Grenth and you!
There are 3 objectives in this event:
- killing acolytes, spiders, and wraiths, so Jonez won’t die.
- killing shades, so players won’t die from corruptions.
- killing the priest of Grenth.
A player is awarded with a gold medal even if he/she does only one of them.
So, pick the one objective that is appropriate for your skill level and you can live to contribute more to your team!
- Killing acolytes, spiders, anbd wraiths
The easiest objective. For the whole fight, a player only needs to wait by the waypoint and drag them to the waypoint for the kill when they spawn.
- Killing shades
This requires knowledge of how corruptions work, and how many/when/where shades spawn. The number of shades scales with the number of participants. Let’s take a look at the case where the number of participants is fewer than 5.
At 100% of the priest’s health, 1 shade spawns in the left room, which then immediately moves to the priest at the skill point.
At 75%, 1 shade spawns in the right room, which will not move unless aggroed by players or Pact NPC.
At 50%, 3 spawn in the left room.
At 25%, 4 spawn in the right room.
Corruption stacks up on a player every 3 sec per shade, while in line-of-sight and within 600 units of a shade. Each stack lasts 60 sec. When 25 stacks are accumulated, the player gets downed, losing all corruptions and becomes immune to it.
Before shades spawn, a shade-killing player should:
- get out of combat by going to the tunnel to wipe aggro from the priest of Grenth
- get the buff by walking over the green pools in the left or the right room so as to be able to damage shades (the buff is lost when the player is downed or out of the event area).
- go to the respective room to aggro them, so that the shades will not go after the player(s) tanking the priest.
- lead the shades to a safe room (to avoid ice storms), or an alcove (to avoid vortices), or simply the waypoint (to avoid all attacks from the priest) and then start killing them.
- when there are around 20 stacks of corruption, get out of combat by going to the tunnel to drop aggro of shades (at 25, a player dies, no matter what).
- Killing the priest of Grenth
The hardest objective that requires the most skills, which ironically is the most common objective most players pick and then fail at.
The most important thing in killing the priest is – before attacking him, line-of-sight/position him correctly, so Jonez won’t die from his ice storms.
The priest’s attack pattern looks like this: vortices, ice storms, frost bolts, ice storms, frost bolts, and repeat. Here are the details.
Shadow strike (aka vortices)
A ground AoE, appearing anywhere within 1500 units of the priest, when stepped on, deals 2.5k damage, applies one stack of vulnerability, and then teleports the victim somewhere 1000 units above, if applicable.
The vortices can overlap, so a player can be hit multiple times resulting in instant death.
The animation for this attack is that the priest waves his staff 3 times above his head and then the vortices appear one after another.
To counter this random and chaotic attack, run into an alcove when the animation starts to play. The low ceiling of an alcove will prevent the teleportation from happening.
Ice storm (aka ice spike)
A delayed ground AoE of 4k damage in the form of a falling ice shard, generated at the location of each player within 1000 units of the priest without the need of line-of-sight.
The animation for this attack is that the priest raises up his arm. The ice lands one second after, so walk away from or dodge them.
There is a limit to the number of ice storms that can be generated.
Frost burst (aka frost bolts)
Three slow-travelling projectiles with the middle one aiming at the current aggro holder and the other 2 at 2 random players or NPCs. Each bolt hits for 3.5k, chills the target, and spawns a suicidal ice elemental that self-destruct on impact for 500 damage.
This has a range of 1200 units and requires line-of-sight, either of which is the criteria for the current aggro holder to move the priest with.
The animation for this attack is horrid, because the bolts are fired at the same moment when the animation starts to play. However, it always takes place immediately after the ice storms hit the ground. So, dodge/relect them when the ice storms land.
TL;DR Pick the objective you can handle. You don’t need to do them all. It’s about teamwork.