M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair
As far as I know, these are all the world bosses (huge unique enemies with special mechanics):
I think that’s all. Correct me if I’m wrong (don’t mistake normal bosses with “world bosses”).
And well, now that we’re at it, do you think they’re enough? Could be good to have more?
Anyway, some ideas and stuff I would like to see and/or think would be easy to make by recycling:
Well, just some ideas. Let me see your opinion on them, as well as your own ideas if you believe the game could get better with more of these world bosses.
The Human tutorial boss (Elemental Hands) did return in Harathi Hinterlands.
- Elemental world bosses of the other 3 elements. The Earth Elemental could appear on the Harathi Highlands final event, for example. One already appears, but it’s too weak, and nothing like the Fire Elemental world boss.
It would appear that he’s already aware of that encounter, and I agree: it’s far too weak to be considered a real “boss”, besides just being a questline stepping-stone to the actual event boss, the Ulgoth (who is also not a world boss).
Is that giant swamp wurm still in the Sylavari starting zone? I remember it from BWE3 but don’t really know if that would qualify as a world boss either since I don’t remember the entire quest chain – assuming there even is one and it’s not just a popup spawn.
I could swear I took on the asura starting boss somewhere else in the world with my human. Somewhere above level 60, iirc. He had different mechanics though, he did a lot of firing at the black line and mostly left the melee folks alone.
Is that giant swamp wurm still in the Sylavari starting zone? I remember it from BWE3 but don’t really know if that would qualify as a world boss either since I don’t remember the entire quest chain – assuming there even is one and it’s not just a popup spawn.
Yeah, the Great Jungle Wurm is still there. There’s a event chain leading up to it consisting of killing blighted beasts and whatnot before it spawns. It probably counts as a world boss, even if it’s incredibly easy.
Posted by: Passive Aggressive.3154
Is that really it? That is kind of a let down. When we first saw these events I thought there were going to be a bunch of them.
What I think is real disappointment is not a quantity, but difficulty. During The Shatterer, you just have to stand under his belly and spam autoattack. During Tequatl everyone ingnore spawns which destroy turrents, because they are too much powerful and fight dragon and big fat spawns instead. I did not try Claw of Jormag, but I guess it will be easy too. The only hard boss is fire elemental which is weird, because it is just for lvl 15.
What I think is real disappointment is not a quantity, but difficulty. During The Shatterer, you just have to stand under his belly and spam autoattack. During Tequatl everyone ingnore spawns which destroy turrents, because they are too much powerful and fight dragon and big fat spawns instead. I did not try Claw of Jormag, but I guess it will be easy too. The only hard boss is fire elemental which is weird, because it is just for lvl 15.
jormag is… kind of easy.
The fight is set up to have decent and reasonable mechanics, but falls flat on its face.
First he throws up an ice wall inside an area that damages people who go into it, such as melee players, and rains down ice elementals near the npcs shooting the wall. Obviously melee characters are meant to defend, while ranged players attack. Instead melee players kind of just bum rush the wall and hope they dont die.
Then you whack at his toenail for a bit and he flies off to get shot down and start over.
Then he moves into phase two. In phase two you are meant to protect bomb golems that will stun him, removing the damaging ice so that you can whack his toenail. However defending the golems is absolutely shenanigans due to the fact that the ice effect hurts them and you, so you’ll need to be constantly healing both them and you, and youll probably still die anyway. Also ice crystals can and do spawn literally ontop of them, 1 shotting them. Oh and if the claw decides now would be a good time for it, he can 1 shot the golems by treading on them, or just fear away players who are trying to keep the golems up. While all this happens, several veterans and champions spawn on ledges to the sides and back of the area, so you also have to fight them to help defend the golems.
So instead everyone just stands on a nearby ledge and shoots him to death because its a million times easier for everyone.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.