Dragonband
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Dragonband
Since these changes,six of my mates have quit and now i hardly see anyone in orr in the mornings.
yet grenth has still not been done in two months now.
Anet is walking a fine line,if they keep losing players they will be losing a lot of buyers for there store.
the buffs are just way too much and they know it.
I never thought anet would stoop this low..
Spent 3 hours failing about 7-8 grenth events in 3 servers always failing at the spider one. Pretty sure my Berserker Ele can take more hits than the wimpy keeper.
This is pretty BS ANET.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Since these changes,six of my mates have quit and now i hardly see anyone in orr in the mornings.
yet grenth has still not been done in two months now.
Anet is walking a fine line,if they keep losing players they will be losing a lot of buyers for there store.
the buffs are just way too much and they know it.I never thought anet would stoop this low..
The event itself probably wouldn’t even be so hard if the game didn’t decide most of what spawns there will be invisible. Even when you have enough people to defend the NPC, they can’t do much if the game isn’t acknowledging the things they need to fight even exist.
Orr, in terms of temple events and DE’s generally is indicative of a general misunderstanding of game balance in open world PvE in the MMO genre. I’m not sure at all that it has to do with a lack of testing. It is so outrageously unbalanced that it is silly. The sad part is that, testing or no, Anet has to be aware of it. The fact that Orr could become like this does not bode well for the future.
Since these changes,six of my mates have quit and now i hardly see anyone in orr in the mornings.
yet grenth has still not been done in two months now.
Anet is walking a fine line,if they keep losing players they will be losing a lot of buyers for there store.
the buffs are just way too much and they know it.I never thought anet would stoop this low..
The event itself probably wouldn’t even be so hard if the game didn’t decide most of what spawns there will be invisible. Even when you have enough people to defend the NPC, they can’t do much if the game isn’t acknowledging the things they need to fight even exist.
at the end of grenth an un-dead champ ghoul appears and it does massive aoe,kills the npc in one shot.also npc wants to attack it as well.
We have no trouble seeing it,but we have trouble countering it as it one shots everyone inc npc.
Disheartening after all that work,only to fail less than a min at the end of it all.
As for the response the dev said for elite players,that what the dungeons and the dragons are for.
I was participating in the Lyssa event yesterday when the server reset happened. The Priestess was at maybe 2-3% health with 2 minutes 45 seconds before the forced restart. I was below the platform and ran up to try to complete the event before the deadline. There were so many mobs, it took me a few seconds to even find her. In that time, I guess I took my eye off my health bubble, because I went from 25K to downed in what felt like 2 seconds. According to the combat log, the cause was the Ground Pound ability of the Corrupted Illusion doing 4.5k per tick through 2800 armor plus a bunch of other, smaller hits doing 800-900 each.
The big, pink undead gorilla was not even visible until I was not only downed, but dead. I guess the desired “watch the action, not the UI” met reality.
Since these changes,six of my mates have quit and now i hardly see anyone in orr in the mornings.
yet grenth has still not been done in two months now.
Anet is walking a fine line,if they keep losing players they will be losing a lot of buyers for there store.
the buffs are just way too much and they know it.I never thought anet would stoop this low..
The event itself probably wouldn’t even be so hard if the game didn’t decide most of what spawns there will be invisible. Even when you have enough people to defend the NPC, they can’t do much if the game isn’t acknowledging the things they need to fight even exist.
at the end of grenth an un-dead champ ghoul appears and it does massive aoe,kills the npc in one shot.also npc wants to attack it as well.
We have no trouble seeing it,but we have trouble countering it as it one shots everyone inc npc.Disheartening after all that work,only to fail less than a min at the end of it all.
As for the response the dev said for elite players,that what the dungeons and the dragons are for.
Hrm… is that recent? Like the last few days? I was doing it on the weekend and that thing neither seemed to down many people (granted, I might not have seen any people, but it doesn’t mean they weren’t there) nor did it ever get near the NPC.
I do remember him going to fight something and dying like a moron one time, but it was before that had spawned, nearer the beginning actually. We mostly lost him to invisible spiders (I tried sitting there once, and when they appeared I could see them, but I couldn’t kill them before they killed him, and another player mere feet away whom I was on teamspeak with didn’t see them at all).
It’s not actually the spiders where the event fails. It’s the champion wraith that ends up wiping out everything once it shows up. The same thing happens in penitent events.
There is a problem with mob scaling that was introduced with the last flame and frost patch. All Orr champ wraiths have a very large pbaoe life drain attack (i.e. covers whole temple) which now kills everything within a minute because it uses it basically nonstop which makes it unavoidable. It consumes blocks immediatelly too since it concists of multiple hits.
hehe i could not think of the name at the time but yeah the champion wraith,
It’s not actually the spiders where the event fails. It’s the champion wraith that ends up wiping out everything once it shows up. The same thing happens in penitent events.
There is a problem with mob scaling that was introduced with the last flame and frost patch. All Orr champ wraiths have a very large pbaoe life drain attack (i.e. covers whole temple) which now kills everything within a minute because it uses it basically nonstop which makes it unavoidable. It consumes blocks immediatelly too since it concists of multiple hits.
I wouldn’t be surprised by it spawning without me ever seeing it, but if it’s that lethal (I do recall a lot of people out the front suddenly going down on a few separate attempts) I’m not sure why me and a few others using ranged attacks, who were behind the main group but in front of the NPC, would be safe and healthy by the end. Plus like I said, at one point I actually saw him being attacked by spiders (which I asked for help with because he was dying faster than they were, only to find the player I was on TS with couldn’t see them).
It’s not actually the spiders where the event fails. It’s the champion wraith that ends up wiping out everything once it shows up. The same thing happens in penitent events.
There is a problem with mob scaling that was introduced with the last flame and frost patch. All Orr champ wraiths have a very large pbaoe life drain attack (i.e. covers whole temple) which now kills everything within a minute because it uses it basically nonstop which makes it unavoidable. It consumes blocks immediatelly too since it concists of multiple hits.
I wouldn’t be surprised by it spawning without me ever seeing it, but if it’s that lethal (I do recall a lot of people out the front suddenly going down on a few separate attempts) I’m not sure why me and a few others using ranged attacks, who were behind the main group but in front of the NPC, would be safe and healthy by the end. Plus like I said, at one point I actually saw him being attacked by spiders (which I asked for help with because he was dying faster than they were, only to find the player I was on TS with couldn’t see them).
Jonez has always been the failure point at the Grenth events. With this new iteration, it seems like they’ve added multiple means for him to be downed.
There were 10-15 doing the Melandru events last night. Once the final event popped, and the Champ Spider arrived, a mass of the "Veteran Hatchlings (talk about an oxymoron) appeared. The first few died to AoE, but then of course the AoE’s are on CD. Long before the AoE could get off CD, more Vet Hatchlings appear. Then, more. There was no way we were going to be able to complete this event with 1-2 hatchlings for each of us, plus another 6-12 for the device we are supposed to protect. Then, there’s all the other spawns — the vet abomination that ought to be focused before its Frenzy goes through the roof and, the Vet Acolyte with its summons.
I tried Grenth today, and in the first few minutes the moronic keeper decided that the AoE field causing him 15% damage per tick was a good place to stand. Needless to say all our healing skills (what little we had) were on cool down before the AoE field disappeared and the keeper just went down in a pool of his own stupidity.
After that I decided to go farm karkas. xD