Quests (disguised as Dynamic Events)
I think that what jumping puzzles and mini dungeons are for. They are relatively hidden and require exploring if you don’t google it.
Why can’t we have some “quests” that are hidden, that are not displayed on the map, but are dynamic events?
Imagine you are just walking around Divinity’s Reach, and you stumble upon an NPC with a special icon over his head, and he gives a quest to anyone in the area at the time of activation, so anyone around can access the “quest”, this way it is still dynamically spawned and anyone has access, but it would add some kind of rewarding aspect to exploring. It feels like dynamic events are old already and i have done them all several times over. Maybe this could be a new addition in the future.
I think that what jumping puzzles and mini dungeons are for. They are relatively hidden and require exploring if you don’t google it.
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