fixes basic bugs in places like Orr.

They use to complain about how everyone was at Cursed Shores and how they wanted people to leave or and go other places in the game… well they have completed their mission of clearing out the hordes of players in Cursed Shores. The place hardly gives anything decent and now a days and the same old bugs are still there. The map is basically deserted except for Shelter Way Point and Camp Penitent

People have left the map and the game… and Anet still sits there and wonders why they are loosing players and what they can do better? Well for one fix bugs… release something new, and I don’t mean this recycled stuff they keep doing such as Jumping Puzzels, or another dungeon that is the same all the others. When will they realize that tanky silvers and champions that hit hard got old in their normal dungeons?

GW2 really is an upside down Pyramid and it is beginning to follow the path of another game that I play called Combat Arms. Keep releasing new stuff without making sure your basic ground support is stable. Just picture an upside down pyramid, its top heavy and will fall down after a certain point.

The game has I believe 3 level 80s areas? Frostgorge, Cursed Shores, and South Sun Cove? Shouldn’t these be the places that players want to be? Yet for the most part all these places are empty except for Frostgore when the Claw of Jormog is up.

PVE is extremely boring… Why? Because almost anyone can sit there and not do anything but stand there and spam their auto with no real challenge. All the hearts and events are all the same thing. Oh escort a caravan, defend a camp, oh camp gets captured well take a worthless npc and recapture it, kill 25 of this or that.

Why would anyone want to leave a level 80 area when basically the entire game is the same thing with different object models, especially when lower level areas give you less valuable loot?

Dungeons its the same thing over and over except just different character meshs and different scenery, tanky silvers that have boring attacks that are no different from normal PVE except they hurt a lot more. Then we got champions that having boring obvious attack patterns.

For instance Giaganticus Lupicus only has like 4 attacks, Rains AoE missiles, Little Bubble, Shadow Walk, and Life Steal. All are very predictable and the same exact pattern over and over. There is just no randomness to it or anything fun other than rolling out of giant AoE circles. Same with the Flaming Effingy in CoF Path 1, AoE Flame Blast, Flame Thrower, and Knock Flame Attack. Giant Risens all they do is stomp, throw grubs.

Like first of all if the NPCs actually attacked and fought like how they do in WvW that would be a big step up. Make more of them… things like Risens are suppose to be a nearly Endless horde, yet I walk around and they are all scattered and so few of them.

Actually give the NPCs that are on the player side an actual role and make them useful and unique. The events I do in Queensdale are basically the same events I do in Orr or Frostgorge. Instead of Seraph a companying me I get Vigil Crusaders, Priory Scholars, or Whisper Agents that don’t do anything except die, and have basically the same attacks as each other.

There are world bosses, and dragons… the most boring things ever. Just a bunch of people standing around auto attacking at something for 15 minutes.

Anet tries to get players to do things simply because they give you an Ascended Item or a Rare which is the most fail mentality ever. Sure a lot of people show for world bosses for the guaranteed rare, but hardly anyone shows up because it is fun. Even with the promise of a Rare I don’t do them because I apparently have more fun walking about killing Moas in Plains of Ashford than standing around Auto Attacking a Giant Dragon that doesn’t even really fight back and all it does is fear or knock you down.

Also lets not forget Fractals, same old thing over and over. People do CoF because all the dungeons are the same except CoF pays better. They have differences that aren’t different. All Fractals is basically 3 dungeons in one with the chance of getting Ascended gear.

I obviously don’t grind Fractals for Ascended Gear because I am not gonna do the same old boring thing over and over gear that hardly makes a different, and it also leaves me with the question of what the hell am I suppose to do with Ascended Gear when there is no end game content?

World bosses don’t fight back, dungeons can be pulled off easily with rare gear with a decent group, and normal NPC monster in open world PVE aren’t even a challenge?

GW2 is an Upside Down Pyramid

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Posted by: Numenor.3280

Numenor.3280

I find it so ironic that a game selling line was that GW2 isn’t designed for grinding. But the question is what is there to do in GW2 other than grind?

