Jormag goes to full health in second stage
Also billions more Ice Pillars it seems meaning the Golems get through a lot less to damage him. Challenging and all, but people will get bored and not bother if it continues to take upwards of 30 mins to kill him
My god is this boss a borefest. Even before the 100% health buff during 2nd phase this boss was boring. Now it takes 20-30 minutes to kill him. Also remember all the pre-events you need to do etc. so more likely around 40-50 minutes for this one boss that has guaranteed 1 rare drop.
PS. I’m writing this while I’m in the middle of the claw of jormag fight. Just standing still near ice pillars. Shows how difficult this fight is.
Yeah it took us an hour to kill him… Only for blues.
I can’t be 100% sure but his health seemed to melt quite fast in phase 2. I’m not sure, but it’s possible that in phase 2 his health bar starts considering half of his health as 100% then goes from there. I can’t be sure because the event still took forever due to a self fulfilling prophecy taking place – lots of players simply left when they saw the reset to 100%. One went as far to say “I’m AFK will come back when he’s almost dead”, then came back after 15 minutes to complain he’s still not at 10%. At this point I honestly wished you could use knockback on friendly players so those of us who actually worked the event could prevent that guy from getting his reward for akitteng while others do the work for him.. Till ANet confirms I suggest everyone stays next time and let’s see how fast his health melts in phase 2. I honestly think he has the same amount as before and the longer time to do this is due to impatient players.
I run timers on the fights. He didn’t “melt” fast. He took 29 minutes with a prime time crowd. This a.m. I’m looking at a timer still running at 45 mins and counting. That is just the Jormag portion, not the crystals.
His loot did not improve, so I see no reason to extend the fight. People will just stop showing up when the same chest drops off FE or SB for 2 minutes work.
(edited by Michael.9403)
I agree. If this isn’t a bug and if the loot was not upgraded..this event has really become not worth the time. If it is not a bug I really have a hard time understanding the reasoning behind the change. It accomplishes nothing besides upsetting the players. Someone was not thinking if changes were on purpose.
Was that event ever actually worthwhile? I do it sometimes just because it’s there, but… meh. That time spent slaughtering mobs elsewhere would probably land me ahead on anything but karma.
Was that event ever actually worthwhile? I do it sometimes just because it’s there, but… meh. That time spent slaughtering mobs elsewhere would probably land me ahead on anything but karma.
It was fun for the first couple months I did it but I stopped doing it in like Jan or Feb unless I happened to be in Frostgorge when he spawned or if someone said he was on phase 2 after another meta ended. Making it last like 40 minutes is just another reason to stay away.
The fact that no one’s replied makes me believe that it’s not a bug.
The fact that no one’s replied makes me believe that it’s not a bug.
This doesn’t pertain to the gem shop or the tp, so chances of replies are like the chances we get from the rng in game.
Content Designer
We’re looking into this, no changes were made to the encounter that I know of, so it sounds like some unrelated change might have introduced a bug. And as we’ve stated several times, we simply don’t have time or manpower to answer every single post, so it doesn’t mean that we’re ignoring an issue if we don’t reply right away. : )
(edited by Jeffrey Vaughn.1793)
If it wasn’t meant to be, how come the terrain also changed, the ledge where people used to stand was also removed, along with the new massive amount of Ice Shards that kill the golems.
We’re looking into this, no changes were made the encounter that I know of, so it sounds like some unrelated change might have introduced a bug. And as we’ve stated several times, we simply don’t have time or manpower to answer every single post, so it doesn’t mean that we’re ignoring an issue if we don’t reply right away. : )
Might actually some sort of network sync issue or when event scaling happens. Saw something similar last night with Shadow Behemoth. Nobody was clearing the monastary for the pre-event so I WP over and cleared it. In the time it took me(with a D/D elementalist using RTL+Signet of Air) to run from the monastary to within range to see SB’s HP it was already as 50% then it just jumped back to approximately 90%. SB’s health usually goes down fast but not that fast.
In a different thread(in the bugs section where it should be …) people have also reported that some people claims to have seen it with the correct HP while others didn’t.
He’s up on GoM right now, and for a moment I thought I was seeing things. I wouldn’t mind, but the fight is already aggravating enough.
Guardians of the Vault [GotV] and Guíld of Dívíne Soldíers [GoDS]
Gate of Madness server
the battle is much more difficult now, I wonder how this could happen if no change was made…
I love it, I really hope the difficulty won’t get nerved but instead rewards would be better.
