My Tequatl rant

My Tequatl rant

in Dynamic Events

Posted by: Don Zardeone.8730

Don Zardeone.8730

The hardest part about beating Tequatl is getting into the map, the rest is easy. So how to beat Tequatl?

1. Go to Sparkfly Fen
2. Find someone who is in SF Main or in the appropriate overflow
3. Join party
4. Rightclick “Join in sparkfly fen” and press space
5. Repeat 4 until joined
6. If entered, kill Teq, if not go to 7
7. Go to forum and write rant

Step 5 is the hardest part because it takes a long time to do and it wears out your mouse. In my case, I have nerve issues, hernias and I can’t keep doing the same click stuff over and over again.

While I’m writing this a guy in my guild said "why do people show up late and expect to still get in?

Why do I have to get there 2 hours before the event and stand around keeping my char logged in? This isn’t even allowed. I have to break EULA stuff so I can do an event?

While writing this another guild member got kicked to char select screen and now can’t get in there anymore.

Teq only dies after reset on my server. At any other time the area is empty. Nobody is there except for some random dead guy. I can’t solo it, I can’t duo it. I could get a big organised group together but then I’d have to wait 2 hours before the thing even spawns.

Extend the killtimer to 1 hour. Now pugs, noodles, randoms of all kinds can show up, fail a few times, struggle, make mistakes and actually kill the thing.

The way it is now, if you don’t have an organised group before the event, waiting 2 hours for it to spawn, you will not kill it and you’re better off not bothering. Why? Because one mistake means the entire fight is lost.

Extending the time to super long means mistakes can be made and less organised groups can do it. Teq will be killed outside of just that one time after reset and you can still call for help in guild “Hey guys, need more for teq” and they’ll be able to arrive while the thing is up.

Before anyone whines about epic fights and doing it faster and showing how good you are: give a speedclearing reward. Like do it in less than 15 mins to whatever the time is now, you get an additional chance of special items or a gold bonus. GW1 did it in factions, why not here.

The goal of this thread is to entice the devs to look at teq and make it an event you can do without arriving at 12PM and having to stay up until 3 AM. Make it doable at other times.

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Posted by: Kingteranas.1376

Kingteranas.1376

He spawns roughly every hour, you don’t have to wait 3 hours just be there around when his window starts.

Kingteranas – 80 Guardian
Queen Of Macabre – 80 Thief
Dragonbrand [Ankh]

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Teq only dies after reset on my server. At any other time the area is empty.

He spawns roughly every hour, you don’t have to wait 3 hours just be there around when his window starts.

If the OP’s post was too long to bother reading, why respond?

@OP: ANet is not going to fix overflows, nor are they going to change the Teq event.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

They should allow us to choose an overflow, and queue up for it, if it is full. It’s really a pain to spam “join in Sparkfly” hundreds of times until you finally make it into the right overflow, and have a chance to beat Tequatl.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Gyre Garrote.6918

Gyre Garrote.6918

I can only assume you are talking about Desolation based on time of day and queues. If not I’d like to direct some attention towards that particular server anyways.

For weeks now Desolation has become the defacto Tequatl kill server post-reset. We are absolutely inundated with guests from around Europe giving us queues at or past midnight. The people who do guest are often rude and don’t seem to care that they are forcing actual people on Desolation into the queue. It has only gotten worse in the last few weeks with a 30min-1hr lead time mandatory to get into the main instance. Something seems very wrong if we have enough people using (I’d argue abusing) the guesting system to this extent.

My suggestions would be to either:
1. Remove world event loot from guesting players. Just removal of the large chest would probably suffice.
2. Prioritize people actually located on the world over guests for queue purposes leaving loot intact.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I’m on Auroraglade myself, and we regularly schedule Tequatl kills. But of course everyone wants to join, and one overflow can only contain that many people. So often people hope that someone drops, so they can squeeze into a full server. Of course this means having to spam that join button constantly.

None of this would be needed, if we had a way to select overflows, and could see which ones were the fullest. This would allow us to select the second fullest overflow, and arrange another Tequatl kill there. But right now overflows are completely invisible to us. We can only join the party of someone, and try to join their overflow in the hope of making it inside. So I would suggest the following solutions:

  • Allow us to see a list of all available overflows for the explorable we are in, and join the one we want. (Like selecting districts in GW1)
  • Allow us to queue up for any overflow that is full, so we don’t have to spam join constantly. (Like joining a WvW area if it’s full)
  • Allow us to see the population of each overflow, so we can see which one is full, and which one is nearly full. Since there is no point in joining a nearly empty overflow for Tequatl.
“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: mercury ranique.2170

mercury ranique.2170

How to beat Tequatl.
1: find out who is organising organised Tequatl attempts on your server.
2: stay tuned on their info when they do it
3: get there in time
4: kill Teq and success

Arise, ye farmers of all nations
Arise, opressed of Tyria!

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Posted by: Zaxares.5419

Zaxares.5419

Even though I’m a member of TTS, I still think all the hoops we have to jump through to get a Teq kill is a mess. I’d prefer it if Tequatl was adjusted so he scales better for less players. If he’s killable by, say, 10 – 20 people who know what to do, I bet we wouldn’t see so much queuing after reset, or servers where Tequatl has basically been abandoned altogether.

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Posted by: TPMN.1483

TPMN.1483

I think Teq should scale better.
Currently EU peeps on NA servers get a raw deal – so do NA peeps on EU servers.
It is really hard for them to organise a large group across the entire world base to get a Teq kill.
Many servers are only doing once at reset (if you are lucky).

Consistently right now you almost need a “hard map cap” for a win. A “soft map cap” is almost no guarantee for a win.

There is no reason that 50-80 players in this zone should be unable to kill Teq. As it stands I doubt that even 80 people in the map would be able to kill Teq.

[MYTH] The Mythical Dragons -PvX http://mythdragons.enjin.com

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Posted by: jsduke.6537

jsduke.6537