Overpopulated Events

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Posted by: Gankfest.4965

Gankfest.4965

Events like the ones in Cursed Shore, like the Phlinx chain specifically don’t scale properly to how many people are doing the event. For example during the event chain, level 84 mobs spawn and when there is so many people like Eles and Thieves around; it’s hard for melee to hit them and get credit because they die to fast. They need to scale better so everyone can hit them and get credit for the event; I don’t want to get a bronze for almost every event because I can’t hit a mob. This isn’t rocket science here.

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

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Posted by: Greyfeld.7104

Greyfeld.7104

This is a problem with all events, not just with ones in cursed shore. We won’t be seeing any changes until Anet decides it’s time to go through their entire game and change how every event scales.

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Posted by: Mystiq Angelic.8193

Mystiq Angelic.8193

Exactly, but not only just that. You quickly find out how fast other players learn to farm these event chains quickly and efficiently so that they memorize all the spawning points of the mobs. Certain professions like necros, eles, engineers and all other professions that has access to high DPS direct damage (not damage over time DOT) skills and they just spam those traps or ground targeting AoE BEFORE the mobs are spawned. The mobs will get decimated at the very FIRST second they’re spawned and that leaves certain professions like Mesmer myself who doesn’t have access to those kind of skills and abusing that kind of gameplay at a serious disadvantage (no loot). We have to work twice as hard to get roughly 30-50% of the loot in average compare to certain other professions who are abusing those kind of gameplay to their own self-interest and advantage.

I really like the basic principle of open world as this is a MMO and I really enjoy playing with other players ALL the time and I’m never alone, but when these type of event arise, it brings a serious concern. Anet if your reading this, please make some changes and balance this issue with DE in general so all players are rewarded equally and played fairly.

“If you sacrifice nothing, you gain nothing”
GWAMM & CotG
[HERO] – Star Leader – Black Gate

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Posted by: Narkosys.5173

Narkosys.5173

It is a tag war no question and condition builds for farming are bad. My advice is get with a group to max any drops you get. Until anet changes things that is all there is to do.
It is also the other way – me fighting start of pent and get pulled 3 diff times and dead and an npc rezes me. I was the only one there and it is difficult to complete because 9 orrians cc you to hell and back.
There should be a happy medium but there isnt right now and it just isnt fun unfortunately.

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Posted by: Llywellyn.4635

Llywellyn.4635

those events are all about farming and when it comes down to this one word “farming” Anet gets pretty buttoned up

you can easily tell by the things they have patched already

but as this is more about balance i really think they should do something
i myself have a ranger – condition build – and i know exactly what you all are talking about… its pretty hard to do enough dmg to get loot from the mobs
especially plinx or grenth

sorry for any grammer and/or spelling mistakes
english isnt my native language

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Posted by: drifter.8453

drifter.8453

The simple solution to the matter is ALL the NPC’s that happen to take part of any event, need to be WAY, WAY stronger. Most events fail fast when any NPC’s are involved in it, because most of them drop like flies very quickly. So a player is shortly overwhelmed by mobs when trying to revive the NPC’s. Since reviveing gets slowed down to like 3 quarters when in combat. When your NPC’s drop that fast it is safe to say the event failed.

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Posted by: BabelFish.7234

BabelFish.7234

This is why you should carry a ranged weapon if you don’t have AoE. As a Thief I use a SB for my AoE/Tagging, I pay attention to where enemies spawn and I hover there and insta-explode my cluster bomb to tag everything.

If you refuse to use weapons and/or skills that have AoE that’s a personal problem.

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Posted by: xev.9476

xev.9476

This is why you should carry a ranged weapon if you don’t have AoE. As a Thief I use a SB for my AoE/Tagging, I pay attention to where enemies spawn and I hover there and insta-explode my cluster bomb to tag everything.

If you refuse to use weapons and/or skills that have AoE that’s a personal problem.

The Thief’s SB is not only ranged, it’s also some great AoE, and not every class has access to that. Mesmer AoE, for instance, takes a second to set-up (spawning clones for shatter, etc). The problem is that most mobs are dead before the shatter even reaches the mobs. That’s not a personal problem, it’s a problem with DE mechanics, which are putting some classes at an innate disadvantage.

