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Posted by: Xae Isareth.1364

Xae Isareth.1364

This game prided itself on the meta event chains it had, and at conferences exhibitions before the game came out, it showcased world bosses like the Claw of Jormag, the Shatterer, and amazed crowds of gamers.

But what has the game turned into?

Claw of Jormag is up guys! ‘Nope, too busy farming champions.’
Temple of Grenth meta event up! ‘Sorry, we’re all farming champions.’

And even before that, most event chains never got done after a couple of months into the game’s launch as people just abandoned the lower levelled areas after they out levelled them.

New players come into the game expecting events on an epic scale, all they see is tons and tons of really well designed but dead content.

It’s just so sad to see.

Of course as we all know, the reason behind this is simply because MMO gamers mostly don’t play the game for fun, they play it for efficiency. So no matter how monotonous farming champions over and over and over again is, people will do it if it gives better payouts than other more interesting events.

So the only solution to this problem is to just cater to them. For the higher levelled events (eg the Temples in Orr) in areas where player activity is high, the solution is simple: make them more rewarding, make them the most rewarding events to do on the entire map, so people are incentivised to do them.

For the lower levelled ones, it’s more complicated. There needs to be a reason to come back to them without making them overly rewarding for their levels. A good solution would be the addition of unique, useful rewards that only drop from those events. Such as a scroll which gave your account a 5% karma bonus, or unique skills only obtainable as a drop from those events.

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Posted by: SirusDibley.3716

SirusDibley.3716

Sorry too busy to read your post properly , I am farming champions

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Of course as we all know, the reason behind this is simply because MMO gamers mostly don’t play the game for fun, they play it for efficiency. So no matter how monotonous farming champions over and over and over again is, people will do it if it gives better payouts than other more interesting events.

The question is, of course, how many times have those who prefer farming Champions done the meta events over the course of a year? One, five, fifty, one hundred, three hundred? At what point does doing the same thing get monotonous, no matter how much fun it was the first time, or the 5oth?

There’s also the particle effects mess. The “reduction” recently implemented has done almost nothing to the quality of the visuals on my screen. Add in that the larger the event, the more likely that scaling will kick in and players will be facing massive attacks by champions they cannot see.

So the only solution to this problem is to just cater to them. For the higher levelled events (eg the Temples in Orr) in areas where player activity is high, the solution is simple: make them more rewarding, make them the most rewarding events to do on the entire map, so people are incentivised to do them.

If I were ANet, I’d wonder what that would take. I did Dwayna two days ago, got the bonus rare, got the chest, and got a loot bag from the statue. Had I been there earlier, I would also have gotten a loot bag from the Risen Priestess. At what point does “more rewarding” become “too rewarding?”

For the lower levelled ones, it’s more complicated. There needs to be a reason to come back to them without making them overly rewarding for their levels. A good solution would be the addition of unique, useful rewards that only drop from those events. Such as a scroll which gave your account a 5% karma bonus, or unique skills only obtainable as a drop from those events.

The new skills of course remain to be seen. It’s hard to know how people will react long-term. Of course, there will be an initial push to see what they are and how easy/hard it is to get them, then people will decide if they are worth it. Exclusive skin drops worked for GW, but these were instanced areas where even speed runs took longer than something like the Shatterer.

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Posted by: ilr.9675

ilr.9675

I wouldn’t call it “really well designed”.
Every single Dragon Lieutenant is just a “Stand off to the side & Snipe it” event.

If they were really well designed, then Sniping them at range wouldn’t do ANY damage without several teams of players split up outside that area manning the Mortars & mega Lasers and whatever else was actually put there to add real coordination to the process. Melee’s would be defending the support on those Artillery sites and culling wouldn’t be nearly the issue it is right now b/c everyone would be more spread out.

Infact if they were REALLY trying, they’d of allowed the skilled Melees to play “Shadow of the Colossus”(google this immediately if you don’t know what it is) on these events.

