"Once per day" or "once per 24 hours"?

"Once per day" or "once per 24 hours"?

in Dynamic Events

Posted by: Doghouse.1562

Doghouse.1562

Just ran one of my characters through The Shatterer (at around 11 am). The same character last ran the same event yesterday afternoon. I got a gold contribution, but no chest spawn. The suggestion in chat seemed to be that the limitation is not “once per day” (allowing a character to do the event at some point during each calendar day, and implying some sort of reset in the small hours), but not within 24 hours of the previous run. If it’s the latter, that needs a serious rethink – there’s a huge difference between the two. With the margin for error on the timed, repeating events, an enforced 24 hour gap means “later tomorrow than today”. In reality that means possibly quite a bit later, and quite frequently not at all. Unless a player has unlimited time (and inclination) to choose when to play, the actual effect is closer to “once every two days”.

Also, it makes no sense (unless you’re simply trying to annoy your player base) to force someone into playing at a particular time of day just to get access to an event that repeats throughout the day. Nor does it make sense (again, unless you’re trying to annoy your player base) to force them to keep a record of exactly when they last ran something, rather than giving them that record in game, or face the extremely irritating frustration of running the event and getting no drops. And in particular it makes no sense to, effectively, penalise someone for doing an event in the later evening by effectively forcing them to choose between running it again in the small hours the next night or missing a day.

With decent loot tables and a better chance of actually getting something worth having, I have no real problem with a “once per day” rule, if that’s what it actually is. But that’s not what’s been implemented, and whoever implemented the change as it stands needs to go back to the code and do it properly. Once per day, to me and many of us I’m sure, means “once each calendar day, at a time of the day that works for me”.

(edited by Doghouse.1562)

"Once per day" or "once per 24 hours"?

in Dynamic Events

Posted by: Astral Projections.7320

Astral Projections.7320

I imagine the problem with once each calendar day, is that the calendar day is essentially different for everyone because of time zones. How is the computer supposed to know when your particular day ends and begins without adding to the extra amount of work it has to do? It would have to know when the calendar day begins and ends for every single person in the game. I’m sure it could be done but it would require an increased amount of computing power to keep track of all that. It’s simply easier for the computer to keep track of 24 hour increments for each event on each account. Once you do an event, the 24 hour timer starts. It doesn’t have to know where you are in the world and what day it is for you.

(edited by Astral Projections.7320)

"Once per day" or "once per 24 hours"?

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Posted by: Lucky.3298

Lucky.3298

24 h for sure, same as daily reset…

"Once per day" or "once per 24 hours"?

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Posted by: Lord Rager.8543

Lord Rager.8543

could swear it resets when the dailies reset.

Commander The Tallest Rager
Darkhaven Asuran Guardian
S O T D Warband [SotD]

"Once per day" or "once per 24 hours"?

in Dynamic Events

Posted by: Iures.2894

Iures.2894

could swear it resets when the dailies reset.

This. I did Sunless twice last night: once before daily reset, and once after.

"Once per day" or "once per 24 hours"?

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Posted by: Branskins.9752

Branskins.9752

Resets at 7 PM eastern

Wrecking Krew [Krew] – Borlis Pass