I don't like the "new" world bosses
When you have little time to play and there is no super zerg running around you are screwed toa point where you die 100 times and fail the event.
New updates made this game a new fail in my books. Loved GW1 played it 5 years thought GW2 would be the same?
Was nice now I’m getting bored and will start looking at a new game to play after only 10 months.
At least Skyrim gets released shortly and might be a better experience and more worth my time
People are already finding safespots for Golem (stand on the stairs with 1200+ range and you can practically afk 1-spam him). The biggest trick to FE is to not stand still so the roaming embers that burn/blind can’t swarm you. Maw is still a joke.
Which boss(es) are you having trouble with? The HP buffs in some cases are a bit excessive, but the new offensive abilities from some bosses just require you to pay attention instead of letting you stand still and 1-spam the boss to death.
and style to turn them into craters and dust.” -Tonn
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Multiplying their HP by a million and giving them even more CC abilities don’t make them fun. It makes them tedious and annoying.
Revert the changes.
This is objective fact and not subject to opinion.
That is all.
no its not objective fact and it is your opinion.-
I, myself, find logical that a huge dragon will force you to change your strategy and use other set of skills such as stability buffs, break stuns (aoe if possible) to counter their impressive roar.
Standing on a side and auto-attack him to death is objectively speaking a bad designed fight and this one is better.
Multiplying their HP by a million and giving them even more CC abilities don’t make them fun. It makes them tedious and annoying.
Revert the changes.
This is objective fact and not subject to opinion.
That is all.
no its not objective fact and it is your opinion.-
I, myself, find logical that a huge dragon will force you to change your strategy and use other set of skills such as stability buffs, break stuns (aoe if possible) to counter their impressive roar.
Standing on a side and auto-attack him to death is objectively speaking a bad designed fight and this one is better.
I agree with what you say, however it is also a badly designed fight to have it time gated. I mean if you’re fighting the dragon and you’re holding your own and oops, times up…that doesn’t seem like a real fight to the death. I think the fight needs either the time extended to make the time less of a factor or remove the timegate and base victory or defeat on whether you are able to defend the turrets and batteries long enough to kill him. If he and/or the risen destroy the batteries or the mega laser, then everyone gets killed and Tequatl flies off to presumably prepare for his next attack. My point is the game shouldn’t be like sport that is timed, such as a boxing match that has timed rounds; it’s a battle in a war that’s being wages between good and evil. Since when do enemies agree upon a set time for battles? “Uh, yeah…so Iraq…we’re going to attack you for an hour, and win or lose that’s it…battle over…you good with that?” Bring back at least some realism to this fantasy world by basing victory or defeat on what you can kill destroy and what you can protect and defend…not how fast can you do this.
Multiplying their HP by a million and giving them even more CC abilities don’t make them fun. It makes them tedious and annoying.
Revert the changes.
This is objective fact and not subject to opinion.
That is all.
no its not objective fact and it is your opinion.-
I, myself, find logical that a huge dragon will force you to change your strategy and use other set of skills such as stability buffs, break stuns (aoe if possible) to counter their impressive roar.
Standing on a side and auto-attack him to death is objectively speaking a bad designed fight and this one is better.
I agree with what you say, however it is also a badly designed fight to have it time gated. I mean if you’re fighting the dragon and you’re holding your own and oops, times up…that doesn’t seem like a real fight to the death. I think the fight needs either the time extended to make the time less of a factor or remove the timegate and base victory or defeat on whether you are able to defend the turrets and batteries long enough to kill him. If he and/or the risen destroy the batteries or the mega laser, then everyone gets killed and Tequatl flies off to presumably prepare for his next attack. My point is the game shouldn’t be like sport that is timed, such as a boxing match that has timed rounds; it’s a battle in a war that’s being wages between good and evil. Since when do enemies agree upon a set time for battles? “Uh, yeah…so Iraq…we’re going to attack you for an hour, and win or lose that’s it…battle over…you good with that?” Bring back at least some realism to this fantasy world by basing victory or defeat on what you can kill destroy and what you can protect and defend…not how fast can you do this.
I do not like the timer either, BUT it also sounds stupid that a dragon would just receive so much damage without fleeing. If it was up to me,… I would do a stupid quick event that would prolong the fight…
Defend the net harpoon until its readiness! fire when ready to keep the dragon for an extra 5 minutes.
Voila! timer issue over. I mean, if they could add thousand of fish heads and the jumping platforms, this doesn’t sound like that much extra work…
Multiplying their HP by a million and giving them even more CC abilities don’t make them fun. It makes them tedious and annoying.
Revert the changes.
