Revert Plinx to original respawn time.
Or perhaps leave the respawn time as, and just add additional “quest chains” on current quests that take players all throughout the map!
How many quests does plinx have now currently like 5 or 6? How about increasing it to say 10-15 or 15-20 that take the group throughout the map. Then have 2 or 3 of these types of quests per map.
I was really hoping the new Island might add a real alternative to farming Orr.
But alas, it’s a very barren place with only a handful for Dynamic Events and very few “mass spawn” events.
A missed opportunity really…
If your community is based on farming a single event over and over where the mobs die within a fraction of a second of when they spawn and the whole event involves just randomy spamming AOE attacks to try to tag them before they die…it sounds like we’re better off without it.
Plinx was awful. Replacing it with a dungeon grind was awful too, but the solution isn’t to bring back the old grind, which was even worse in terms of the actual “gameplay”.
Or perhaps leave the respawn time as, and just add additional “quest chains” on current quests that take players all throughout the map!
How many quests does plinx have now currently like 5 or 6? How about increasing it to say 10-15 or 15-20 that take the group throughout the map. Then have 2 or 3 of these types of quests per map.
This x10. Maybe even extend it to trigger across zones =P. I had always thought this was how DEs were going to work. Plinx starts out at Malchors. Then gets to Cursed Shore. Then his chain starts leading you into tunnels, Jorfast and splits at Arah and Grenth. And make it so that finishing the whole event yields more and more rewards. Or maybe even up the karma/exp/money rewards as you finish more related DEs in the chain.
Makes people go into multiple zones, make it more rewarding to do the whole thing, make this into an awesome community-based raid.
This is what I want when I log on and have only an hour to play and don’t want to deal with dungeons.
I’ve always wondered why they didn’t do crazy DE chains leading up to dragon fights. It just seems to obvious but shrug I suppose implementation is always harder than saying it on a forum.
I like the idea but the devs prefer you do fractal dungeons and only fractal dungeons.
In Feb-March expect new guild activities (raids) to become available and the grind there is going to be epic. Dungeons are the in thing and trinity type roll mechanics will be used along with new equipment.
I do wish they did implement a decent chain to a dragon but they would just nerf the loot again and force you back to the gating mechanic in the dungeon so I dont get my hope up.
I love these threads. I also loved plinx.
People need to come to realize that this game is not about what the community wants to do but what Anet wants us to do.
The sooner everyone comes to realize that the better off we will all be..
I completely agree because of this plinx nerf the cursed shore is dead
Not only due to this reason, FoTM is also another reason why Orr is so Empty.