…then there’s the new issues popping up… Like having Escorts that spawn champions or Plaguers/Subjugators that nuke the entire NPC team in 1 single attack and cause it to fail instantly. Do you really expect the newbie/n00b zerg train to keep doing those after the 3rd time they fail it? …of course they’re going to go easier champs instead in a safe little circuit that cuts down on their WP’ing and Repair bills. If they liked getting Ganked constantly, they’d be in WvW instead…

(edited by ilr.9675)

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Posted by: Geekfox.4267

Geekfox.4267

If I were ANet, I’d wonder what that would take. I did Dwayna two days ago, got the bonus rare, got the chest, and got a loot bag from the statue. Had I been there earlier, I would also have gotten a loot bag from the Risen Priestess. At what point does “more rewarding” become “too rewarding?”

The first Temple of Dwayna event chain can upscale to include multiple Champions. A lot of people missed this opportunity, since it only takes a single wondering individual to escort Historian Vermoth through the lesser Risen minions and then abandon the second event.

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Posted by: OmniPotentes.4817

OmniPotentes.4817

The only way to fix champ farming and get people off the Zerg train and spreadout is if Anet fixes champ drops so that champs only drop one loot bag per day.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

The question is, of course, how many times have those who prefer farming Champions done the meta events over the course of a year? One, five, fifty, one hundred, three hundred? At what point does doing the same thing get monotonous, no matter how much fun it was the first time, or the 5oth?

I don’t think anyone would play any MMO if they don’t find repeating some bits of content quite a lot of times having some form of entertainment value, and no matter how boring any of those meta-events are, I could not imagine it being more monotonous than ‘going to area A. hit the 1 key 50 times, press F, warp to B, repeat for 3 hours straight’.

If I were ANet, I’d wonder what that would take. I did Dwayna two days ago, got the bonus rare, got the chest, and got a loot bag from the statue. Had I been there earlier, I would also have gotten a loot bag from the Risen Priestess. At what point does “more rewarding” become “too rewarding?”

I’d simply take player attendance as a judge. If people aren’t doing the event, its clearly unrewarding relative to other events in the area if there’s a ton of people doing those other events. I’d then look at if the other events are ‘too rewarding’ and make a decision from there.

But the message I was trying to express is that it is just absolutely heartbreaking to see much of what was so unique about the game (or at least promoted as unique points) so quickly being abandoned and ending up as dead content, whilst the recent update to champion bags had an unintentional effect of turning much of PvE into the biggest grindfest I’ve seen since I played RuneScape.

(edited by Xae Isareth.1364)

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Posted by: Xae Isareth.1364

Xae Isareth.1364

…then there’s the new issues popping up… Like having Escorts that spawn champions or Plaguers/Subjugators that nuke the entire NPC team in 1 single attack and cause it to fail instantly. Do you really expect the newbie/n00b zerg train to keep doing those after the 3rd time they fail it? …of course they’re going to go easier champs instead in a safe little circuit that cuts down on their WP’ing and Repair bills. If they liked getting Ganked constantly, they’d be in WvW instead…

This I completely agree with. It just puts a lot of false difficulty into the events and I totally agree that it needs to be fixed ASAP.

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Posted by: Zyphent.2967

Zyphent.2967

…then there’s the new issues popping up… Like having Escorts that spawn champions or Plaguers/Subjugators that nuke the entire NPC team in 1 single attack and cause it to fail instantly. Do you really expect the newbie/n00b zerg train to keep doing those after the 3rd time they fail it? …of course they’re going to go easier champs instead in a safe little circuit that cuts down on their WP’ing and Repair bills. If they liked getting Ganked constantly, they’d be in WvW instead…

This I completely agree with. It just puts a lot of false difficulty into the events and I totally agree that it needs to be fixed ASAP.

I also agree.

I’m fine with events failing, temple of Lyssa is a great one, theres 3 sub-events and if one fails the boss resets, but having NPCs get one shotted because an event scaled too high is not a fun way of adding difficulty to an event. Put it actually on the player’s shoulders to keep an event active, if they approach the fight wrong there are consequences.