We’re looking into this, no changes were made the encounter that I know of, so it sounds like some unrelated change might have introduced a bug. And as we’ve stated several times, we simply don’t have time or manpower to answer every single post, so it doesn’t mean that we’re ignoring an issue if we don’t reply right away. : )
Might actually some sort of network sync issue or when event scaling happens. Saw something similar last night with Shadow Behemoth. Nobody was clearing the monastary for the pre-event so I WP over and cleared it. In the time it took me(with a D/D elementalist using RTL+Signet of Air) to run from the monastary to within range to see SB’s HP it was already as 50% then it just jumped back to approximately 90%. SB’s health usually goes down fast but not that fast.
In a different thread(in the bugs section where it should be …) people have also reported that some people claims to have seen it with the correct HP while others didn’t.
The same thing was happening on GoM last night. My theory is it has something to do with the encounter scaling.
It seems when a large group of people port to the zone and engage the boss which should trigger scaling it makes their health jump back up. After most people arrive the health stabilizes and starts dropping normally.
I noticed this happen on Golem, Shadow Behemoth, Tequatl, and the Shatterer encounters. This may be related somehow.
(edited by Nanase.9472)
Kinda weird, as you would think both current and max health would jump at the same time. This then leading to no noticeable change from the players point of view. But yeah, i have seen various big event mobs health jump lately now that i think about it.
Then again i have also experienced some networking issues as of late. And when i poked about the world selection i noticed that my server was listed as very high. Do wonder if some are hitting server saturation for some reason or other, and so is swamping the networking.
Today on Gandara there was no health jumping – Claw has just started his second phase with full hp bar, that had to be drained the usual way. The whole event took significantly longer.
Remember, remember, 15th of November
I just had a Jormag fight literally take 35 minutes. He started phase two with FULL HEALTH, adds came down and attacked often, and way too many ice shards littered the field. I’ve never been so frustrated with the tuning of a fight in my life.
Cmon, no way it was a bug. Failed change for sure.
I’ve never been so frustrated with the tuning of a fight in my life.
You should’ve seen Temple of Grenth events when monsters with new AoE skills brought Keeper Jonez Run dead to his knees. Most servers were not able to open this temple until recent game updates buffed up Keeper Jonez.
You can still experience another frustration with the Nightmare Tree and its endless waves of spiders in Twilight Arbor’s Forward/Up path of the dungeon since the game updated that boss event two weeks ago.
ALL of these were unannounced changes.
Thank you so much for telling us it wasn’t an intended change!
Yesterday we had a very bad experience with the Claw. First time we managed to get the Claw down to 1/3 health (which took us a looooooooong time in its bugged state ^^) before we got an automated patch too early (it said 1 – 2 hours, but it wasn’t that much time…), after that we waited until the Claw came back and hoped the patch would have already fixed the issue with its health (what it sadly did not), but it took us again such a long time that a lot of people decided to do other bosses in between and discussed to stay away from this particular event until it is fixed: it is NOT worth the time and it is NOT fun either!
It seems that for once the Claw’s scaling is perfect, not just a minute kill. Actually a fight where you are in danger, even though the event can’t be lost really.
I would be extremely sad if this gets nerfed again… not much difficult content for people who are looking for a challenge in the game, and too much carebear-events.
When I mentioned in the mapchat that all the people who are downed are probably zerger-builds one guy replied: “it isn’t my fault that the game trained me to play like this”. So much truth.
In my opinion it only makes the fight longer, not “better” or more challenging.
well if there were a challenge to not-getting-downed during the boss-battle I wouldn’t have won it… it was more action because of all those obstacles and reviving others could be easily your own death. Compared to before, where the dragon was down in a few minutes this was a huge gamechanger.
The longer it goes w/o fix the event will become more drawn out as players abandon it due to a time/reward ration that only gets worse the longer this stays as is.
If you are one of the few who enjoys this drawn out fight, then prepare for it to draw out more. Enjoy 1-2hr claw events…the rest of us will go elsewhere.
The longer it goes w/o fix the event will become more drawn out as players abandon it due to a time/reward ration that only gets worse the longer this stays as is.
If you are one of the few who enjoys this drawn out fight, then prepare for it to draw out more. Enjoy 1-2hr claw events…the rest of us will go elsewhere.
That would be a huge failure in learning their lesson from the Karka Queen event.
Long event doesn’t equal challenging even, they only people I’ve ever seen die in this event are either the really stupid who stand where they shouldn’t or ones who get one-shotted by a wandering champion.
My god is this boss a borefest. Even before the 100% health buff during 2nd phase this boss was boring. Now it takes 20-30 minutes to kill him. Also remember all the pre-events you need to do etc. so more likely around 40-50 minutes for this one boss that has guaranteed 1 rare drop.
