Penitent Waypoint Nerfed?

Penitent Waypoint Nerfed?

in Dynamic Events

Posted by: Sterling.6908

Sterling.6908

I was farming Penitent Waypoint’s Defending Dynamic Event last night for a couple of hours. I didn’t actually time it, but it seemed like it took about seven minutes for it to start up after completing it. I decided to go ahead and do it today, and there were now twenty minute intervals between each Event. Twenty minutes! Literally one third of the profit per hour.

Maybe it was just bugged, or a fluke thing on my server, can anyone confirm?

Penitent Waypoint Nerfed?

in Dynamic Events

Posted by: Finaldeath.1059

Finaldeath.1059

They don’t want people farming the same de over and over which would explain why the event doesn’t pop up as often as it did before. I agree with them raising the time between some events, some of them happen way too often.

Penitent Waypoint Nerfed?

in Dynamic Events

Posted by: Nekrothaft.6390

Nekrothaft.6390

Haven’ noticed the difference in spawn time but I did notice a significant decrease in green/blue drops.. maybe just unlucky though

“Necros are in a good spot”…. let the kitten sacrifice commence.

Penitent Waypoint Nerfed?

in Dynamic Events

Posted by: Crise.9401

Crise.9401

There is an artificial loot cap, stay in one zone too long and you gradually get less good loot, until only eventually getting nothing but vendor trash.

Penitent Waypoint Nerfed?

in Dynamic Events

Posted by: Nekrothaft.6390

Nekrothaft.6390

There is an artificial loot cap, stay in one zone too long and you gradually get less good loot, until only eventually getting nothing but vendor trash.

Do we know how that works?
I just logged in this morning and noticed it… but I was in cursed shore for quite some time yesterday farming… occasionally jumping out to other areas.

“Necros are in a good spot”…. let the kitten sacrifice commence.