Not saying mob density is too high, but
It’s not that the mob density is too high it’s that there is no real pulling in this game.
I think the only pulling worth something in a MMO was in Everquest, where it’s an art to get a mob single from a crowd.
However, as you are a thief you may want to try Scorpion’s wire.
It’s buggy but it can work as a pulling tool.
Besides if pulling worked, u then still have the fast (enough) respawn times.
And yeah, that bandit camp i avoid also solo.
Oh, in GW1 pulling worked, and was often necessary to do.
I love that bandit camp, can be a bit hectic but its fun and other people will usually join in anyway if they see one person tackling it. The mobs are’t that close together anyway, theres easily enough space to make sure you fight no more than 2 at a time.
I remember the first time I tried that event long ago. I was pretty new to the game so I didn’t know about runes or builds so it was really hard.
But yes, the spawn rate in this game is to kitten fast, despite what Anet says.
-ArenaNet
Besides if pulling worked, u then still have the fast (enough) respawn times.
And yeah, that bandit camp i avoid also solo.
Oh, in GW1 pulling worked, and was often necessary to do.
The difference is that in GW1 you are usually pulling one group of mobs away from another group or 3. Oh, and pulled mobs in GW1 usually stay pulled, no invulnerable, regeneration, run “home” then re-aggro.