Yeah. I actually really like the Claw even, in theory. In practice there are some serious flaws.
For one thing, he should have about 75% as much health in the first round, so that it’s pretty much impossible for a group to take more than two tries at the wall to move him to round 2. For another, they need to make it so that when you destroy an ice pillars, it doesn’t remain deadly to the stupid kamikaze robots for several more seconds after. Third, they need to make it so that pillars do not appear RIGHT in front of golems, or at least that the golems can ignore them for about ten seconds after they spawn, because if one does that, there’s nothing you can do about it, and “nothing you can do” is just bad gameplay.
It seems that for once the Claw’s scaling is perfect, not just a minute kill. Actually a fight where you are in danger, even though the event can’t be lost really.
This is silly, the changes did not make the content any more difficult, they just made it more time consuming. If it actually added challenge then I might see a point to it, but it’s just the same old thing, taking twice as long to push through.
you spend complaining about it on the forums, you’d be
done by now.”
It seems that for once the Claw’s scaling is perfect, not just a minute kill. Actually a fight where you are in danger, even though the event can’t be lost really.
I would be extremely sad if this gets nerfed again… not much difficult content for people who are looking for a challenge in the game, and too much carebear-events.
When I mentioned in the mapchat that all the people who are downed are probably zerger-builds one guy replied: “it isn’t my fault that the game trained me to play like this”. So much truth.
It doesn’t seem to be challenging at all for the main part (unless the challenge is in staying awake), it is merely more time consuming (aka tedious).
Things which require complex teamwork or provide dynamic, non scripted content are challenging. Which is why elite level dungeons and pvp are commonly cited as challenging content.
Simply whacking in more and more health on mobs and giving them the occassional instagib really only makes things a time consuming borefest. Especially when after whacking on a boss for an age, you end up with a couple of blues for your time.
To be fair, if players focused on killing the pillars (with the flame throwers) instead of shooting the dragon’s face for 25% damage or picking fights with the champions the fight would still be quite fast (still longer than usual though).
Maybe you guys have bigger zergs on your servers to bring him down, but Jormag has always been a long, boring battle here on FC. Even when we have plenty of people, this fight just takes too long.
Any new scaling or changes to this fight really are not warranted. They have nerfed all the adds so it is not even worth killing them. Why make an already long, boring battle even longer?
To be fair, if players focused on killing the pillars (with the flame throwers) instead of shooting the dragon’s face for 25% damage or picking fights with the champions the fight would still be quite fast (still longer than usual though).
If only. The pillars are affected by culling. I have experienced more than once that a golem would fall apart on what appeared to be a clear patch of land, only to have the pillar de-cull a second later.
If the golems didn’t insta-collapse the moment they touched a pillar, it would not feel so futile trying to keep the path clear.
To be fair, if players focused on killing the pillars (with the flame throwers) instead of shooting the dragon’s face for 25% damage or picking fights with the champions the fight would still be quite fast (still longer than usual though).
If only. The pillars are affected by culling. I have experienced more than once that a golem would fall apart on what appeared to be a clear patch of land, only to have the pillar de-cull a second later.
If the golems didn’t insta-collapse the moment they touched a pillar, it would not feel so futile trying to keep the path clear.
That’s why I walk right on top of the golem for his entire path with the flame throwing going full tilt the whole time. You don’t have to see the pillars to damage them.
I’m not defending the problems, I’m just saying they can be easily worked around in the interim.
Makes me wish ANet would allow us to continually fire an attack by holding the relevant key down. I get enough button hammering using grenades on my engineer.
It makes the event way too long and tiring
If it wasn’t meant to be, how come the terrain also changed, the ledge where people used to stand was also removed, along with the new massive amount of Ice Shards that kill the golems.
Wait, you mean you have to do the event the way it was designed? Heavens no..
Escorting the golems is WAY faster than trying to dps him down, always have been.. Players are just lazy and want to Press 1 to Win.
My fun laughs at your server pride.
It seems that for once the Claw’s scaling is perfect, not just a minute kill. Actually a fight where you are in danger, even though the event can’t be lost really.
I would be extremely sad if this gets nerfed again… not much difficult content for people who are looking for a challenge in the game, and too much carebear-events.
When I mentioned in the mapchat that all the people who are downed are probably zerger-builds one guy replied: “it isn’t my fault that the game trained me to play like this”. So much truth.
This fight was never a ‘minute kill’ to begin with, especially since they made the frost line higher…troll much?
Yeah a month after launch people would just sit there and auto attack him. Now enough people know to kill pillars thank god.
“Hey guys should we be protecting the golems like NPC says?”
