I think the Fire Elemental in Metrica Province needs to be redesigned

I think the Fire Elemental in Metrica Province needs to be redesigned

in Dynamic Events

Posted by: FrizzFreston.5290

FrizzFreston.5290

I’ve encountered this boss many times now, and it’s skills are just badly designed.

I do consider myself quite the mediocre but steady player and I am not able to dodge this for longer than a minutes. Then die come back and again.

This leads to broken armors, way point costs and much muuuuch frustrated players.
He goes down only because he doesn’t regen. No one is able to stand around and kill that boss. Unless you get a dungeon group together and even then.

There are many solutions that really need to be implemented.

1. Remove the knockdown from those AoEs of the fire elemental itself. Or reduce the damage drastically. They come without warning (or a teeny tiny window if you have the AoE circles enabled) and basically kill you to 10-25% of your DOWNED health. So not just your normal health.. you go straight down, and the get some more flak of the AoE bringing you to the brink of defeated. People ressing set themselves up for a similar treatment. It’s frustrating, unfair, and definitely not fun at all.

2. Remove the embers. This could be exclusive to the other fix I think, because the embers just make those Knockdown burning aoeas worse. because they just kill of anyone downed. They also spawn three AoEs or so making the whole area one big field of DoTs. yeah.. try dodging that.

3. The levels of the embers is 16, making them harder to kill (unless youre fairly high level) and everyone is toned down to level 15. (if it isn’t 14)

As a last note, I’m all for well designed bosses that prove quite the challenge.
Hell I wouldn’t mind if this boss brought some extra havoc by exploding specific areas around him making it so his aoes can be predicted, and thus dodged easier once people see what is happening.

Then while his aoe is not happening spawn out waves of embers to defeat. To keep this a bit chaotic you might even get away with doing this at the same time.
Just this boss needs structure and containment.

At least that’s what I think. This boss could be alot of fun, and now its just a random mash-up of putting fires everywhere. And everyone I see feels the same, except a few (actually including myself) that say the boss can be done if really disciplined right. But it’s a World event, not a dungeon events.

EDIT: sorry about the title! xD I didn’t know about the filter. I feel my “kitten” just got burned. hehe.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

I think the Fire Elemental in Metrica Province needs to be redesigned

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Posted by: Kupnooduls.5037

Kupnooduls.5037

I have no idea what class you are but try this. Stand ON the elemental. Attack him for as long as you can because from the times I’ve done it, the spawned adds don’t go inside his hit box. The moment you see yourself take damage, roll out, and keep your out for AoE circles. When you’re not inside his hit box, res nearby fallen allies when possible and dps down adds and it’s a fairly easy fight.

Did it as a guardian at level 15 the first time and didn’t ever die..

I think this fight is fine as it is. It’s just placed in the wrong zone. It should be placed in a somewhat higher level area seeing as many people aren’t coming from another MMO or if they have, didn’t ever raid. I believe the starting zone is too early to place a fight that really requires spatial awareness, dodge rolling and switching between adds/boss for brand new players and such.

I think the Fire Elemental in Metrica Province needs to be redesigned

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Posted by: DirtyDeeds.6075

DirtyDeeds.6075

I have to agree with the OP. This whole fight is way too much for the levels that have to fight him. I took my lvl 44 Ranger in and I was scaled to lvl 15. The mobs are lvl 17 tonight and everyone( about 30 of us) have all died multiple times. When you first enter and your armor is good you can take 2 hits. Die a couple times and you can no longer take two hits and can look forward to a hefty repair bill.

Those under lvl 14 can take one hit. There is no room/ time for people to rez the fallen which leaves a strategy of race in and suicide or die myltiple deaths just trying to enter the room.
http://gyazo.com/7d0e840d04125abe1ce52539cba27a91.png?1347504299
http://gyazo.com/11cd2de00fa0ab0618067bbbfb6ee06b.png?1347504400

Sorry Kupno you must have got lucky and ignored the helping/healing, but I disagree with you. This is not remotely close to an easy fight for the newer players who have to encounter it. This encounter is beyond challenging, and it is not even close to being fun.

Edit: I just went back and did it again. Your strat to run to the ele boss Kupno doesn’t work. The ember fire els cast a circle of lava pools all around me and I was first to die,, and there is no way for anyone to get close enough to rez people that distance from the boss.

Edit: Edit: On a side note there is no way to release atm the camp with the waypoint is under seige while this fight is going on. On another side note I suggest a repair NPC be placed in the camp so people can repair before returning.

(edited by DirtyDeeds.6075)

I think the Fire Elemental in Metrica Province needs to be redesigned

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Posted by: Cameirus.8407

Cameirus.8407

Kill the adds.

Seriously thats all it takes, they are the ones dropping the deadly aoe, all the boss does is look pretty and put out slow moving fire lines.

The adds put out the aoe circles of death, kill them, kill them quick and get off thekittenbridge, if you are all clustered there then the aoe gets stacked there and you cant dodge it.

Spread out, kill adds, the elemental will die in about 5mins if you do that with no problems.

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Posted by: Kyouhei.2341

Kyouhei.2341

The Fire Elemental is the best boss I’ve fought so far… Bosses need to be Hard. Shadow Behemoth is really boring compared to him.

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Posted by: Cameirus.8407

Cameirus.8407

The Fire Elemental is the best boss I’ve fought so far… Bosses need to be Hard. Shadow Behemoth is really boring compared to him.

agreed.

another good one is the one at the infity coil, the last boss who keeps teleporting around the platforms.

