Golem Mark II pre-event needs help.

Golem Mark II pre-event needs help.

in Dynamic Events

Posted by: rodadams.5963

rodadams.5963

The Golem Mark II Pre-Event “Disable the containers before they release their toxins” could use some tweaking.

One big problem is that the game doesn’t actually tell you what you really need to do. The event is “Disable the containers…” and then you get a progress bar labeled “Off-line Containers”, when in fact, the objective is to kill a set number of Inquest that spawn from disabling the containers.
Renaming the progress bar title to something like “Inquest Morale” would be the most simple fix.

Perhaps the larger problem is that the containers don’t reset, and thus it’s possible to get into a situation where it’s no longer possible to spawn new inquest to kill and progress the event, yet you have to wait out the timer.
This opens things up where someone can grief a server by just running around touching all the containers w/o touching inquest, disabling the ability to do the Mark II boss.

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Posted by: Wukunlin.8461

Wukunlin.8461

Actually, the way it works is that you go to the containers and there is a specific option that you choose which allows you to disable that container. When you choose the right one a bunch of inquests will spawn, one of them is an engineer (with an X on top of his head) which you need to kill or else he will re-enable the container. You can leave all the inquests to live and just kill the engineer and the even bar will progress.

Oceanic [LOD]

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Posted by: rodadams.5963

rodadams.5963

Because that’s SOOO obvious…
And if you don’t kill the Engineer, the event is failed.

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Posted by: mercury ranique.2170

mercury ranique.2170

I think this pre has a huge issue due to the fail condition. afaik this is the only pre-event for a world boss with a fail condition.

Ohter world bosses have pre-events but those can’t fail (just maybe not done cause nobody is around to do them).

I thought this game was designed to prevent griefing

Arise, ye farmers of all nations
Arise, opressed of Tyria!

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Posted by: rizzo.1079

rizzo.1079

I think this pre has a huge issue due to the fail condition. afaik this is the only pre-event for a world boss with a fail condition.

Ohter world bosses have pre-events but those can’t fail (just maybe not done cause nobody is around to do them).

I thought this game was designed to prevent griefing

I’ve soloed this preevent, it’s not too hard. If it fails it repops in less than an hour. SB, FE, Maw, Jungle Wurm…they all have preevents which can fail as far as I know.

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Posted by: Arrow.4619

Arrow.4619

I’ve experienced this event being griefed and its kitten annoying. If Anet rework this pre-event to allow the containers to reset after a short period of time it would be appreciated.

Nerf Shadow Arts condition cleanse. Gut the
Acrobatics trait line. Then sell it back
to them for $50. Brilliant! – ghost of P.T. Barnum

Golem Mark II pre-event needs help.

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Posted by: mercury ranique.2170

mercury ranique.2170

I think this pre has a huge issue due to the fail condition. afaik this is the only pre-event for a world boss with a fail condition.

Ohter world bosses have pre-events but those can’t fail (just maybe not done cause nobody is around to do them).

I thought this game was designed to prevent griefing

I’ve soloed this preevent, it’s not too hard. If it fails it repops in less than an hour. SB, FE, Maw, Jungle Wurm…they all have preevents which can fail as far as I know.

No, this one can fail. Yes you can solo it, but if there is someone there popping all the engineers out without killing them you likely can’t keep up. I have seen that people who did not know how to do this where screwing it up for the rest (and I do believe it was ignorance).

When during the fire ele pre, the golem dies, the event stays paused till you revives it.
When during shadow behemoth, one of the portals don’t get closed the event stays up forever.
When during (claw of) Jormag the crystals are not being destroyed, the crystal events stay up.

This is the only pre that has a fail condition and it is one that can be reached if an amount of people screw up by activating all locations without killing. Furthermore, the event timer will not restart till ‘Harvest kelp from the reef lurker fields so the Lonatl chief can heal his tribe’ is done and finished. (that is the event that happen at a fail condition).

Arise, ye farmers of all nations
Arise, opressed of Tyria!

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Posted by: rizzo.1079

rizzo.1079

Huh didn’t realize that, never saw any of the pre’s stop for the others. Haven’t seen anyone fail this one in quite a long time on my server either. You don’t have a Starfleet Dental infestation on your server, do ya?;)

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Posted by: Lambent.6375

Lambent.6375

Huh didn’t realize that, never saw any of the pre’s stop for the others. Haven’t seen anyone fail this one in quite a long time on my server either. You don’t have a Starfleet Dental infestation on your server, do ya?;)

It doesn’t happen so much now due to a lot of people now being interested in doing world bosses again, so enough people are there to cover it if tries it.

But back when only 3 or 4 people would show up to the pre, I’ve witnessed people just activating containers as they went by, and running off to activate more.

I’m not sure if they just didn’t know how the event worked, overestimated the amount of containers we could cover at once, or were just trolling.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

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Posted by: rizzo.1079

rizzo.1079

I think it was just people not knowing what they’re doing. When the world bosses got good loot a lot of people were doing it for the first time and didn’t understand what they needed to do.