I use to play LotRO, the game took forever to level, but it had a ton of other stuff going for it. It had houses, emotes, actually fun and different dungeons/instances where the npcs actually did different things, it also had food and drinks that helped with roleplay.

This game all it is grind for gear basically, and cosmetic skins. There isn’t anything fun about the open world events.

So instead of releasing new content that is always the same garbage over and over that are different but yet have no real differences, spend some time fixing bugs and fix existing content. WvW isn’t going to keep people interested forever, and all the obsessive grinders will one day get all the skins they want and when that happens they will say what is there else to do? And they realize nothing… and they leave the game. Perfect example of this is all the people that get their Legendaries, then they just quit after because they did all the grinding and they realize there isn’t any thing to do.

Because with the current motto of neglect it is like oh hey I bought a hamster and I forgot to buy it some food, oh it died, oh well lets get a new hamster, oh forgot to feed the new one, oh well lets get another one. And it is like putting the new hamster in the same cage as all the previous ones without even take bodies out. It is just bad.

This game has great combat, but it is severely lacking in everything else, and the combat system is stale because everything is the same.

Back when this game first came out, other people defended the game using the excuse oh it is a new game, give it some time to fix the bugs and new content. It has been nearly a year, now the new excuse I hear is that it is an old game and people get bored and find a new game, it is not worth fixing the bugs, etc. This speaks a ton about the quality of this game. The first excuse was acceptable, but the second excuse is ridiculous. Is Anet so bad that all they can’t even make a stable game that fixes bugs in the main areas that players are suppose to be? Not to mention I recall the point of being Level 80 is so that I can be in Level 80 areas, not be force to go to low leveled areas and get scaled down.

(edited by Numenor.3280)

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Posted by: Stooperdale.3560

Stooperdale.3560

You are right about the continual addition of extra content when the end game is not yet balanced. Loot rewards are driving players out of some areas and into other areas as each patch creates a new loot imbalance. This really needs to be bottomed out across all zones and content.

In terms of grind though you are making the same mistake as many others. You are mistaking the lack of gear progression for grind. It is the exact opposite. If you are doing something repetitive and unfun then just stop. No game mechanic is forcing you do to that.

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Posted by: Numenor.3280

Numenor.3280

I know it is probably hard to keep what I said straight since my post was very sloppy but I did say I don’t do Fractals because they are not fun. Same with World Bosses/Dragons regardless of what they offer.

Ascended items are pretty nice, but they aren’t decent incentive for me to do Fractals about 26 times to get one thing. Not to mention even if they were… that leaves the question what is the purpose of getting them? The PVE world isn’t as nearly as challenging enough to warrant wasting time grind for those items, and if some is challenging enough then it isn’t something that you can solo anyways and is something that Anet wants you to do as a group.

They might help in WvW, but then again all that time you wasted grind Fractals could of been spent helping in WvW, not to mention in WvW if you have exotics then you should be fine since that part of the game is more player skill base then gear base.

This game only has honestly 5 things to do. Jumping Puzzles, WvW, sPvP which basically limited small scale WvW, effortless Open PvE grind, and PvE Dungeon grinding except monsters are way tankier and hit harder and way fewer of them.

This game lacks all the other aspects that other Rpg games have to offer. Which I really have no issue with. But what I have an issue with is when it only has these 5 things, 2 of them being PvE… which are probably the 2 most important ones because every player starts out doing PvE, and needs PvE to level early on and get gear. WvW may be fun and all but it takes much longer to level in WvW and much slower gold farming, and obviously people get bored of WvW after so much of it. They go to PvE and find that it is receptive and very unrewarding in terms of enjoyment. Not to mention Anet wants you to go to every area of the game, but yet some areas are completely neglected in maintenance, where half of the area is bugged. Poor loot quality, lack of interesting things to do in the area, and half of the area is bug… Anet sees this says better nerf the loot rate of the places that give decent loot so people will go to these forsaken places.

Instead of fixing the bugs, and giving the area better stuff… they decide to downgrade better areas to meet the same conditions as the forsaken areas… which all that does is make ever PvE area forsaken, and players leave the game.

