Never healing again...
I’ve never had that problem healing others, but as an ele I can jump in, stack some good dps conditions, and then get out and get others up, so perhaps that’s why.
Huh, that does seem a tad unfair. If you’re successfully ressing other players, that’s definitely a worthwhile contribution.
I “focused” on healing and rezzing but I also did as much damage as I could, swapping when heals were down, but apparently that wasn’t enough. I solo most of the time so I know how to do damage and and specced mostly for damage. It just seems crazy that the amount of time I spent healing and rezzing reduced my rewards that much…
I’ve noticed that when healing, too. It doesn’t seem to be counted at all toward your participation. Really needs to be fixed IMO.
Easy.
- system should run a check if player is participating in event.
- system should check how many characters in the event are being buffed by player.
- system should check how long a player is buffing/healing characters in the event.
- system should reward accordingly.
- ???
- Profit
Everybody needs to contribute with dmg along other stuff (support,heal) since there are no dedicated roles.
The idea was that there wouldn’t be any dedicated healers because everyone has the ability to heal and could look after themselves.
Doesn’t quite work out like that, of course, because most of us have one heal on a ludicrously long cooldown which generally heals for about half of the damage the average trash mob does in one hit.
lunawisp was my peacebringer on City of Heroes – she lives on in memory as my gaming id.
Everybody needs to contribute with dmg along other stuff (support,heal) since there are no dedicated roles.
When half of the players go down because of a Champ’s ROFLstomp, that plan goes out the wayside. The OP was right to res as many downed players as he could to keep them in the game and dealing damage. I’m sure when there weren’t a bunch of players down, the OP was dealing damage, but the game should still take into account that he contributed to damage dealt by keeping other players up on their feet.
It’s probably just a bug for that particular event. I think this because I am a healer whenever I go to kill major bosses but of course like you said I do jump in and do as much damage as I can (which is usually conditions and stuff) but i always get the chest at the end. Consider moving this to the bugs section
Gunnars Hold EU
Everybody needs to contribute with dmg along other stuff (support,heal) since there are no dedicated roles.
When half of the players go down because of a Champ’s ROFLstomp, that plan goes out the wayside. The OP was right to res as many downed players as he could to keep them in the game and dealing damage. I’m sure when there weren’t a bunch of players down, the OP was dealing damage, but the game should still take into account that he contributed to damage dealt by keeping other players up on their feet.
If OP dealth damage then he tagged champion thus engaged himself, which qualify him for chest. On other hand if all he did was running around rezzing people without tagging mob he practically didnt sign up for event…
What is purple champion mob anyway?
Everybody needs to contribute with dmg along other stuff (support,heal) since there are no dedicated roles.
When half of the players go down because of a Champ’s ROFLstomp, that plan goes out the wayside. The OP was right to res as many downed players as he could to keep them in the game and dealing damage. I’m sure when there weren’t a bunch of players down, the OP was dealing damage, but the game should still take into account that he contributed to damage dealt by keeping other players up on their feet.
If OP dealth damage then he tagged champion thus engaged himself, which qualify him for chest. On other hand if all he did was running around rezzing people without tagging mob he practically didnt sign up for event…
What is purple champion mob anyway?
and comments like this prove some folks have ZERO idea of what they spout. Without rezzing those people the event would have failed. Engage brain before opening gobs a good policy
Easy.
- system should run a check if player is participating in event.
- system should check how many characters in the event are being buffed by player.
- system should check how long a player is buffing/healing characters in the event.
- system should reward accordingly.
- ???
- Profit
The buffing part wouldn’t be viable. Roll warrior. Spec banner heal. Drop 4 banners. Afk. Profit.
I’m surprised that they didn’t introduce the reward system from warhammer online
That does blow. I particularly enjoy rezzing others, I never noticed it doesn’t count towards contribution in DE’s. I usually fight here and there when I can too though. I also feel this should be looked at.
You’re there on your time, you’re participating, you’re helping, you’re keeping others up and fighting… It is only fair this is included as well.
Easy.
- system should run a check if player is participating in event.
- system should check how many characters in the event are being buffed by player.
- system should check how long a player is buffing/healing characters in the event.
- system should reward accordingly.
- ???
