Issues With Temple of Balthazar

Issues With Temple of Balthazar

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Posted by: Hai ITZ Rob.9256

Hai ITZ Rob.9256

To be honest with you all, I am sick and tired with the Temple of Balthazar. This is because it’s usually bugged and when it’s not, it’s near-impossible to successfully complete the event (I have only seen it uncontested once on my server and I have participated in this event countless times).

I’m sure that there’s been many complaints about the buggyness of Balthazar, but I also believe that the difficulty of the final boss fight needs to be addressed. Perhaps the time limit of the event could be extended or the damage/HP of the Risen Priest could be lowered.

I’d not only like to hear about what you think of this infamous event, but to hear about your suggestions.

Thanks.

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Posted by: Tammuz.7361

Tammuz.7361

agree strongly, wouldnt care as much about the difficulty completing the event if it wernt bugged all the time…

seriously Anet either fix the bugged events or go to a daily server reset system at least

its really BAD when your players are looking FORWARD to the next maint

[VoTF] www.votf-online.net

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Posted by: drinsane.9768

drinsane.9768

I have left a bug report here, regarding ONE of the weird ways the temple has bugged for our server till now (there have been other kind of stuck), the thread link is here:
https://forum-en.gw2archive.eu/forum/support/bugs/BUG-Temple-of-Balthazar-Chain/

Also there is a generic post regarding this here:
https://forum-en.gw2archive.eu/forum/game/events/Please-fix-dynamic-events-or-reset-the-servers-daily

And I have to say I completely agree on the subject, I spend 2 months of my game time playing for hours non end and I now need 45 shards to complete the legendary, another guild member also needs 50 and I know least other 10 that want shards not to mention some people need the sets, the thing is getting desperate, some restarts on the server on daily basis should soften the blow, some of us can not ninja migrate to other realms due to guild obligations or because server is permanent full.

Or least make the temple NPCs available on other spots when the temples or events are contested so we can do our job.

Sincerely.

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Posted by: Amlin.6041

Amlin.6041

Or least make the temple NPCs available on other spots when the temples or events are contested so we can do our job.

Sincerely.

This, a thousand times this.

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Posted by: Badsituation.6125

Badsituation.6125

Or least make the temple NPCs available on other spots when the temples or events are contested so we can do our job.

Sincerely.

This, a thousand times this.

If there is not going to be a fix in the near future i have to agree with the above posters.

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Posted by: Persepolis.6295

Persepolis.6295

There needs to be a fix asap!

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Posted by: Awesome.6120

Awesome.6120

Aside from bugs I think the main problem is people wanting to be rezzed when they die. Running back is much more efficient here.

[SFD] – Maguuma

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Posted by: Avatara.1042

Avatara.1042

I have never seen this not bugged on Sea of Sorrows. Legends are told of a time when it was accessable, but I do not believe them.

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Posted by: para.9351

para.9351

Pubbies would rather fail the event than spend a few silver to teleport and defeat the boss.

[QTS] Cuties for Life is the cutest guild in the world. Ask for an invite. Cuties only!

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Posted by: Nuke Morg.1952

Nuke Morg.1952

I would have one question about this event. I’ve tried doing it 5-6 times and we’ve managed to do it just once when I was exploring area for the first time. So being honest I wasn’t exactly sure what should I do. Later on I’ve never seen it completed successfully. But my main question is.. who should be focused. Should we start from the champ or from the boss. I ask this question because during the event I hear both. Some “scream” kill the abom first other say no, we have to focus on the boss. (I know that most important thing is to teleport to WP when you are dead and run back)

“Reality is an illusion created by a lack of alcohol.”

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Posted by: Brannoncyll.1978

Brannoncyll.1978

In my opinion the main problem is the instagib aoe move the boss randomly drops on you. One second I’m at full health fighting and the next splat dead without even a res timer. It has totally put me off repeating this event.

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Posted by: Malethos.3726

Malethos.3726

This has been bugged on crystal desert pretty much non stop for weeks. This event needs a serious redesign. AND the shards should be added to all the temple vendors and not just balthazar, this is getting completely ridiculous. Why is it only on this one npc? it makes absolutely no sense. Either fix the dang events, or just add the shards to more vendors. Its already bad enough that it costs so much just for one.

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Posted by: Valento.9852

Valento.9852

This is getting extremely disturbing, I DON’T care if this temple is uncontested in server X or Y, it was meant to work, simple like that, but it DOESN’T. I don’t know how one invasion team impact the others or how they work to take Temple of Balthazar, but I’m SURE that, once the assault to the altar is triggered, the team shouldn’t stop along the way.
Taking the pact to the altar happens TOO rarely in Sanctum of Rall without bugging, holding the temple even rarer, it’s blocking my progress, do fix it FOR ONCE AND FOR ALL.

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Streamline.4085

Streamline.4085

Adding my agreement to the horridness of this event. Not only is this event bugged A LOT, it is also really difficult to do. The last escort to the temple is ridiculous. I’ve seen the mobs spawn and just nuke the npcs killing them all instantly causing failure. Or just killing a few, chipping away at the Pact Morale bar, which for some reason never goes back up, again causing failure.
If by chance you are lucky enough to round up a big enough zerg to get past the escort, well I’ve seen the boss destroy a group of 30+ players. Ugh. OH and there’s a timer on the event to defeat him WTF.

I heard that a smart necromancer can reflect back the AOE debuff that Balthazar gives to kill players instantly to kill Bal instantly too. Haven’t found a necro to do it though. Hope that helps somebody.

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Posted by: Valento.9852

Valento.9852

Adding my agreement to the horridness of this event. Not only is this event bugged A LOT, it is also really difficult to do. The last escort to the temple is ridiculous. I’ve seen the mobs spawn and just nuke the npcs killing them all instantly causing failure. Or just killing a few, chipping away at the Pact Morale bar, which for some reason never goes back up, again causing failure.
If by chance you are lucky enough to round up a big enough zerg to get past the escort, well I’ve seen the boss destroy a group of 30+ players. Ugh. OH and there’s a timer on the event to defeat him WTF.

I heard that a smart necromancer can reflect back the AOE debuff that Balthazar gives to kill players instantly to kill Bal instantly too. Haven’t found a necro to do it though. Hope that helps somebody.

Man, I haven’t thought of that! It may be the signet that the necro sends their conditions to the target.

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Somna.5168

Somna.5168

I would have one question about this event. I’ve tried doing it 5-6 times and we’ve managed to do it just once when I was exploring area for the first time. So being honest I wasn’t exactly sure what should I do. Later on I’ve never seen it completed successfully. But my main question is.. who should be focused. Should we start from the champ or from the boss. I ask this question because during the event I hear both. Some “scream” kill the abom first other say no, we have to focus on the boss. (I know that most important thing is to teleport to WP when you are dead and run back)

I’ve seen it done both ways. The important thing is that if you have a large swarm, the dead people need to run back. Having 20+ corpses just sitting there waiting for someone to ress them for 6 minutes is beyond idiocy. It’s easier to get away with ressing during the fight if the group is much smaller.