[Grenth] Bugs or just irritating design?
Oh, and
-Room filled with invisible enemies, because it’s apparently not yet obvious the kind of pathetic ‘gameplay’ that results in, or something.
-Warriors in shade-mode can’t pick up their own banners.
(edited by LameFox.6349)
Adding to the ‘invisible enemies’ bit: I was standing near Jones in (yet another) attempt at this temple, putting down banner of tactics & defence at him and strength near the people fighting out front, firing out with a bow. Not only were most things out front invisible to me, but when a swarm of spiders spawned on Jones, another played I was grouped with standing mere feet away, saw ONE spider. When it failed, nobody had any idea what happened, because I was the only person who could see (most of?) them and I couldn’t kill all of them before they killed our paper-tanked NPC.
Also;
-Was insta-downed multiple times (by shades maybe?) whilst trying to revive allies. Saw nothing, combat log showed nothing doing anywhere near that much damage, but I’d been hit for ‘0’ by shades a few times. They did keep hitting me for ‘0’ while downed though and it wasn’t anything close to that much damage. I’m guessing their weird condition breaks the combat log?
Lets not forget entering death shroud removes “shade-mode”. I’m really regretting buying this game at this point I took a good half year break and this kitten has only gotten worse
Actually, now that I’ve done more events around the zone, it seems the culling in general is utter rubbish. Not just for enemies but players as well. I found a putrifier fighting some invisible thing, and only when I was standing on it did a ranger’s pet and eventually the ranger itself render.
What the hell happened? I’ve never seen it so bad even when Orr was filled with swarms of hostile mobs and corresponding swarms of players farming them. It’s like they’ve gone backwards, significantly, on purpose. Are their servers going to catch fire and explode if they try to send us the data we need to actually see the things we’re supposed to be interacting with? This is terrible.
Actually, now that I’ve done more events around the zone, it seems the culling in general is utter rubbish. Not just for enemies but players as well. I found a putrifier fighting some invisible thing, and only when I was standing on it did a ranger’s pet and eventually the ranger itself render.
What the hell happened? I’ve never seen it so bad even when Orr was filled with swarms of hostile mobs and corresponding swarms of players farming them. It’s like they’ve gone backwards, significantly, on purpose. Are their servers going to catch fire and explode if they try to send us the data we need to actually see the things we’re supposed to be interacting with? This is terrible.
To begin with, monsters in PvE should never be culled; players are okay because they are not always necessary to see, but fighting invisible enemies is just awful. Too many of them?
- reduce the update frequency the server sends about their movement
- or reduce their numbers
- but don’t hide them
Even worse – why on earth are the dead mobs culled? They’re stationary objects that wouldn’t require any data updates (i.e. server load), until they despawn (then the server tells the client so). Instead of that, they keep updating the clients with them “despawning”, and reappearing as you get close again (aka. culling) – very likely causing extra server load. Genius design.
(edited by Aleth.9630)
I would rather have settings for it like WvW now has, I get if some people need/want the performance boost from culling but I would rather display everything in the area. Or if the issue is their servers, they should improve the servers, rather than having this design for the game which they can’t actually deliver.
This may be an engi specific problem, but if I’m equipped with a kit and enter the shade pool, my kit gets unequipped. I’m often using the the flamethrower and I end up loosing might stacks and obviously damage as I’m waiting to re-equip. Doesn’t seem like an intended gameplay mechanic. The pools in general just seem pretty buggy and it adds more frustration to this already difficult boss.
This may be an engi specific problem, but if I’m equipped with a kit and enter the shade pool, my kit gets unequipped. I’m often using the the flamethrower and I end up loosing might stacks and obviously damage as I’m waiting to re-equip. Doesn’t seem like an intended gameplay mechanic. The pools in general just seem pretty buggy and it adds more frustration to this already difficult boss.
I didn’t try walking into it while already carrying a banner, but I wouldn’t be surprised if it forced dropping it.
I’m just wondering why the culling seems to be prioritizing players over enemies. Players don’t try to (hopefully) kill me in PvE while enemies do. It’s no use for me to see fellow players if I can’t see enemies.
Priority should be:
Party members > enemies > npcs > other players