Not saying mob density is too high, but

Not saying mob density is too high, but

in Dynamic Events

Posted by: Leablo.2651

Leablo.2651

Sorry kid, your mom is staying kidnapped.

Not shown: they also have siege weapons.

This is the bandit camp in Kessex Hills.

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Not saying mob density is too high, but

in Dynamic Events

Posted by: Ayochak.8293

Ayochak.8293

It’s not that the mob density is too high it’s that there is no real pulling in this game.
I think the only pulling worth something in a MMO was in Everquest, where it’s an art to get a mob single from a crowd.

However, as you are a thief you may want to try Scorpion’s wire.
It’s buggy but it can work as a pulling tool.

Not saying mob density is too high, but

in Dynamic Events

Posted by: dagrdagaz.4913

dagrdagaz.4913

Besides if pulling worked, u then still have the fast (enough) respawn times.

And yeah, that bandit camp i avoid also solo.

Oh, in GW1 pulling worked, and was often necessary to do.

Not saying mob density is too high, but

in Dynamic Events

Posted by: Jam.4521

Jam.4521

I love that bandit camp, can be a bit hectic but its fun and other people will usually join in anyway if they see one person tackling it. The mobs are’t that close together anyway, theres easily enough space to make sure you fight no more than 2 at a time.

BOOM

Not saying mob density is too high, but

in Dynamic Events

Posted by: daimasei.4091

daimasei.4091

I remember the first time I tried that event long ago. I was pretty new to the game so I didn’t know about runes or builds so it was really hard.
But yes, the spawn rate in this game is to kitten fast, despite what Anet says.

Why fix the Necromancer for free when we can charge $$$ for the Revenant
-ArenaNet

Not saying mob density is too high, but

in Dynamic Events

Posted by: IndigoSundown.5419

IndigoSundown.5419

Besides if pulling worked, u then still have the fast (enough) respawn times.

And yeah, that bandit camp i avoid also solo.

Oh, in GW1 pulling worked, and was often necessary to do.

The difference is that in GW1 you are usually pulling one group of mobs away from another group or 3. Oh, and pulled mobs in GW1 usually stay pulled, no invulnerable, regeneration, run “home” then re-aggro.