How does the Northern Invasion of Orr work?

How does the Northern Invasion of Orr work?

in Dynamic Events

Posted by: Forst.5863

Forst.5863

There is two quests where you have to destroy risen ships.
What am I supposed to do there?
I don’t deal any real damage against the ships, nor does the canonade.
The risen don’t really seem to focus the submarines, and I cannot fend off the attacks from their ships, which do the main damage.
So what the freaking hell am I supposed to do?

How does the Northern Invasion of Orr work?

in Dynamic Events

Posted by: Yamagawa.5941

Yamagawa.5941

So…
Northern invasion:
Early events, recommended zerg size: 1-2
1) Take the camp.
2) Defend the camp while the cannons are built.
3) Now to “defend” the subs in the water: Kill the ships (troop ships first before the big one, IMO).
With any significant amount of players, some will need to defend the subs.
4) Eep! Now you gotta kill ships defended by nasty nasty mines. Go ranged and set your pets to passive (I don’t know of any ranged underwater pets) so you don’t trigger the mines, and kill the ships. Trigger mines = bad, please don’t. If your zerg has any real size, a few players may need to defend the subs.
if you lose all the subs, the events count as a fail.
5) Storm the beach! (Now you want 10+ players) Load for bear (zerg bear). Hit hard, hit AoE, and be sure you ball the enemy up before you nuke them dead. Defending the NPCs can help, but only as much as a thimble of water helps on a forest fire. Main point is to keep the undead count down and they spawn about as fast as you kill them, but they spawn outside the circle, so kill em fast and kill em in bulk.

If the beach attack succeeds, you have about 60 seconds before reinforcements start their march to the rally point.

If the beach attack fails (common), you then get a regroup event while more subs are sent out.
If < 5 players, defend the subs. Focus fire on anything attacking the subs.
If your zerg gets larger, task a few players with killing the clams on the seabottom. The hitboxes suck (I find melee works marginally better than ranged), but killing them does help tone the event down for the defenders.

Of the 3 invasion paths, North needs the largest zerg to take the beach. Oh, it can be soloed all the way through (I’ve done it 3 times), but I’m stumped on how I took the beach solo (I think luck had a role).

//Portable Corpse