- Profit
What he said.
They likely don’t count straight up healing or partial healing contribution because as a lowly level 2 I can be exploring, heal a level 80 while passing by the area, and not even be participating in the player’s live event.
Keep track of damage points. Rez a player half their damage is credited to the rezzer for 30 seconds (including if the rezzed rezzes another, granting the origonal rezzer 1/4th the damage credit of the 3rd person.)
Buffs grant the person who applied the buff the diffrence in damage the buff caused in the case of damage increasers. (i.e A might buff causes a players damage to go from 800 to 1000 the person who applied the buff gets credit for 200 damage every time the buffed player attacks)
Grants the amount of damage prevented in the case of defensive buffs, and the amount healed with healing and regens.
Seems reasonable enough and I assumed it worked something like that until I found out only damage counts.
P.S. And for controls, successful stuns give twice your average 1 skill damage in credit(or the damage applied by the stun skill whichever is higher), successful interrupts give 3x.
(edited by Greiger.7092)
I think the numbers of healing (the green numbers) should count x10 towards contribution and buffs shared with others should get a certain amout too. I’m not sure why this is such a problem to implement…?!?
Just like in wow…a thankless job. I healed for many years.
Your not supposed to be a dedicated healer, if anet wanted you to be, they wouldn’t have given everybody there own heals……
Well doublecup, if it’s any consolation, the chest reward total value is ~8-10 silver, unless it was a dragon. Those chests seem to be slightly better.
I’ve submitted before the idea of making the loot in the chest FAR better, as right now it is a pittance, to the point where event success concerns me very little.
I understand the distaste for someone jumping in at the last event and getting a big chest, so some clever coding could be used, for example, completion of prior events in the Dynamic chain influencing your final chest reward (more events = better loot, only jumping in at the last event = loot similar to what it is now).
Anyway, to the topic at hand, that really does sound like some kind of hitch in the code. I’ve found in the past that i’ve been able to get Gold on events whilst performing a relatively small portion of the damage, leaving me to do other tasks if I so chose. Also, bronze is still enough for the the chest, that is definitely a bug. I hope it doesn’t happen to you again! (It really should be very seldom).
I find healing so weak that I don’t personally see it as a dedicated role. I’ll splash some here and there. I’ll rez when it only makes sense, meaning we both won’t die. I figure most people are playing that same role and if more of us are rezing…. all the better. So I can still do both of those things, kill, receive a gold and get the girl. I suggest you find your balance in all of that as well.
Just like to chime in that I’ve had this exact same issue in large fights, myself. I built a defender with my idea being that I would make a tanky healer out of him, but after noticing this problem in larger battles I gave it up.
Incidentally, in one battle, I got fourteen rezzes, and only a bronze reward. Not cool.
I don’t even care if it means a few people that didn’t contribute a huge amount get rewards, the people that ARE contributing should 100% get the rewards…
I don’t even care if a warrior runs by and buffs everyone with 4 banners and gets participation, those banners really help the group. Ressing anyone really helps the group and many boons are a sideeffect of getting involved anyway (they aren’t very long)
I’m just struggling to see where ressing/buffing/supporting is exploitable without helping the damage dealers.
Ironically, if you group with people in a party, their damage is factored into your reward, so you can support and res and do damage where you can and get full reward – so the mechanic for rewarding supportive play is already there, Anet just need to apply it to the dynamic grouping system.
I noticed this, too. During one event, I did nothing but heal and rez other players. I didn’t even get bronze. I got nothing even though the folks I was healing were clearly involved in the event.
Never again. Now I make sure I do as much damage as I can. It’s the only thing that “counts”.
It is just about lazy programming.
Reward based on amount of damage dealt. Job done.
You can see things like this all over the game.
Almost every event has the same reward regardless of their difficulties and time required.
That’s also why RNG dominates the game because a single call to random() and job is done.
Their map designers did great works but …
I’m pretty sure this occurence was a bug. I’m aware of at least one occassion where we were fighting claw of Jormag, I came just in last moments of his life, I ressed random player, Claw died, I got credit.
Still I agree supporting your team should be taken into account. I’m sure it’s not such a big problem to count amount healed in area or possibly number (total length) of buffs given.