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

The only way to fix champ farming and get people off the Zerg train and spreadout is if Anet fixes champ drops so that champs only drop one loot bag per day.

I really thought that when the Champ reward revamp was announced that this was going to be the case. It baffles me why it wasn’t.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: Aenaos.8160

Aenaos.8160

The best solution I see for this,is to
tie the loot to the completion of the DEs.
-Upon failure:You get some xp, gold and karma
but not the full loot.
-Upon success:You get xp, gold and karma,
and coffers,according to the champs you’ve tagged
and your contribution.
-No coffers directly from champs that spawn on events.
-No coffers upon failure of an event.
I take part in the farm trains,and I am really sorry
for the behavior of some players.
I don’t like letting events fail,and I don’t like
players getting trashed because they are not into farming
the champs.

-Win a pip,lose a pip,win a pip,lose a pip,lose a pip,
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-

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Posted by: Ok I Did It.2854

Ok I Did It.2854

Now does the fact that people say no to busy farming champions not tell you something,

The world events just do not produce the loot that they should, therefore people avoid them like the plague, the jormag was is the best example of this, take 30 mins to kill the boss, fight swarms of enemies ( that drop NO LOOT ) to finally kill jormag, to get 3 or 4 blues/greens, if your lucky a rare from the chest, ( I don’t count the daily chest as its always a rare )

Honestly if it wasn’t for the champ at the temple of Melandru dropping that champ loot chest, this would be another world event that would never get completed, as it also spawns swarms of enemies that drop no loot, yet you must fight them all to get the event to complete.

In the same 30 minutes I could run around the map and kill say 5 or 6 champions ( im sure some people have it down to more but whatever ) which drop the champ loot chests, which even if they give a green, can drop T6 mats/lodestones, I just need 1 of the chests to drop a Powerful blood, and I already have more value/loot than the entire jormag event produces, Anet have failed time and time and time again to fix this problem,

Whats worse is there fix will be to nerf champs, which in turn will rendor these zones empty again, and there will not be anyone there to farm world events,

The only world events I do, are the temples in Orr, and SB, sometimes Maw if I catch it, the rest I ignore, to long, to boring, and no reward.

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Posted by: Lethalvriend.1723

Lethalvriend.1723

Today after pretty much almost a year of playing I singlehandedly pushed the entire Harathi hinterlands into the final stage which attracted quite alot of people, I think that every zone should have MULTIPLE of these kind of events. It reminded me of what I loved in this game near launch, sadly alot of these aren’t done that much anymore. People in MMO’s tend to only focus on wealth, esteem/kitten etc and they forget that there’s cool stuff all over the place, ready to be found.

I think that if they expanded all zones to have these huge events and then make these events even more worthwhile to do vs the current champion farm it may actually solve a problem of empty zones. I cannot see how anyone can enjoy a mindless zerg of loose events or small event chain for hours on end, after spending an hour or so pushing these events in Harathi (it’s not the only nor the first events I’ve completed this way) I actually felt like I enjoyed the game alot more than usual. I did this on a low level character during levelling so I didn’t get some amazing lvl 80 rares but if Anet can expand upon the events in each zone to all have big meta events rather than many small ones it could make the game so much better.

To me, the harathi hinterland centaur war meta should be the example of how all zones should have half a zone of events contribute to a climax such as that one. The Balthazaar one also felt like this when I did it a long time ago for my shards. It just seems to be missing in quite a few zones.

(edited by Lethalvriend.1723)

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Posted by: ilr.9675

ilr.9675

The best solution I see for this,is to
tie the loot to the completion of the DEs.