More of these please Anet. its possible to have group content thats not faceroll and requires proper tactics.

I think the Fire Elemental in Metrica Province needs to be redesigned

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Posted by: Varil.8206

Varil.8206

I think the Fire Elemental would be okay if he did one thing at a time. Give him 3 modes(each visually distinct so you can tell what he’s doing at a glance). Mode 1 summons Embers(with a flashy burst of flame so you see them coming), Mode 2 shoots those fire wave things that move slow but hurt a lot(go ahead and turn up the fire rate here, if this is all he’s doing keep it interesting). Mode 3 drops the firebombs.

If he cycles between modes, this gives the fight a pattern players can react to. They can try to beat back the Embers during Mode 1, finish cleaning them up during 2, and be dealing damage for the latter half of Mode 2 and for the duration of Mode 3, with only the respective attacks to deal with and evade(instead of having to watch everything and dodge multiple attack patterns simultaneously).

I think the Fire Elemental in Metrica Province needs to be redesigned

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Seriously thats all it takes, they are the ones dropping the deadly aoe, all the boss does is look pretty and put out slow moving fire lines.

Actually he does different AoEs, the Embers put out lava fonts.
And yeah, it’s quite easy if there aren’t many people around. (I nearly soloed him until people started to come in >_>) But once he starts scaling up the damage output is crazy.

I’m all for hard encounters, but I’m more talking about unfair encounters.
In my opinion this boss could have a more shoot-em-up boss style of AoE patterns (just alot slower ofcourse) and less spawns or more controlled spawns. The AoE of the Embers is random. So one time everything is fine the other time you have 5 Aoes in one spot. You cannot anticipate such things.

It’s not about making him easier for me, I just would like it to be fair and to that extend more fun. Instantly going down coz of missing one aoe is fairly unforgiving.

And yeah, I wasn’t even standing on the bridge.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

I think the Fire Elemental in Metrica Province needs to be redesigned

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Posted by: Cameirus.8407

Cameirus.8407

Seriously thats all it takes, they are the ones dropping the deadly aoe, all the boss does is look pretty and put out slow moving fire lines.

Actually he does different AoEs, the Embers put out lava fonts.
And yeah, it’s quite easy if there aren’t many people around. (I nearly soloed him until people started to come in >_>) But once he starts scaling up the damage output is crazy.

I’m all for hard encounters, but I’m more talking about unfair encounters.
In my opinion this boss could have a more shoot-em-up boss style of AoE patterns (just alot slower ofcourse) and less spawns or more controlled spawns. The AoE of the Embers is random. So one time everything is fine the other time you have 5 Aoes in one spot. You cannot anticipate such things.

It’s not about making him easier for me, I just would like it to be fair and to that extend more fun. Instantly going down coz of missing one aoe is fairly unforgiving.

And yeah, I wasn’t even standing on the bridge.

not sure I agree really, Whenever I do it its usually me and one or two other people in the room killing adds and dodging aoe, whilst about 20 people corpse run to the bridge and back, they run in attack boss and ignore adds and die quick, its incredibly predictable, then someone tries to ress them, and they die to fire lines, then the area gets blankedted in aoe as the adds are up and there are players there stacked together…..

Spread out, kill adds. Aoe will be less, aoe will be spread out so you can avoid it (you can just walk out of it before it hits you btw, and its prettykitteneasy.

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Posted by: EverythingXen.1835

EverythingXen.1835

People cant spread out if they cant get across the bridge.

Reduce the range of the Elementals attacks and aggro radius of the adds. Once you get in the room it becomes manageable, but getting past the doomed players on the bridge as they get AoE’d to death is frustrating.

I think the Fire Elemental in Metrica Province needs to be redesigned

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Posted by: RaptorSpectre.3271

RaptorSpectre.3271

Xen pretty much sums up the real issue with it. There just isn’t enough room to manuvuer if the event starts without enough people inside the main room able to deal with the adds. Once you have to try and make back in the room it becomes a battle of attrition and that’s not fun.

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Posted by: domriana.4193

domriana.4193

I’ve done the event probably a dozen times now. It’s actually one of my favorites (other than getting NO credit at all for trying to play support roles). The only thing I think that needs to be adjusted is the knockdown from the flame fonts.

Everything else about that event boss is really fun. Even if they wanted to up the damage from the AOE spots, I’d be ok.. but that knockdown has to go.

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Posted by: Phaius.4698

Phaius.4698

It’s pretty manageable once you get inside the room. If there are a lot of Embers it gets difficult, but I’d managed to stay in for a while the last time I’d done it. But, that bridge becomes a death trap if people are hesitating there and draw the attention of the Embers.

Of course, the best thing to do is to have people focusing on those. The boss is really soft itself in comparison.

I actually enjoy this one a lot. The Shadow Behemoth in Godslost Swamp is soft like butter in comparison (he was taken down in Beta once within a few minutes last time I encountered him).

I think the Fire Elemental in Metrica Province needs to be redesigned

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Posted by: Cameirus.8407

Cameirus.8407

People cant spread out if they cant get across the bridge.

Reduce the range of the Elementals attacks and aggro radius of the adds. Once you get in the room it becomes manageable, but getting past the doomed players on the bridge as they get AoE’d to death is frustrating.

blink, dodge, distortion, they all get me through no problem.

I’m sure other classes have abilitites that protect them or give fast movement. at the very leaast stability will get you into the room without the knockback effect from teh aoes.

But if not, stand on bridge, ranged kill the nearby adds, oh look, no aoe on bridge……