Hey Everyone! Please Fail Grenth Priest event...
If I see a event then I want to jump in and compleet it. When others say not to compleet it, it’s strange. Because somethings people just want to play the game like its suppost to be
Most of the time I simple dont see those request, because I have local chat not open.
Commander Berelain sur Hoiya
Far Shiverpeaks
I can agree with the both of you, when i see an event for the first time i want to complet it, tho the second time… i might want to wait and see what happens if i dont help ^^
It’s just really eerie to be standing in Grenth’s cathedral and seeing a line of people waiting in the hallway staring at people walking in telling them not to attack the priest.
Personally I feel that it violates the core concept of the game. You are a Hero. Hero’s don’t let the bad guys win because if they stop them tomorrow they get more money. A core pillar of my guild is playing the game “in the spirit” of the rules, not the written word that people who think they are clever will try to manipulate.
If it feels wrong, it probably is. If you have to justify what you are doing, it is probably wrong. If you ever think to yourself,‘well ArenaNet left in this loophole,so it must be OK’, then you are wrong.
Stop trying to Game the System and just Play the Game.
Well i’m not that kind of Hero ^^ if letting him win will get me more karma the second time i see him well…
You can only blame arena net.
The endgame IS getting karma and gold (and dungeon tokens), if their events are designed in a way that failure is the best way to maximize your profit (=minimize your forced grind) – players will do it.
I’m sure the bankers thought the same way with subprime loans for homes and everyone sees where that got us. Novel thought here, how about not using a loophole to maximize personal gains and instead offer constructive feedback on progression to anet through the forums they have provided.
Just because something can be done doesn’t mean it should be done. All you are doing is justifying going against the spirit of the game by playing a whole different metagame.It doesn’t make it right just because its magically more efficient to karma that way, it means there is a design flaw. Sure, you can blame anet for that, but it doesn’t mean you should abuse it.
I’m not saying i’m actually doing it since well i never did the event in the first place. But like i said, if the opportunity presents its self that after succesfully completing the event once i’d certainly want the event to fail in order to get more karma, you woudnt see me stand and shout don’t attack or something i’d find that waste of time.
I mean saying its against the spirit of the game i can not fully understand. If you finished the event the first time and you where “the hero” then seeing the event happen again doesent have give that “hero” feeling again imo. So why not just let it fail then and do 3 events in which you’ll end up a hero with more karma?
The problem with Grenth’s temple is mob density. The karma is completely mediocre compared to the loot you get. To defend Grenth’s temple you only have to kill the Risen priest. To take the temple you fight five waves for the first event. Four waves of shades, the priest, and various risen and animated weapons for the second. Finally you get an insane amount of creatures to kill for the third.Holding Melandru’s temple is slightly better because the defense DE has you killing waves instead of one creature, but you still don’t get a chest.
Making Jonez respawn at the very start of the chain after a wipe was a step in the right direction, but it’s still not addressing the main issue. We are still going to let the High Priest corrupt the temple.
(edited by Mockra.2481)
My issue with this event is not so much the people not assisting in the defence from corruption. (Its a players choice which events they will attend or help with)
My issue is with the people deliberately drawing the AOE aggro over the NPC in the retaking at the assault on the risen priest. It only takes 2-3 of those Ice AOEs (which the NPC wont dodge) to kill it and reset. Its used as a farming tool to reset the event and restart to continuously refarm it. The escort event just gets repeated over and over as some person will always want to farm more. As such it doesn’t really matter if there is enough players to succeed at the event, the majority of the time someone will still make sure that killing the risen priest of grenth part of the chain fails.
My question for ANet is, does deliberately making the event fail (not an issue of non attendance, but deliberately getting the NPC killed) to refarm it count as an exploit or is this just a design feature issue?
I’ve seen this problem real bad today. Two people were being absolutely nasty because some people were doing what they though was right and completing events.
This is just wrong, and having the nasty ones banned wouldn’t be enough. In a way they are absolutely right, just with -200% tact.
These events NEED to be fixed. It is better to fail and that’s just wrong. Right now most of the successes are accidental, people who aren’t up with the cursed shore culture and the way things work. But eventually they can get seriously trolled by people with malicious intent.
If anything, the events should be disabled until this is fixed to prevent further conflicts.