Yeah I like this Solution a LOT BETTER than just time-gating every single Champ.
B/c keep in mind, like the Temple of Melandru or setting up the Cannon outside Grenth …. sometimes they respawn the same Champion on us multiple times and not getting any rewards the 3rd or 4th time you have to kill it is just lame in general b/c you’re actually Required to kill that champ multiple times in order to keep it from reaching the Aetherizer (or the objecive gets destroyed & causes the event to fail)

(edited by ilr.9675)

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

Once I’ve done the events a time or two, they no longer have the fun and excitement to them because I know where mobs will spawn and what I have to do.

I then move on to farm mode because there is stuff I want, mostly dyes, so I will try to make the gold in the most efficient manner possible since the events are not fun and exciting for me anymore.

What do you really expect?

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: Dagraan.2854

Dagraan.2854

to be fair the jormag event takes an hour for 1 rare and a bunch of junk gear.
and grenth needs a lot of coordination to keep some glass npc alive.

while farming champions will literally give 100x more money, and lets face it precursors and other drops are the same from the trash mobs they kill while farming champs

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Posted by: Xae Isareth.1364

Xae Isareth.1364

to be fair the jormag event takes an hour for 1 rare and a bunch of junk gear.
and grenth needs a lot of coordination to keep some glass npc alive.

while farming champions will literally give 100x more money, and lets face it precursors and other drops are the same from the trash mobs they kill while farming champs

Thus why I said they need to reconsider the rewards for the major DEs. Personally, I’d prefer a month without any LS content but they go and fix all the little (and not-so-little) things wrong with the game, such as zerker gear being the best for everything in PvE save Fractals at very high levels and DE’s having completely imbalanced rewards: time/difficulty ratios.

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Posted by: aophts.9862

aophts.9862

The problem with DEs is the reward.

You gain 80c? 1s? and 200-300 karma? It’s pathetic and disgusting to spend time doing something, killing mobs or trying to hit a risen ship with catapults (Sparkfly Fen DE) to get rewarded with crap.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

The problem with DEs is the reward.

You gain 80c? 1s? and 200-300 karma? It’s pathetic and disgusting to spend time doing something, killing mobs or trying to hit a risen ship with catapults (Sparkfly Fen DE) to get rewarded with crap.

It’s really too bad. The Ash Horizon event requires much more “energetic” play and is more interesting and fun than beating on one mob and adds along with 50+ other players. I do the event fairly often (unless it’s late at night and I’m too tired).

I prefer fun events over rewarding ones. I’m not against better rewards, but I’m not inclined to spend hour after hour repeating the same stuff. I like the idea of making Champions more rewarding. However, there is apparently a big difference in rewards between Champion farming and doing DE’s. If that difference is as big as posters are saying, either one thing is too good or the rest is not good enough.

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Posted by: colesy.8490

colesy.8490

to be fair the jormag event takes an hour for 1 rare and a bunch of junk gear.
and grenth needs a lot of coordination to keep some glass npc alive.

while farming champions will literally give 100x more money, and lets face it precursors and other drops are the same from the trash mobs they kill while farming champs

Thus why I said they need to reconsider the rewards for the major DEs. Personally, I’d prefer a month without any LS content but they go and fix all the little (and not-so-little) things wrong with the game, such as zerker gear being the best for everything in PvE save Fractals at very high levels and DE’s having completely imbalanced rewards: time/difficulty ratios.

Why is zerker gear being the best PvE gear a problem in this game? You give up all passive damage mitigation in favour of preventing damage being a job entirely in your hands and in return you get to deal the maximum damage possible. It’s a win/win, bad players in zerker get slaughtered, good players get to clear content quickly.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: Torque.2948

Torque.2948

Why would people waste there time on a world boss like Jormag 20 minutes for a yellow and some green and blue vendor trash. Champs didn’t kill world bosses the fact you can only loot them once a day killed world bosses. Champ boxes are the best thing that happened to this game yet. If they make champ bosses a daily watch the number of players decrease or simply go back to GW2 smoking gun WvW. You want players attentions give them rewards for their time. Why do you think people play wow and do the same raids over and over its the rewards they get.