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Posted by: Healix.5819

Healix.5819

The dragons flying around should shoot acid balls at the zerg that do 50k damage and cause an AoE puddle for a few seconds that ticks for like 5k damage every 0.5s, meaning you’re instantly defeated.

That’ll teach ’em…

Normal events scale to up to something like 10 players while elite events scale up to around 100. If they uncapped it, the risen would probably be level 90+ or simply 1 shot.

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Posted by: BabelFish.7234

BabelFish.7234

This is why you should carry a ranged weapon if you don’t have AoE. As a Thief I use a SB for my AoE/Tagging, I pay attention to where enemies spawn and I hover there and insta-explode my cluster bomb to tag everything.

If you refuse to use weapons and/or skills that have AoE that’s a personal problem.

The Thief’s SB is not only ranged, it’s also some great AoE, and not every class has access to that. Mesmer AoE, for instance, takes a second to set-up (spawning clones for shatter, etc). The problem is that most mobs are dead before the shatter even reaches the mobs. That’s not a personal problem, it’s a problem with DE mechanics, which are putting some classes at an innate disadvantage.

Do mesmers have access to the sword? If so the auto attack has AoE, do runby attacks, hit mobs 1-2 times and move on to the next one(s). This is another thing I do to tag mobs when I can’t swap weapons (cooldown).

Unless a class has no reliable source of AoE then they can tag, if they know where mobs spawn and use their brain. If a class has no viable AoE that’s a design flaw as Anet disowned the holy trinity of MMORPG roles.

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Posted by: Snow White.9680

Snow White.9680

This is why you should carry a ranged weapon if you don’t have AoE. As a Thief I use a SB for my AoE/Tagging, I pay attention to where enemies spawn and I hover there and insta-explode my cluster bomb to tag everything.

If you refuse to use weapons and/or skills that have AoE that’s a personal problem.

The Thief’s SB is not only ranged, it’s also some great AoE, and not every class has access to that. Mesmer AoE, for instance, takes a second to set-up (spawning clones for shatter, etc). The problem is that most mobs are dead before the shatter even reaches the mobs. That’s not a personal problem, it’s a problem with DE mechanics, which are putting some classes at an innate disadvantage.

Do mesmers have access to the sword? If so the auto attack has AoE, do runby attacks, hit mobs 1-2 times and move on to the next one(s). This is another thing I do to tag mobs when I can’t swap weapons (cooldown).

Unless a class has no reliable source of AoE then they can tag, if they know where mobs spawn and use their brain. If a class has no viable AoE that’s a design flaw as Anet disowned the holy trinity of MMORPG roles.

Ask any mesmer about their farming experience in Orr with DEs and every single one of them will tell you there is a serious design flaw with mesmers, and DEs.

It’s not people being stubborn and not weapons swapping, there is just simply no fast enough way to do AOE dmg as a mesmer. We cannot compete at all.

As if no loot is bad enough, sometimes us mesmers don’t even get gold on these events because we cant hit anything fast enough.

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Posted by: Quaz.4931

Quaz.4931

Aside from the mechanical problem of scaling, I think adding stuff like catpults etc. on a tonne of events might be a waste of resource.

More level 80 explorables with their own dynamic events that work like plinx would spread out the number of players. The game isn’t really fully released yet, lost shores isnt an expansion – its something that is part of the game you have already bought, Anet is just introducing it incrementally to avoid too many bugs and to ensure they don’t stretch their resources too far (I would assume).

I think a focus on more DEs, rather than better scaling for current DEs is a better way to attack the problem. More advanced scaling would probably also mean more potential bugs.

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Posted by: Artemeas.8763

Artemeas.8763

I’m a Mesmer and I suffer the same problems when doing the Plinx chain. But I dont think this is a design flaw, I think the flaw is that there are like 100people doing Plinx. I just hope that this will get sorted as endgame content gets released.

I still average like 13000karma per hour running Plinx (with booster) and get 1-2 rares per hour. How many rares/exotics are other professions getting in an average hour of farming plinx?

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Posted by: Mastruq.2463

Mastruq.2463

Aside from the mechanical problem of scaling, I think adding stuff like catpults etc. on a tonne of events might be a waste of resource.

