A bunch of friends and I would love to run explorer runs of Arah every day and we would, but there are some truly frustrating events before opening the gates that are so clunky that they fail 90% of the time on my server.
In particular, there’s two events that really need to be looked at, because they are far more frustrating than they ought to be:
Help Crusader Angaria signal reinforcements for the assault on Arah
Sounds easy enough, right? Defend a crusader while she signals for reinforcements so the assault on Arah is easier? You’d think, but this Charr lady seems to have no idea how to actually signal for reinforcements.
It doesn’t matter how many people I manage to collect, we can never seem to finish this event because Angaria loses all interest in signalling for reinforcements the very moment an undead comes even remotely close to the tree on the other side of the ocean.
Her job is to signal for reinforcements, not fight all the time. Can we please have her acting like every other NPC in the game we’re supposed to defend and have her focus purely on her task? It’s simply not possible to kill the undead fast enough to get her to the point where she isn’t chasing something around, even with a group of 20+ people there.
Ensure that the Pact holds the Gates of Arah
Well this looks easy enough. We have this big red square and we have to kill all the risen in there. Kill the big eyeball. Check. Kill the other risen. Check. Alright so now we have risen coming down from the stairs into our blue area, turning it red.
The idea here is obvious, we have to fight them on the stairs to keep them out of the area. Ignoring the fact that their immunity seems to last too long and they will sometimes already be in the area before it wears out, this wouldn’t have been that much of a problem. A group of 10 people can fairly easily hold the stairs.
Except there’s an acolyte that spawned on the far end of the square. No deal, we’ll kill it. Wait, it’s still red? Oh, now there’s one in the other far end corner.
You could say that this adds challenge and teamwork, but it seems like a blatant oversight. If we’re supposed to protect the area and prevent enemies coming down the stairs from Arah from entering it, why do we have these random insignificant undead spawning in the area constantly? They didn’t walk there, there was nothing we could have done to possibly stop them from interrupting the capture.
To make matters worse, this happens so often that you will find it pretty much impossible to actually take the gates with a small group, because you won’t have the ability to defend both the stairs AND keep all the respawns out of the area.
Please disable the spawning of enemies in the area after the eyeball is dead or something, and don’t reenable it until the event has failed or control of Arah is lost, because right now it’s just a challenge in frustration of how many times you want to try and retake Arah and hope that you succeed this time at whack-a-mole.