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Posted by: ilr.9675

ilr.9675

However, there is apparently a big difference in rewards between Champion farming and doing DE’s. If that difference is as big as posters are saying, either one thing is too good or the rest is not good enough.

Champ farming would be fun too if it wasn’t so repetitive.
IOW: they had 90 minute respawn timers so that the Zergs doing it had to actually move AROUND zones to keep finding more of them (instead of sitting in Queens/Frost all godkittened day)

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Posted by: BlkPrince.2854

BlkPrince.2854

One thing to make jormag more rewarding would be to introduce drops on the champions that spawn in the event

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Posted by: Taku.6352

Taku.6352

One thing to make jormag more rewarding would be to introduce drops on the champions that spawn in the event

This would only lead to people camping the champions instead of attacking the Claw.

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Posted by: Dawdler.8521

Dawdler.8521

One thing to make jormag more rewarding would be to introduce drops on the champions that spawn in the event

This would only lead to people camping the champions instead of attacking the Claw.

What do you mean “lead to”? Its always been far more profitable to kill the mobs that jormag toss out, tag the champs and wait for the wall to come down so that the champs “die” and you can grab their loot. If he does a second set of champs because people took their sweet time bringing down the wall, all the better. For the second part, only the champs are worth it though.

Jormag himself give crap loot in comparison, for me the mobs often yeilded 3-6x the reward in terms of cash.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Why is zerker gear being the best PvE gear a problem in this game? You give up all passive damage mitigation in favour of preventing damage being a job entirely in your hands and in return you get to deal the maximum damage possible. It’s a win/win, bad players in zerker get slaughtered, good players get to clear content quickly.

It isn’t a problem. It is a balance issue.

One thing to make jormag more rewarding would be to introduce drops on the champions that spawn in the event

This would only lead to people camping the champions instead of attacking the Claw.

What do you mean “lead to”? Its always been far more profitable to kill the mobs that jormag toss out, tag the champs and wait for the wall to come down so that the champs “die” and you can grab their loot. If he does a second set of champs because people took their sweet time bringing down the wall, all the better. For the second part, only the champs are worth it though.

Jormag himself give crap loot in comparison, for me the mobs often yeilded 3-6x the reward in terms of cash.

From the August 6, 2013 patch notes.

““Defeat the Claw of Jormag”: The champions in this event no longer drop loot.”

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Posted by: colesy.8490

colesy.8490

If good players get rewarded by clearing content faster, and bads get mauled because they can’t dodge, where’s the problem?

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: IndigoSundown.5419

IndigoSundown.5419

If good players get rewarded by clearing content faster, and bads get mauled because they can’t dodge, where’s the problem?

If it’s fine, then the good players shouldn’t be complaining about how the game is too easy. Oh, wait, at least some of them are.

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Posted by: LameFox.6349

LameFox.6349

TBH dragon events and whatnot were only actually worth showing up for because:

-guaranteed rare.
-we know when they’ll happen without being there.
-most of them are fairly quick and easy.
-some, mostly the temple events, spawn lots of other stuff for loot (except the Claw, which can go die in a hole with its lootless trash).

They’re interesting to look at… once or twice… and not much to experience. Some are ‘meh’ others are ‘annoying’.

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Posted by: colesy.8490

colesy.8490

If good players get rewarded by clearing content faster, and bads get mauled because they can’t dodge, where’s the problem?

If it’s fine, then the good players shouldn’t be complaining about how the game is too easy. Oh, wait, at least some of them are.

It’s easy because we’re hardcore gamers playing a casual game, of course it’s going to be easy. You don’t even have to run berserker, if you run more defensive gearyou can pretty much leave your game running, tab out and come back and still be alive with some loot around you.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: aophts.9862

aophts.9862

lol, this colesy. The guy really loves zerk gear. I agree with you, zerk is amazing for PvE and it is way more effective, but i don’t find it fair that only one type of gear could do all the job needed against mobs, i think there should be a balance in this case.

