[NOX] & [Coma] – Gunnar’s Hold.
Grenth temple issues.
[NOX] & [Coma] – Gunnar’s Hold.
Signed
15chrs
Agree. The design of events in open world PvE should revolve around the player you find there, and that would be a wide diversity of players. This is a recognition something akin to how form follows function guides architecture. You don’t design open world events addressed to hardcore, highly skilled players. Anet has actually said they were attempting to do this with Grenth and it’s simply the wrong thing to do.
By that I don’t mean that the content should be easy in a level 80 zone, simply level appropriate and most MMO’s find this balance fairly easily. It’s really not a place to experiment with hard mode, that would be instances with tiered difficulty. I’ll sign on to any effort to re-think combat in open world PvE in GW2. What they are doing is simply alienating players and harming the game.
(edited by Raine.1394)
Agree. The design of events in open world PvE should revolve around the player you find there, and that would be a wide diversity of players. This is a recognition something akin to how form follows function guides architecture. You don’t design open world events addressed to hardcore, highly skilled players. Anet has actually said they were attempting to do this with Grenth and it’s simply the wrong thing to do.
Its a ridiculous thing to do, especially when they gate specific content behind it which is highly desirable and can’t be got elsewhere except maybe dungeons.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro