Sup guys, I know this may sound like a bit of a rant, but its really just a small disappointment in what Arena Net calls Dynamic Events.
Before the launch of GW2, I remember in the news how they spoke of Dynamic events where their would be things such as centaurs randomly attacking a town, then taking over the town or setting up outposts, and then proceeding to send out scouts or attack other villages.
The truth is, this isn’t how its set up at all. Before launch, I found a map which had area’s scribble on it on what “events” happen there. Thats when I got my first let-down on what I thought or perceived to be true dynamic events. Perhaps I just didn’t read into it well enough, but let me give you my thought process on how I thought the system would work.
As of currently, the system is designed in “bubbles” or geographical locations. In these bubbles, the same event will happen over.. and over.. and over.. and over again. If you win or fail, you will spark down a chain, but thats it. Consider it like a static roller coaster ride with the option to take a nice turn once in awhile, but you know no matter what you do in the world, that roller coaster will always be there, everyday for you to experience which does not give me the feeling of have accomplished something. Oh I slayed the undead in this area? Not a problem, they will spawn and attack again in the next 5 to 15 minutes. My achievements are just a illusion of real progress.
Now here is how I thought it would work and the best description I could describe it is that I thought dynamic events would more work like a virus. Centaurs would inevitable hold a “you can never die” zone so you couldn’t wipe them out from existence and the other playable races would hold their own small “you can never die” zone so you can’t be completely wiped out.
The centaurs would not wait for players to arrive to start any event. They would automatically be given a order by the game to go scout a area, gather forces, launch a assault on a town, set “real” traps (not tapping the F key to disperse a trap that will never trigger or hurt you), or perhaps even fortify their own position.
Eventually they make their way town to town, and as they conquer more towns, you lose benefits for not holding those towns. Eventually the players realize its a battlefield of territorial control. You just can’t walk in and do your thing, you have a horde of centaurs running around.
The objective is to ultimately take back and control as much territory as possible and with every centaur defeat, the difficult could be ramped up intill you have a inevitable defeat for the players and their “zerg” fest, which by then will reset the difficulty.
Eventually the chain could lead down to centaurs attempting to lay siege to divinitys reach and breaching its walls. You would hear screams and crys in the streets and citizens are being butchered, all thanks to your failure to keep them safe. The more you do not contain the centaur threat, the more they become a threat to you.
Now of course, thats 1 example in 1 zone. Obviously multiple zones could have multiple area’s where enemy npc’s have dominated control and its up to you as your players as a team to tackle each area at a time. Then, not only would you feel like you achieved something, but you would actually really see the change in the world, as opposed to knowing in the back of your head that the same event will happen over and over and over.
So I would call the static bubbles we have now dynamic events, but more like repeatable quests. I was hoping for a more free-form events.
But the dragons will always spawn where they spawn at. They will never take or hold territory and to be honest, the kind of setup feels like i’m on a tread mill, just looking for the next roller coaster to ride, rather than feel like i’ve made progress, took ground, and holding back a force that desires our destruction.
Perhaps my “virus events” in theory wouldn’t work well in practice and thats why we have these bubble type events, but I would like to hear your thoughts and opinions on this.
If your curious about my level or where I am in the game, i’m level 55 and currently at the zone where you fight the first dragon, taquala something the sunless.