(edited by Numenor.3280)

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Posted by: ilr.9675

ilr.9675

… well they have completed their mission of clearing out the hordes of players in Cursed Shores. The place hardly gives anything decent and now a days

I have a stack of Ectos that would disagree…

(and I wasn’t even going for ectos… I was doing the content each day b/c some of NSP’s guilds sponsor it every day and setting up the Pre’s gives someone like me who needs a purpose, something interesting & socially relevant to do that isn’t Farming).

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Posted by: Numenor.3280

Numenor.3280

… well they have completed their mission of clearing out the hordes of players in Cursed Shores. The place hardly gives anything decent and now a days

I have a stack of Ectos that would disagree…

(and I wasn’t even going for ectos… I was doing the content each day b/c some of NSP’s guilds sponsor it every day and setting up the Pre’s gives someone like me who needs a purpose, something interesting & socially relevant to do that isn’t Farming).

A stack of ectos means nothing, I hardly even play the game and I walk around in plains of ashford killing moas and harpies and I still get rares.

Most low level areas give you item drops for almost 3/4 kills, cursed shores for some reason only drops items 1/5 kills.

Sure the items they drop are worth less, but yet they drop so often, and the monsters are so much easier to kill so you actually get more.

The point of the thread is not to comment about drop values, the point is to say the reason why these areas are deserted is because they are all the same with a different cosmetic masking. Combination of recycled events that and poor drop quality is sad.

And you say you only showed up to the area because other guilds sponsor events for it? Kinda proves the point that some of these areas are so bad other people have to pay you to show up to them.

Areas on the maps should be self inviting, not be so crippled that guilds have to sponsor events for people to show up.

I remember back in October of 2012, Cursed shores was actually lined with players, every where I go would encounter at least 3 or 4 players. The events in front of the Gates of Arah use to have 20-40 there at all times. Now walk to the are in front of the gates, not a single person around for the most part. Just 1 or 2 people farming crafting materials.

Cursed shores has a lot of fun events, the only problem is half of them are bugged, while other areas seem to work fine but are what I have been referring to as the same old recycled garbage throughout the game that have no uniqueness.

(edited by Numenor.3280)

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Posted by: ilr.9675

ilr.9675

…And then D.R. kicks in on your Rare drop rate and you only have half the Ectos I do.

Yeah your point is being made tangentially, but you’re exaggerating the math.
Good luck forging all those blues and greens into rares or making lvl 67+ salvageable rares out of tiny fangs…

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Posted by: Ve Salu Sigtyr.4807

Ve Salu Sigtyr.4807

I honestly can see where you’re coming from on some of these points. My ONLY grief with GW2 is the Dragon bosses. Theyre massive, deadly, cool looking, but they get dunked by 200 hamster sized enemies chopping at their feet like theyre a tree. I wanna see waves of players getting wiped. They need to make them HARDER.

As for your argument regarding everything else, its all a mater of opinion really. I have yet to see bugged events in TCS or ML or Straits. I usually run through them doing them when I feel like it every few days or so and for the most part they run flawlessly. Sometimes people start champ level events and I get nuked by a champ level mob wandering around but its not really that big of a deal, nothing is really BROKEN in that regard. I’ve yet to come across an impassible bug that blocks game progress or an event that wont trigger in the last few months. Prior there were plenty, I’ve been playing since Open Beta 1, and I’ve seen some seriously jacked events, but recently they’ve been smoothed out pretty nicely. On Blackgate I always find people in Orr doing events , clearing Wp’s or just farming events to open Arah.

As for the recycled event thing, yeah I’d like to see some new ideas out there, theres a ton of Tank-N-Spank out there. It gets kind of old. But that doesn’t mean its all recylced trash. Flame and Frost had a really fun dungeon, I died laughing watching people stagger and run around frantically in the weapons test room and I wish they had more content like that, it was challenging, but it was also rediculously entertaining and you felt accomplished after it because it took effort and thought rather than just " 111111111112111111111121111111" Its dead. I go to the content I enjoy, and it never gets old that way, I dont force myself to constantly grind in Orr for loot or a “challenge”