This is objective fact and not subject to opinion.
That is all.
no its not objective fact and it is your opinion.-
I, myself, find logical that a huge dragon will force you to change your strategy and use other set of skills such as stability buffs, break stuns (aoe if possible) to counter their impressive roar.
Standing on a side and auto-attack him to death is objectively speaking a bad designed fight and this one is better.
I agree with what you say, however it is also a badly designed fight to have it time gated. I mean if you’re fighting the dragon and you’re holding your own and oops, times up…that doesn’t seem like a real fight to the death. I think the fight needs either the time extended to make the time less of a factor or remove the timegate and base victory or defeat on whether you are able to defend the turrets and batteries long enough to kill him. If he and/or the risen destroy the batteries or the mega laser, then everyone gets killed and Tequatl flies off to presumably prepare for his next attack. My point is the game shouldn’t be like sport that is timed, such as a boxing match that has timed rounds; it’s a battle in a war that’s being wages between good and evil. Since when do enemies agree upon a set time for battles? “Uh, yeah…so Iraq…we’re going to attack you for an hour, and win or lose that’s it…battle over…you good with that?” Bring back at least some realism to this fantasy world by basing victory or defeat on what you can kill destroy and what you can protect and defend…not how fast can you do this.
I do not like the timer either, BUT it also sounds stupid that a dragon would just receive so much damage without fleeing. If it was up to me,… I would do a stupid quick event that would prolong the fight…
Defend the net harpoon until its readiness! fire when ready to keep the dragon for an extra 5 minutes.
Voila! timer issue over. I mean, if they could add thousand of fish heads and the jumping platforms, this doesn’t sound like that much extra work…
I absolutely agree. The fight should continue until an event occurs. Either he dies, or something critical to killing him is destroyed such as the mega laser.
Invisible, invulnerable embers at Fire Elemental applying constant burning and wiping groups. One of the more stupid of the recent additions.
…no one is mentioning overflow maps, we’re being screwed with this new “idea” behind the dragons etc, there is no intelligent reason (yes devs, I called you stupid) to the new dragon timers, you made it so that server is king, we should all abandon our home server to join one huge server, oh wait, that would kill WVW. Again, devs, start using your brain, it was awesome to be part of a group to kill the dragons and other bosses no matter how long it took. Making it so they retreat just makes it so we won’t even bother in the events, therefor killing the community. I love all the updates, but making it more difficult for the average event makes the whole idea on group events pointless.
Multiplying their HP by a million and giving them even more CC abilities don’t make them fun. It makes them tedious and annoying.
Revert the changes.
This is objective fact and not subject to opinion.
That is all.
Agree.
The fear-spam from Claw of Jormag is now simply annoying, and also less and less players show up, even on full servers, later at night because everyone thinks : why should i bother since we don’t get him down in time.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Multiplying their HP by a million and giving them even more CC abilities don’t make them fun. It makes them tedious and annoying.
Revert the changes.
This is objective fact and not subject to opinion.
That is all.
I find the new Fire elemental and Mark II fun and consider both changes a huge improvement. This is opinion and subjective but at least it’s true, which nobody would think of your post.
While I’m on the fence with the new changes, the point is clear; to make world bosses challenging. Not a SINGLE world boss was anything more than orchestrated auto attack gold farm prior to this change. Anet simply need to strike a balance at this point but IMO, it’s a step in the right direction.
Please don’t change the bosses. What needs to be added are better tools to organize or communicate. I wish Anet would add an auto group for large events similar to Rift. Players are welcome to opt out if they don’t ,but auto opting in allows players to instantlly get caught up on whose actualy doing an event, and coordinate.
I think the bosses need to be harder with serious penalities for failure, something that lasts long enough and zone wide enough to make the bosses matter. Weaker bosses like golem and fire elemental shouldn’t have long timers like the dragons.
Invisible, invulnerable embers at Fire Elemental applying constant burning and wiping groups. One of the more stupid of the recent additions.
Those things are ridiculous and need to be fixed. Even when they are rendered and visible, the AoE they have is several times larger than the embers appear to be. The render bug needs fixed, and they need an AoE marker ring around them.
Please don’t change the bosses. What needs to be added are better tools to organize or communicate. I wish Anet would add an auto group for large events similar to Rift. Players are welcome to opt out if they don’t ,but auto opting in allows players to instantlly get caught up on whose actualy doing an event, and coordinate.
I think the bosses need to be harder with serious penalities for failure, something that lasts long enough and zone wide enough to make the bosses matter. Weaker bosses like golem and fire elemental shouldn’t have long timers like the dragons.
