General - Event Balance issues.

General - Event Balance issues.

in Dynamic Events

Posted by: FrizzFreston.5290

FrizzFreston.5290

I’m probably not the only one, when I say, some events are clearly not balanced right. Some have the feeling of a group event when they’re not classified as group events. Some are way too easy to be group events. Some events just scale in a wrong sort of way.

There are several categories of imbalances, I think, and I feel this events need to be re-balanced.

  • Mob-changes – Certain mobs have been changed, and through this certain events are simply too hard to deal with. Or in other occasions the mobs are alot easier to deal with, through which it’s alot easier.
  • Level scaling imbalances – Certain events take place in a certain level zone and the mobs that appear with an event are above this downscaled level.
    • Defend the supply of energy from krait The krait are level 67-68 while the area is downscaled to 65. Leading to many player’s deaths. I’m all for hard content, but against all other events, this just stands out by alot.
  • Group scaling imbalances – This is when an event basically tells you either to be a group event or a solo-able event. Or when you have a certain amount of people, the event simply becomes too easy.
    There’s whole meta events that are simply way too easy, and simply too easy and not scaling or not becoming harder with enough people.
    • The Battle for Wychmire Swamp
    • The Frozen Maw
      These events are getting loads of players attracted to them, jsut for the drops, but they literally die within 5 minutes, and I feel, regardless of being in a low level zone, that they are not a good example of a GOOD meta event anymore.

And there’s probably many more that I haven’t mentioned.
So maybe we, as a community, can just complain here about certain events, without going into too much discussion.

We could put it in a somewhat general format like:

Name: The Battle for Wychmire Swamp
Location: Caledon Forest
Reason: The Wurm dies in 1 minute, events leading upto the wurm have so little mobs that participating in them is hardly possible.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

General - Event Balance issues.

in Dynamic Events

Posted by: Raine.1394

Raine.1394

The 1/28 update made some positive changes to balance, principally in Orr. Sadly, subsequent updates have reverted those changes and introduced imbalance throughout the game. I was in Wayfarer foothills last night and died in seconds to a Vet in the use ice blocks to plug the ruptures event. I don’t have a problem with multiple vets in a level 80 area and yet couldn’t handle one on a down-scaled level 80 character. Players are frustrated as mapchat well indicates. It’s time they fixed the game.

General - Event Balance issues.

in Dynamic Events

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

This ^

The Maw is WAY too easy with the ridiculously large player mobs, while the Krait Witch is so hard that people generally don’t even bother.

Yes, we could all post more detailed information on these here, but to be honest I think ANet has all that information anyway; it’d be easy for them to find out through their logs which events attract many players and which events don’t, and how long they take to complete each time. I hope that one day they look at that information and use it to balance the events in terms of difficulty and rewards. (Upping the Maw timer was one baby step into that direction, but a lot more could be done.)