“Golems? Nah they don’t do anything cause they weak and die too fast. Best method is for every one to spam auto attack for 30min…”
Second night in a row that the Claw of Jormagg has gone from 50% to 100% in the second phase.
Please use this bug to create a good buff for the Claw of Jormag event! Old events with new life breathed into them are always welcome in my book. Just buff the rewards from the chest too, or people won’t do it.
It makes the event way too long and tiring
I agree. The most shocking thing is that the ledge is gone! I’m not even sure how that happened. The only thing that really changed (i.e. made more difficult) is that there seems to be more ice pillars.
I am currently guesting on Terrace to help folks out. When the boss went to phase 2 I ended up doing 2 Maws back to back on 2 servers… went to get some ice tea… forgot the ice… got the ice… went back… and the boss was at 85% still. I mean this is easily adding an extra 30-45 minutes for the “possibly” lowest or second lowest PVE server. Dragging it out with the same mechanics isn’t going to be a whole lot of fun to people.
Thankfully it isn’t as bad in Dragonbrand. It might add up to an extra 5-15 minutes depending on the time the event is running. But yeah this needs to get looked at.
If it wasn’t meant to be, how come the terrain also changed, the ledge where people used to stand was also removed, along with the new massive amount of Ice Shards that kill the golems.
Wait, you mean you have to do the event the way it was designed? Heavens no..
Escorting the golems is WAY faster than trying to dps him down, always have been.. Players are just lazy and want to Press 1 to Win.
Thats not the point the poster was trying to make. The point was that changes have been made to it despite what Jeffrey said.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
I’m waiting until a timer tells me he has landed and then wait for another 20 minutes before I actually go there currently. I’m normally happily doing pres and everything from start to end, but this is just too much, especially since the fight is pretty repetitive. There are better ways to waste your time, I can do several other events with the same rewards in the time it takes to kill him.
That’s funny you say that’s not an intended change, and yet the patch notes/game updates on the wiki itself states:
Claw of Jormag restores health at the second stage. The mound to the east was also removed, a popular position for players to attack from.
Unless it’s referred to the xx% to 50% for phase 2, which was already a thing.
I like not having the mound to the east, actually, it makes things more challenging. But I -don’t- like the full health thing. If we’ve already killed him partially during the first part of the event, shouldn’t his health, y’know, be the same when he moves to the second part? Like the way it was before? If Anet insists on having the regen thing, that I agree with others, his rewards should be buffed. I got blues, greens and my one guaranteed rare which was a short bow that was worth next to nothing so I salvaged it.
The Tyrian Institute (TI)
One of the few Americans on Gunnar’s Hold (EU)
That’s funny you say that’s not an intended change, and yet the patch notes/game updates on the wiki itself states:
Claw of Jormag restores health at the second stage. The mound to the east was also removed, a popular position for players to attack from.
Unless it’s referred to the xx% to 50% for phase 2, which was already a thing.
If you read the top of the wiki page you reference, you will see a note that reads:
Undocumented changes are listed, under each update, in a section titled “Guild Wars 2 Wiki notes”. This section will only appear as needed.
The information about Jormag is in one of these notes. It was not part of the actual patch update notes and is probably not from an official source.
We’re looking into this, no changes were made to the encounter that I know of, so it sounds like some unrelated change might have introduced a bug. And as we’ve stated several times, we simply don’t have time or manpower to answer every single post, so it doesn’t mean that we’re ignoring an issue if we don’t reply right away. : )
It’s not about having the manpower. It’s about fixing the issue with Jormag and all dragon fights, that have been like this since Day 1 Beta over a year ago. You all have yet to figure out how to let players actually fight Jormag using any other skill than Number 1. None of the other skills activate.
We have been saying this for over a year. Who cares that the health goes to full, we can’t use any skills on it in the first place. because of the terrible lag you all can’t seem to figure out. Fix your lag first, then worry about any bugs you introduced recently. You need to be focused on the bugs that were introduced when you released the game that are still making player experiences terrible.
Here’s an idea, instead of fixing things that are broken (backwards Charr footprints, guest world guildies unable to do Treks, etc), how about we make Jormag MORE ANNOYING? Maybe he could spawn a champion every time someone does damage to him! Or, he has FIVE stages and 20 pips of regen! Maybe the ice pillars could do AoE damage out to a range of 900! One-hit golems!
On a positive note, though, the lack of mound to the east is nice. Less people that stand there and do 0 damage with the charrzooka in the last stage.
Cmonnn, maaan!
Remember: Champion Icebrood Abomination is my idea.
Anet are backpedalling I see.