The only thing they could add to ever help with organizing is voice chat, which is something a lot would just immediately disable. Being subjected to a 100+ player open-join pug raid is bad enough without having to listen to all of them. The whole concept of expecting over 100 random people to magically be coordinated is just bad design.
There are plenty of MMOs that offer challenging raid content for properly organized groups. Leave that type of content to them. Anet said long before release that they wanted to avoid raid type content, because it took too long to organize and prepare. This is exactly what they’ve done with Teq 2.0, and it’s a disaster that will likely be deserted along with the Karka Queen very soon.
I do agree that some of the bosses should be a bit more challenging, but they are going the completely wrong direction in doing that. Golem is probably the only fight that I’d say has actually improved, but even there the damage increase is the electric fields is excessive. It should hurt, it should be life-threatening, but you can do that with 50% of the current damage. Anet seems to have a serious issue finding a mid-ground in their changes, with everything being overnerfed or overbuffed.
As for penalties for failing a fight, I think that is fastest way to destroy and unpopulate a zone. This works when an area is used only for a boss fight. Teq is a somewhat good example of how it should be done, but the area-denial penalty still extends into the area of the nearby reknown heart. If this effect were extended to the entire map, you would be making one of only two level 60-65 zone practically unusable for most of the day.
Seer Of The Divine | Sarina Starlight | Tireasa | Caedyra
I maintain that timers should be replaced with a goal the boss is after that we need to defend. Be it some big object that he wants destroyed, some NPC he wants killed, whatever. Point is that this give us a failure condition without a out of world clock counting down.
Karka queen deserted?? atleast not on my server (just regular populated, noteven very high).
The karka queen is far from deserted and many people are enjoying it.
The only 3 bosses that have different content types are Fire-ele, gollem mark II and Tequatl.
Tequatl is definitly not Raid content.
It can be done with a group of randoms and it can be done with little communication. The fight is challenging, but not over complicated. The biggest problem is that it is overadvertised. The special achievements and overpopulated maps encourages akitteng. Besides that, people should know what they are doing if they wanna do it.
But the times things where going well, it was often not over-organised and just people knowing what to do.
Fire ele has a very simple mechanic to do it and its called keep on moving.
Golem has safe spots, so its basicly the spam 1 boss as always.
I do think the timer is a bad addition and there should be different fail mechanics in place.
e.g. for Tequatl: if the bone wall is up, it also damages the mega laser. If the mega laser is hit 10 times, the event is over.
Also I think there should not be a penalty for failing an event but a bonus for doing it. A good example are the temples in Orr. Doing the events results in uncontested statues, making farming and mapping a lot easier.
Arise, opressed of Tyria!
I agree with what you say, however it is also a badly designed fight to have it time gated. I mean if you’re fighting the dragon and you’re holding your own and oops, times up…that doesn’t seem like a real fight to the death.
As long as you can waypoint zerg him, it’s not a fight to the death. What they should do, is remove the timer, and make everybody that engages teq unable to use waypoints till teq either dies or kills the whole party (or destroys the batteries or laser).
I agree with what you say, however it is also a badly designed fight to have it time gated. I mean if you’re fighting the dragon and you’re holding your own and oops, times up…that doesn’t seem like a real fight to the death.
As long as you can waypoint zerg him, it’s not a fight to the death. What they should do, is remove the timer, and make everybody that engages teq unable to use waypoints till teq either dies or kills the whole party (or destroys the batteries or laser).
True, it’ll never be a true fight to the death if players can always resurrect and also while Tequatl will certainly return despite being killed. What I really meant is a fight until either side’s goal has been achieved. I have gone with a zerg and defeated him multiple times, and while I like the fight, I still say the timer puts a difficult and dare I say, ‘artificial’ added challenge to the fight that simply is not needed in my opinion. Unorganized groups would still have difficulty defending the laser and batteries from being destroyed even if the timer were removed. Please note that the time limit for the laser preparing to fire is the one place where I do agree with the timer, because it can make sense. It’s a device and it takes time to charge up so being timed there is not a problem to me. It’s the 15 minutes to down Tequatl that doesn’t seem to fit (in fact, the time gets suspended during the battery defense phases, because that’s ‘realistic’). I mean if you don’t get his health down to 75% before 15 minutes is up, Teq just leaves. What goal did he achieve if the lasers, batteries and turrets are still functional? I guess you could say that after 15 minutes he rages out and just destroys everything, but I’d like to think the fight should continue on longer if players are holding their own and defending everything from utter destruction. It won’t ruin the game for me though if they don’t change it, but I wouldn’t mind if they did even if I have already done it the unnecessarily difficult way.