More level 80 explorables with their own dynamic events that work like plinx would spread out the number of players. The game isn’t really fully released yet, lost shores isnt an expansion – its something that is part of the game you have already bought, Anet is just introducing it incrementally to avoid too many bugs and to ensure they don’t stretch their resources too far (I would assume).

I think a focus on more DEs, rather than better scaling for current DEs is a better way to attack the problem. More advanced scaling would probably also mean more potential bugs.

I absolutely disagree. I also resent the notion that the game is not fully released. The full release was well over a month ago. That Anet keeps adding to the game in order to gain a continous revenue stream doesnt mean this is a beta.

On the Topic of DEs though: Improving the scaling of DEs is a very important issue that has to be adressed. Both to equalize the playing field for professions with different game mechanics that have an uphill battle competing for tags (mesmer is a good example) and, more importantly, to keep the game fun. Right now DE scaling too easily slips into a total yawn, with several waves but each obliterated within a second of appearing. That’s simply not fun. There are workarounds that usually involve leaving the area and doing something else. Not exactly a solution that should become standard.

To fix the described problems I suggest they add slight hp scaling based on amount of players participating, add some veterans at certain player number thresholds and if it makes sense for the event include different monster types (ranged and melee) so not all of them are caught in the same AoE spam.

Your suggestions of more DEs all over the world are still good too, of course, but you cant just slap more paint on a rusty spot and expect the underlying problem to go away. Fix the DE scaling first, then work on more events and variety.

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Posted by: Quaz.4931

Quaz.4931

Aside from the mechanical problem of scaling, I think adding stuff like catpults etc. on a tonne of events might be a waste of resource.

More level 80 explorables with their own dynamic events that work like plinx would spread out the number of players. The game isn’t really fully released yet, lost shores isnt an expansion – its something that is part of the game you have already bought, Anet is just introducing it incrementally to avoid too many bugs and to ensure they don’t stretch their resources too far (I would assume).

I think a focus on more DEs, rather than better scaling for current DEs is a better way to attack the problem. More advanced scaling would probably also mean more potential bugs.

I absolutely disagree. I also resent the notion that the game is not fully released. The full release was well over a month ago. That Anet keeps adding to the game in order to gain a continous revenue stream doesnt mean this is a beta.

On the Topic of DEs though: Improving the scaling of DEs is a very important issue that has to be adressed. Both to equalize the playing field for professions with different game mechanics that have an uphill battle competing for tags (mesmer is a good example) and, more importantly, to keep the game fun. Right now DE scaling too easily slips into a total yawn, with several waves but each obliterated within a second of appearing. That’s simply not fun. There are workarounds that usually involve leaving the area and doing something else. Not exactly a solution that should become standard.

To fix the described problems I suggest they add slight hp scaling based on amount of players participating, add some veterans at certain player number thresholds and if it makes sense for the event include different monster types (ranged and melee) so not all of them are caught in the same AoE spam.

Your suggestions of more DEs all over the world are still good too, of course, but you cant just slap more paint on a rusty spot and expect the underlying problem to go away. Fix the DE scaling first, then work on more events and variety.

I still disagree (although I sense we will have to agree to disagree on this one! :P) Adding more veterans is all well and good, it will slow down DE’s and give people a chance to hit the mob before it dies – but it wont increase the challenge very much. This is a game designed around parties of 5, with so many people buffing allies and debuffing enemies, a group of 20 can steamroll almost anything. Aside from group events with champions that one shot everything.. but even still with 5 guardians buffing you it’s going to be hard to die o.o

More complicated scaling such as catapults would be complex to implement on already existing events, and I am convinced would lead to more bugs. DEs don’t have to be very complicated yet they still bug out constantly.

New DE’s in current areas, why not protect a trading caravan that goes through several explorables? Make a stream of caravans go from lion’s arch to arah, a new one starts every hour or so.

I am all for outward scaling, if it doesn’t bug, doesn’t prevent new content from being developed, and encourages better play style. (hitting enemies that take longer to kill is not a better play style, it just makes the event last longer)

Maybe it is better to encourage brand new DE;s that are designed from the ground up to be farmed constantly, therefore attract big crowds, and scale in a complex and challenging way. Rather than amend current DEs.