I generally have /map and /say chat disabled unless I’m looking for events to participate in, but I could see how this could be exploited. I’ll be honest with you: I’m usually one of those who stick to the NPC the closest and will rush back if I see a sliver of health go down. I go by this mentality if I die:
- If no one else is in earshot: It just means I should just stop being bad and not die.
- If another player is in earshot and they’re also helping in clearing the mobs: other player is probably in the spirit of finishing the event and helping their fellow peers. No reporting is necessary.
- If another player is in earshot and don’t appear to be helping the close vicinity of the NPC: they could be the ones intentionally failing the event. If consistent behavior is suspected, then they should be reported for exploiting.
I’m under the impression that “badness” is accidental. No one would go out of their way to be bad unless done maliciously, or if commanded to do so (eg. “Wipe the raid— we won’t make the timer/objective/etc.”)
Now if I was explicitly told to fail the event via PM, then I just block them, and report if necessary (if they use salty language, you can also report for Abusive Language). Honestly, no one should be failing something on purpose— it just doesn’t feel right.
I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .
Personally I feel that it violates the core concept of the game. You are a Hero. Hero’s don’t let the bad guys win because if they stop them tomorrow they get more money. A core pillar of my guild is playing the game “in the spirit” of the rules, not the written word that people who think they are clever will try to manipulate.
a real hero will do whats best for the majority,not whats best for himself or his little groupie.whats the point in being a hero if you end up making the majority suffer just because you want some self gratification
As someone said in a group I was in with a bossy person trying to tell everyone what to do and what to expect from an event, “Don’t tell me what to do.” I stick by that. Let people experience the game as they want and honestly I’m not going to fail an event just because people want me to! If anyone complains, let them, they’ll tire themselves out eventually and people can always ignore rude players.
well, i haven’t run across that but at least it allows an event to go into the failed state. too many things in the game keep butting up against the ultimate success state that it’s kinda nice to let things back up a little. seems a little weird but it makes sense and takes away a little of the orr tedium.
It’s totally against the spirit of the game, as anyone who followed it through development will know – and to be fair that is surely what the op’s point is.
I imagine that Arenanet will be trying to fix these things – but players do have a nack of breaking stuff in unforeseeable ways. And the problem is very much tied into the fact that as it stands events fail very infrequently, hiding previous events; that’s surely not intended either.
Failing an event shouldn’t be more interesting than succeeding at it. I appreciate the thought that went into failing having consequences, but standing around letting the bad guys win is not fun and neither is getting harassed by a bunch of other players because you interfered with them playing the way they want to play.
In my opinion, there should never be an incentive to fail. You shouldn’t get to do more events or fight more epic enemies when you fail than when you succeed. Balancing event success and failure is tough from a story perspective sometimes, but the game should come before the story.
On the other hand, I would like to see all of the ways the story could play out so I’m a bit torn. It’s a bit like trying to read a choose your own adventure story with a theater full of people participating. I don’t know that there’s a perfect answer.
He might start thinking he knows what’s right for you.
—Paul Williams
First off, i rarely do events because until now i had other things in mind and didnt want to grind karma for armour that is(in my eyes) not so suiting for a guardian, which i play. Anyways i need gold now and this is possibly the best method i figured (crafting is broken and dungeons need 5 good people where i only know 1 :P), that’s why i am here at all.
Now just 1 thing about those people telling others not to defend, im not sure but couldnt it be that not everyone is playing a “hero” ? or problably some sort of evil thiefy hero? because this one would stay aside and wait until the well here NPCs are in a even worse position and then go there and demand more gold for helping them instead of helping them in the first place for half the gold?
just an idea because so many of you touched this “lore” aspect i for myself am guardian as i said i cant do such thing naturally! :P
have a nice day all =)
i agree OP. even worse, on my server sometimes everyone refuses to continue the chain beyond the shelter and point north of it, favoring to simply farm those 2 areas endlessly.
it blows my mind.
Member of Talons [BT]
Fort Aspenwood
Best solution is simply to offer higher karma rewards for these [Group Events] and end-of-chain events. If you get 3x the karma for completing the chain, you’ll have less incentive to let it fail just so you can do three more events to get the same rewards.
It always did feel anticlimactic to me that I can get the same karma rewards for clearing a Cathedral or defeating the Claw of Jormag as I do for escorting some random NPC a few steps to Penitent Camp.
You just know that events are too easy when topics start to pop up, asking people to fail them.
I go with my guild leaders strategy for this
“I’m going to try my best to win. But if we fail then im not going to care in the slightest”
It is pretty silly though.