My thoughts about Dynamic Events - suggestions,conclusions and gibberish.

My thoughts about Dynamic Events - suggestions,conclusions and gibberish.

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Posted by: Blumiere.1489

Blumiere.1489

Hello everyone.

There were many topics about the difficulty of DE, there is a thread that suggests to change its difficulty by powering the enemies etc. I would like to tell that strenght should not always be a factor that determines the fail or victory in DE. Some DE lacks a level of thinking or so players are to blame.

1st situaion – I am 20 lv human mesmer. In Queensdale there is a farm invaded by bandits, that want to slaughter people. The point of DE is to protect the villagers. I mostly see this DE fail because peope instead of protecting them, just go and gangbang bandits, but at least 1 or 2 can escape the chaos and always kills silently those villagers. Those quests fail because people forget about the goal, players should reconsider their prioreties when it comes to fight.

2nd situation – Queensdale. I had a quest to escort Asura pet trainer and his Moa birds. We were attacked by those rat-humans. The quest was very nice but it should be more strict about the rewards. The Asura ,,died,, twice and still we got him to goal. Why ? I think that people shoul focus on protecting him. By giving ability to revive ,,escorts,, DE is no challenge. Anet should :
a) make so that death of escort means game over or
b) each ,,death,, of escort results in penalty of getting lower reward in exp,karma,gold.

Too much fight and lack of immersion.

I am human and I understand that this race has problem with centaurs. But to my surprise why some quest actually require fights ? The same problem with ,,hearts,, . I had quest to help monastery with brewing wine. In the end the best to aquire goal was to fight giant worms. Really ? Some quest should be more ,,natural,, , ,, mundane,, It should help me to understand the problems of people. There should be ,,hearts,, or DE like ,,The strom destroyed our storage please help us collect food,, or ,, a festival of god X is soon help us and have fun,, . Maybe after festival there should be possibility to :
a)enjoy fireworks,party etc, or
b)the festival can be once a while disturped by assault of enemies.

There are quests about avarege problems but they need tweaks. Near Divinity,s Reach there is a farm with rabbit problems,and players should catch them. Why those bunnies are standing ? They should run ! Yes, some quest should require a little bit of swift movents not only in fight.

Also there are quests that require gathering but maybe the contribution should be changed to this : after getting to bush,tree, etc the player will play a mini game – simple mini game like making stick to be in the middle of the screen or pressing correct button in order. The outcome will be given in food , gathering material needed for quest,but with specific grade. The more food etc. with higher grade – the better contribution.

Summing up : DE are a nice concept but as for now they require more fighting mobs rather than other activities. Even adventurer should help, not only by killing dragon but also by sweeping the floor, at least from time to time.

Maybe I do not know other races and further lands, but I just wanted to give my thought as a freshman in GW2

(edited by Blumiere.1489)

My thoughts about Dynamic Events - suggestions,conclusions and gibberish.

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Posted by: Derpinator.2894

Derpinator.2894

I get that this is a game based on killing things, but OP makes a good point. Most of the DEs revolve around one of three repetitive themes:

Kill the invader(s).
Protect the moving object by killing the invader(s).
Gather something and bring it to an NPC which is made challenging because you have to kill the invader(s).

I would really like to see different goals and methods for success implemented.

A few of the more clever things that I’ve seen and enjoyed are the bug catching quest and the cow tutoring quest. I can’t remember the zone unfortunately, but those were fun. Frustating for various reasons like having to talk to the NPC to get the first one – since that was the first one I ever encountered where you were required to start the quest with an NPC in the entire game, and in the case of the cow suit having a “new” set of controls to operate the cow.

Overall, I love and appreciate the concept of dynamic events, but they are not challenging and as far as I can tell, don’t actually do anything to the world, not even in the short term.

My thoughts about Dynamic Events - suggestions,conclusions and gibberish.

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Posted by: Blumiere.1489

Blumiere.1489

UP – yes we only have quests like : serve and protect. I saw an Norn gameplay where player had to solve riddles given by statues. Why do not we have quests that require some academic knowledge? For instance creature similar to mythological Sphinxs gives you riddles like : what is heavier 1kg of feather or 1 kg of iron ? or ,, I am vessel holding golden treasure inside me what am I ,, , or ,, there are 2 sisters – 1 borns second and second borns the first what are they ,, ? If you solve them then you have reward if not then fight to death. Some NPC could give pop quizes about GW2 lore,history etc. The better answer the bigger reward.

And we really should have quests that require helping villagers in simple manner like repairing houses, preapearing for festivals. And they should not have fights. For instance there is a quest in Beetletun where girl asks us to gather grapes for vine for some noble. Why do we have to interrupt quest with cenatur fights ? Especially when the land is peacefull due to victory of Seraphs on these lands ?