Some people can’t afford zerk gear, ohters maybe don’t feel very secure going glass canon.

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Posted by: colesy.8490

colesy.8490

lol, this colesy. The guy really loves zerk gear. I agree with you, zerk is amazing for PvE and it is way more effective, but i don’t find it fair that only one type of gear could do all the job needed against mobs

But why? There will always be gear in games more efficient at killing mobs than other gear.

Some people can’t afford zerk gear

People can’t afford free gear? What, is it too hard to run COE, COF or Arah every now and then? On top of that you’re even getting gold that you can use to buy the remaining pieces you need if you’re in a hurry and don’t care about aesthetic (or are transmuting the gear on to another appearance).

And I don’t love zerk gear, I’m just sick of bad players trying to make excuses for not using it when it boils down to just being a bad player, and then crying out that it needs to be “fixed” when there’s nothing wrong with it.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: Xae Isareth.1364

Xae Isareth.1364

to be fair the jormag event takes an hour for 1 rare and a bunch of junk gear.
and grenth needs a lot of coordination to keep some glass npc alive.

while farming champions will literally give 100x more money, and lets face it precursors and other drops are the same from the trash mobs they kill while farming champs

Thus why I said they need to reconsider the rewards for the major DEs. Personally, I’d prefer a month without any LS content but they go and fix all the little (and not-so-little) things wrong with the game, such as zerker gear being the best for everything in PvE save Fractals at very high levels and DE’s having completely imbalanced rewards: time/difficulty ratios.

Why is zerker gear being the best PvE gear a problem in this game? You give up all passive damage mitigation in favour of preventing damage being a job entirely in your hands and in return you get to deal the maximum damage possible. It’s a win/win, bad players in zerker get slaughtered, good players get to clear content quickly.

Its because that’s not really the case. Most of PvE is designed around basically zerking everything. The attacks which don’t 1HKO you (or kill you so fast that it’s practically a 1HKO) are mostly trivial enough such that warriors/guardians can just tank them with zerker gear on, and the attacks which does 1HKO you will of course 1HKO you with whatever gear you have on, which makes zerker gear the best in all situations no matter what your skill level actually is.

There should always be gear which is better at doing some things better than other gear, but in an ideal game, there shouldn’t ever be a dominant strategy in terms of build/gear setup.

(edited by Xae Isareth.1364)

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Why would people waste there time on a world boss like Jormag 20 minutes for a yellow and some green and blue vendor trash. Champs didn’t kill world bosses the fact you can only loot them once a day killed world bosses. Champ boxes are the best thing that happened to this game yet. If they make champ bosses a daily watch the number of players decrease or simply go back to GW2 smoking gun WvW. You want players attentions give them rewards for their time. Why do you think people play wow and do the same raids over and over its the rewards they get.

Champion boxes are a great concept that was implemented really badly. Like I and many people have said over and over again, reward should be based on the time and skill it takes to finish an event. Champions take the least time and skill to finish out of all events in the entire game yet they are now the most rewarding; it doesn’t make any sense.

I’m not saying remove those boxes. If we take the Ember event as an example, a good solution would be instead of taking away the loot champions drop in that event, have the boxes drop in a chest at the completion of the event instead off each killed champion. That way, there would be an incentive to finishing the event.

Taking the Claw of Jormag for example, the event should have been much more rewarding than it is currently. They could just add 5 champion boxes to a chest which appears at the end of each pre-event and 15 boxes to the chest for killing the Claw itself.

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Posted by: ilr.9675

ilr.9675

-some, mostly the temple events, spawn lots of other stuff for loot (except the Claw, which can go die in a hole with its lootless trash).

I used to do Claw pretty often.
But yeah that change was BAD. Instead of being lame and removing it they could have had a “Presence Bar” like the Giant on Promenade and once a quota is met, they just stop spawning and people can just finish off the Claw (assuming they were there mostly for Corrupted Lodes which never once have dropped for me from normal Sons of Svanir or corrupted minions …only the Event mobs there).

