Guardpoint Decimus; Plains of Ashford.

Guardpoint Decimus; Plains of Ashford.

in Dynamic Events

Posted by: Beyreva.8769

Beyreva.8769

There is this chain of events that starts from the Sharptail Encampment, located north of Guardpoint Decimus.

First you need to escort a group of Ash Legion concerned about these special stones, that the ascalonian ghosts plan to use against them, to set up a forward camp before engaging to destroy said stones.
All good so far.
Next you need to escort them trough the nearby ruins as they deploy explosives on each of the four sites.
All god here as well, but the next event is just insane.

So you’re on you way back to the camp, after successfully destroying the stones when, this event triggers to defend the camp from the ghosts whose plans you just ruined.
And it does when you are like 10 seconds away from the camp, enough time from the camp’s tents to take some damage.
This event has a timer of 7:00 minutes, during which waves of ghosts will charge towards the tents to destroy them. This wouldn’t be a problem, except that the two tents needing protection have quite a small amount of HP compared to the number of ghosts that spawn with each wave, aggravating with each player joining. With only four players present during the event: each wave of ghosts contains aprox. 10-15 ghosts( both melee and ranged), and there will spawn two waves almost simultaneously(for each tent). They will bring the tents down very fast if they aren’t killed swiftly(basically nuking them with AoE), making very difficult, almost impossible, for those four players to last those 7:00 minutes. Adding more players increases the number of ghosts and the damage the tents take from the ghosts before they are killed, while the tent’s HP remains the same.

Maybe make the tents have more hit points depending on how many players participate? Reduce the number of ghosts? Make it start when the NPCs from the escort event are back at the camp?The current state of this event is just.. not fun?

Sometimes it’s necessary listening to the silence, it could tell more..

Guardpoint Decimus; Plains of Ashford.

in Dynamic Events

Posted by: Awesome.6120

Awesome.6120

I find that events like this where you have to guard tents for awhile to be difficult in general. Guarding a town or encampment it usually no problem, it’s just the stupid tents that are really easy for mobs to kill.

[SFD] – Maguuma