Group events are too easy

Group events are too easy

in Dynamic Events

Posted by: Batlav.6318

Batlav.6318

There are group events that can be done solo
the big one like for eg. the shatterer ends way too fast and it’s not real chalange
the pre event takes more time than the killing itself

some boost of the HP or even dmg a lil will be good imo
or change the mechanic of the event in some way

SFR

Group events are too easy

in Dynamic Events

Posted by: Narkosys.5173

Narkosys.5173

Try an Orr event alone – that is no fun believe me. The mobs hit hard and CC the daylights out of you. It may also depend on class as well.
Some can be easy but please note that some non group events require a group.

Group events are too easy

in Dynamic Events

Posted by: Blackout.5384

Blackout.5384

This depends on which events your talking about, in which level range, and what level the characters doing the event are. Because at the moment i can solo the fire ele in metrica province. Why? Because im a level 80 and downscaling doesnt work properly. It would take multiple people of the appropriate level to kill the fire ele if only level appropriate characters were doing it.

Group events are too easy

in Dynamic Events

Posted by: Eladriel.7295

Eladriel.7295

There are group events that can be done solo
the big one like for eg. the shatterer ends way too fast and it’s not real chalange
the pre event takes more time than the killing itself

some boost of the HP or even dmg a lil will be good imo
or change the mechanic of the event in some way

Bite your freakin tongue.

Together we stand in the face of evil!

Group events are too easy

in Dynamic Events

Posted by: Blackwolfe.5649

Blackwolfe.5649

Boosting the hp doesnt make it more fun or challenging, just more boring. Changing the mechanics? Yes possibly, if done right.

Colin Johansen casts – Working As Intended
Colin Johansen hits you for 239407889 damage
Game over

Group events are too easy

in Dynamic Events

Posted by: Mastruq.2463

Mastruq.2463

Well level-scaling needs to be adjusted. I want to be slightly more powerful then the level-appropriate characters at best, not the faceroll mode that going into a 50 or below zone is right now.

The other thing is event scaling needs to be tuned, many events are simply no challenge at all once you have 8 or more players around. It seems to me the scaling just adds monsters or additional waves? It should upgrade some of them to veteran (or even champion depending on player count), and add some different types of monsters that use other tactics (add some archers to a melee wave etc).