(edited by ilr.9675)

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Posted by: Zaxares.5419

Zaxares.5419

While it would be nice to have the World Bosses drop more loot, I think that would just put us back to square one again, where hordes of players show up to farm the World Boss, then disappear again as soon as he’s dead. I’m also not convinced that all this extra gold being injected into the world is good for the economy as a whole. (More mats? Great! But the Champ farms also give a lot of silver and greens that people are just merching.)

I think the only thing to do would be to implement some form of DR on Champions, where they drop their special loot bags the first time you kill them that day, but subsequent kills only give reduced tier bags, and eventually they stop dropping altogether.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

^

Well, that’s what’s supposed to happen really. World boss shows up, all them heroes of Tyria gather to end its reign of terror, then goes back to whatever they were doing again.

What else is supposed to happen?

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Posted by: Claudius.5381

Claudius.5381

I am not fond of the “one champion, one day, one loot bag” solution. It is artificial time gating. We have enough of it already. Why not prolong the time for non-event bound champions to spawn again? Together with handing out champion loot bags for event-bound champions only after successful event completion that should help a lot already.

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Posted by: Black Dragon.3784

Black Dragon.3784

I think I came up with a perfect way for players to be more attracted to going back to the lower leveled areas and the only reply i got was…. “In my server the lower leveled areas are packed” well can anyone tell me a server that is packed on lower leveled maps pleaase

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Posted by: HumaCarrionEater.8254

HumaCarrionEater.8254

Seriously the farming is out of control and is leaving players like me in the dust. I like rewards but it’s way out of hand.

The only way to fix champ farming and get people off the Zerg train and spreadout is if Anet fixes champ drops so that champs only drop one loot bag per day.

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Posted by: Mesket.5728

Mesket.5728

Why is zerker gear being the best PvE gear a problem in this game? You give up all passive damage mitigation in favour of preventing damage being a job entirely in your hands and in return you get to deal the maximum damage possible. It’s a win/win, bad players in zerker get slaughtered, good players get to clear content quickly.

It isn’t a problem. It is a balance issue.

One thing to make jormag more rewarding would be to introduce drops on the champions that spawn in the event

This would only lead to people camping the champions instead of attacking the Claw.

What do you mean “lead to”? Its always been far more profitable to kill the mobs that jormag toss out, tag the champs and wait for the wall to come down so that the champs “die” and you can grab their loot. If he does a second set of champs because people took their sweet time bringing down the wall, all the better. For the second part, only the champs are worth it though.

Jormag himself give crap loot in comparison, for me the mobs often yeilded 3-6x the reward in terms of cash.

From the August 6, 2013 patch notes.

““Defeat the Claw of Jormag”: The champions in this event no longer drop loot.”

^

ANet is its worst enemy.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Mepheles.2087

Mepheles.2087

Late post I know, but just now tried to undo the shield around the Champ priest of Lyssa. got 2 of three seal places, but couldn’t do the last one sadly. I really wish their were more people in Orr other than the occasional champ zerg fest near the beach. sucks because I Want the armor from the Temple of Lyssa.

Gates of Madness

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Posted by: Mesket.5728

Mesket.5728

Late post I know, but just now tried to undo the shield around the Champ priest of Lyssa. got 2 of three seal places, but couldn’t do the last one sadly. I really wish their were more people in Orr other than the occasional champ zerg fest near the beach. sucks because I Want the armor from the Temple of Lyssa.

Even if you could’ve broke it. I did it with my gf a few weeks ago but you’d still need a lot of people to kill Lysa and people wont do it for a lvl 65 green coral and 2 blues (or greens if you are lucky)

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: colesy.8490

colesy.8490

Lyssa is actually better to take on with a small-ish group since that way her HP doesn’t scale up ridiculously.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: fnordette.4139

fnordette.4139

Yeah, the last time I did Lyssa, there were two of us for all the pre-events, then for the last part, three other people showed up and it was completely no sweat.