Lack of Variety

Lack of Variety

in Dynamic Events

Posted by: Kalocin.5982

Kalocin.5982

After hitting level 80 and playing for awhile I’ve come to one conclusion about Dynamic Events:

There is a major lack of variety in the sense that they all kind of feel the same. You kill mobs that come in singular or in waves trying to defend or progress a goal. After awhile you find that every DE feels the same because there is not tactical strategy involved with any of these events, and there is no variety or different methods of completing them. Likewise, they are almost all either kill quests or gathering. Usually it goes like this: Protect npc from waves until they reach location, at location a veteran/champion mob spawns, quest succeeds. Collect certain item from local mobs, either it ends there or it leads to another event where something backfires and you need to kill another veteran mob. You can put this pattern to basically every DE, and the fact that they cycle rather than caused by player actions makes them very repetitive.

The best one, while obviously still a killing one, would be the witch event in the 50-60 Ascalon area. Basically you progressively stop a witch from taking Charr babies, it was short and progressive and had a mini story behind it, and it felt different.

The worst one is basically any event in Orr but that is a topic in itself.

Long story short: Events feel repetitive across the board because there is a lack of tactical combat which makes everything a zerg spam, and also events all feel the same along with cycling which makes them feel worthless to finish because they’ll start again.

Solution: I don’t know. Make a pie throwing contest an event in a lvl 70 zone. That’s right.

Lack of Variety

in Dynamic Events

Posted by: clegane.5861

clegane.5861

+1 for the pie throwing contest event