As for now villages are hubs made for punchbags that are waiting to be killed,kidnapped or ra…ed. Give them life ! Some villages could hold small ,,market days,, or bigger carnivals and players may help in preperation.

I am still waiting for bar brawls and shooting gallery to be implemented.

Anet said, that they want to bring back RPG to MMORPG. Allow us to role-play the game,land,but by not only fightng for it, but also living in it.

(edited by Blumiere.1489)

My thoughts about Dynamic Events - suggestions,conclusions and gibberish.

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Posted by: Piktaro.2931

Piktaro.2931

I agree with the above statements about being able to RPG more within the different “zones” and cities/outposts. I think THIS would make for a more DYNAMIC interaction between players and npc/storyline arc. Also, 1 other thought about DE ..sometimes I just wanna gather and not have to fight everything that comes along, now I don’t mind killing the mobs near the gathering node I’m trying to get to, but I do mind having to be involved in a DE when I don’t want to. Right now the only option is to fight or run, I wish there was a way to turn off DE’s just for my active character at that time, and then turn them back on later. Maybe that’s wishful dreaming.

My thoughts about Dynamic Events - suggestions,conclusions and gibberish.

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Posted by: roqoco.4053

roqoco.4053

I agree with the above statements about being able to RPG more within the different “zones” and cities/outposts. I think THIS would make for a more DYNAMIC interaction between players and npc/storyline arc. Also, 1 other thought about DE ..sometimes I just wanna gather and not have to fight everything that comes along, now I don’t mind killing the mobs near the gathering node I’m trying to get to, but I do mind having to be involved in a DE when I don’t want to. Right now the only option is to fight or run, I wish there was a way to turn off DE’s just for my active character at that time, and then turn them back on later. Maybe that’s wishful dreaming.

So you don’t want to play the game, but rather be put in a zone where you can gather stuff without any risk? I take the opposite view – gathering is a bit too simple right now and there are too many easily accessible nodes, which is making the supply outstrip the demand and driving the TP prices down.

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Posted by: Joseph.3860

Joseph.3860

That is not what he was saying. Often times, if you try to do the other paths to complete the event, your attacked anyways, whether by the mobs or something happens. I really like the idea of the events and their stories, but it is kind of annoying when you pick a daisy thinking you are ahving a great time then all of the sudden a OMGWTHPWNing Monster comes up…

My thoughts about Dynamic Events - suggestions,conclusions and gibberish.

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Posted by: roqoco.4053

roqoco.4053

That is not what he was saying. Often times, if you try to do the other paths to complete the event, your attacked anyways, whether by the mobs or something happens. I really like the idea of the events and their stories, but it is kind of annoying when you pick a daisy thinking you are ahving a great time then all of the sudden a OMGWTHPWNing Monster comes up…

Think it was what he was saying and you appear to be saying the same thing.

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Posted by: Crynd.8961

Crynd.8961

The event mobs comes in clumps so most Aoe skills usually wipe all of them fast , they should like combine mobs and boss together more then maybe like a boss that support and buff mobs . More friendly non-combat kind of events are also recommended

My thoughts about Dynamic Events - suggestions,conclusions and gibberish.

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Posted by: Derpinator.2894

Derpinator.2894

I agree with the above statements about being able to RPG more within the different “zones” and cities/outposts. I think THIS would make for a more DYNAMIC interaction between players and npc/storyline arc. Also, 1 other thought about DE ..sometimes I just wanna gather and not have to fight everything that comes along, now I don’t mind killing the mobs near the gathering node I’m trying to get to, but I do mind having to be involved in a DE when I don’t want to. Right now the only option is to fight or run, I wish there was a way to turn off DE’s just for my active character at that time, and then turn them back on later. Maybe that’s wishful dreaming.

So you don’t want to play the game, but rather be put in a zone where you can gather stuff without any risk? I take the opposite view – gathering is a bit too simple right now and there are too many easily accessible nodes, which is making the supply outstrip the demand and driving the TP prices down.

No, I absolutely want to PLAY in the world! That’s the point!

Where is this plethora of easily accessible nodes? I find it quite the opposite in fact. A huge number of them are guarded by something that was GLARINGLY OBVIOUSLY placed there by a designer to make you “work” for it. The problem is the “work” in this case is just a time sink of a few seconds. The mob will die. You will get the node. 99.999% of the time. Predictable. Dull.

I’d actually rather have an actual MINE available. It’s full of nodes, but you have be cautious, solve jump puzzles, watch out for traps, gas leaks and cave ins, bring a torch to be able to see, potentially get trapped or captured by miners requiring skill, thought and planning to get out of. No just here’s a random copper node guarded by a troll. That’s unbelievably DULL.

The world feels repetitive and dead; man made; crafted to require x amount of time for y gain. Economized and mathemetized rather than fluid and seamless.

And it has so much potential for greatness that it hurts to say these things, but they’re true.