I can't believe Grenth temple still fail alot

I can't believe Grenth temple still fail alot

in Dynamic Events

Posted by: LONGA.1652

LONGA.1652

Despite the event being polished a couple months ago there are still zerg that don,t know how to do granth fight properly.Especially when it scaled to 20+ people.Because zerg will beeline to the priest and fail to clear up shades.Result to instant kill when there are hordes of shades spamming debuff with vague explaination.
I think that because of how champ train teach zerg to target only mobs with gold or purple icon on it.
Shades are important target as the priest but have gazillion HP and drop no loots.Debuff that kill you but people ignore it.

Not to mention that pulling priest is important as well.

Please make the fight more intuative or give people who know the fight more recognized.

I can't believe Grenth temple still fail alot

in Dynamic Events

Posted by: Gasoline.2570

Gasoline.2570

Many people are casual-minded and don’t care to learn on their own. It is sad, yes. Unless anet specifically puts in notes during the even popping up in your face what you should do, it just won’t get any better.

The balance team is chained to SPVP, and the PVE team is all about producing carnivals

I can't believe Grenth temple still fail alot

in Dynamic Events

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

The population that does grenth changes regularly, so you’ll get groups of people who don’t know how to do it. Although the fight is quite simple by normal standards (kill the adds, damage the boss, kill the adds that spawn, damage boss, repeat until death), it does have bad descriptions for things. But, once you get a certain group trained to do it, you’ll have easy grenth runs for a few weeks until they change over.

I wouldn’t blame the grenth event as much as I would blame… everything else. Pretty much every temple boss and every champion in orr is extremely straightforward, requiring you to just attack them until death. There’s no real indication that grenth is an exception until you faceplant and fail at him. Expecting people wandering around the game to know that grenth is an exception is just unreasonable. I wouldn’t blame the champ trains on failure, either, since Grenth failure has been going on a lot longer than that.


For those wanting a mini guide to the Risen Priest of Grenth, here it is:

There are several things you need to take note of during this event.

#1: The adds are priority number one. The event fails of Jonez Deadrun takes too much damage, and attacking only the boss will result in adds rushing Jonez as the spawn throughout the event. So, kill all the adds in front of the priest at the start of the event, then engage the priest while killing adds behind him.

#2: Priority number two is keeping the priest away from Jonez. The priest attacks with large AoEs that drop on every target in range, so if the priest gets near Jonez, who sits atop the stairs at the entrance of the room, the priest will quickly kill Jonez with his AoEs. The priest has a habit of aggroing on one particular player, an you can tell who this player is because the priest will gaze every so lovingly at them all the time. This player who has the aggro should engage the priest at all times regardless of circumstances, even their own death. Because if you can’t take the heat and have to run away, you’ll pull the priest and ruin everything. But if you die, you can run back and still get credit for the event. If you have the priest’s aggro, you can run to the corners in the back of the chamber to pull him further away.

#3: The shades are a complicated and powerful enemy that kill and need to be killed in a special way. First, they’re immune to all damage unless you get one of the buffs from the left and right side of the entrance of the room (big swirling cloud on the ground). Then, you can fight the shades. The shades put a debuff on you with every attack and at 25 stacks of this debuff you die instantly. The shades can be easily kited or blinded. The shades will spawn when the priest is at 75%, 50%, and 25% health, so if you do not have the priests aggro, run back to kill shades when he reaches 75% and 50% health.

When the priest reaches 25% health, such an incredibly large group of shades will spawn that it is impossible to fight them off, so try to burn down the priest as quickly as possible at that time.

#4: the priest himself has several attacks. They have no immediate range limit, so you can safely melee the priest.
A)He will throw a projectiles in an arc in front of him that become miniature ice elementals that explode. This attack isn’t too dangerous or damaging, but it can be reflected and blocked as it is a projectile. You can rez off of the ice elementals sometimes.
B)He will drop a bunch of icicles from above. This attack creates bright red circles on the ground and takes forever to take full effect, so it is easy to run out of the rings or just dodge on command.
C)His most deadly attack: He will twirl his staff above his head, causing several portals with very short delay to form on the ground sequentially. These portals do damage, then drop you from the roof to do fall damage, then do damage when you land, and this can hit for massive amounts. They can sometimes be dodged, but require quick timing to avoid. This is deadly because the fall damage bypasses armor and the downed state.

So yes, full DPS is the way to go.

#5: If you are defeated, rez at a waypoint and run back. The battle is way too chaotic to rez the defeated, and trying to rez them often results in death. If no one pulls the priest to Jonez, then you’ll have nigh unlimited time to beat the event.

#6: Transformation skills lose the buff that kills shades, as well as getting downed. Take note of this.

Keep these things in mind, and be mindful of the environment, and you too can kill the priest. It’s actually easier with a small team: get a group of 5 or so together and the adds + AoEs won’t go out of control. Also note, this event is one of the few that is vulnerable to trolls, since it takes just one player to fail the event.

I don’t have opinions. I only have facts I can’t adequately prove.

I can't believe Grenth temple still fail alot

in Dynamic Events

Posted by: ilr.9675

ilr.9675

You don’t have to kill the shades…. infact their HP’s scale up too meaning it would be a colossal waste of manpower to try and kill them…. All you really need are a couple unselfish but skilled Rangers (b/c lick wounds + fire salsa = live forever VS. shades) who can evade properly while still holding the shade aggro…..

…and…

…I just realized i used rangers(plural) and skilled in the same sentence.
My bad.

I can't believe Grenth temple still fail alot

in Dynamic Events

Posted by: Ellisande.5218

Ellisande.5218

The problem is that respawning adds who have way too much hp, do way too much damage and kill only be injured through a completely unnecessary process just aren’t fun for people to kill, especially when they are worrying that if they stop attacking the boss they might not get full credit for downing the boss.

Therefore I wouldn’t blame the players but Anet for failing to understand their players when designing the boss.