Revert Plinx to original respawn time.

Revert Plinx to original respawn time.

in Dynamic Events

Posted by: Icey.6045

Icey.6045

I believe nerfing plinx was a bad idea. I believe more plinx-like event areas should be added, not eliminate them altogether.

Plinx showed how the dynamic event system worked to foster a community and keep it lively. I wish every zone had similar event areas.

Plinx was the core of Cursed Shore. It was a place where the community lived and breathed. A player could log in for 10 minutes or 10 hours and know this event area would be thriving. It was a real community atmosphere that kept me logging in no matter how little time I had alotted.

Now with Plinx gone, I find myself not logging in at all unless I have a certain amount of available time.

You could argue that Plinx offered too great of a reward. In reality the main reward was Karma. If Karma gains were too high then why offer Karma Jugs for completing dailies? I would rather eliminate Karma jugs and just have Plinx back. It takes about 40 minutes of running Plinx to get 8k Karma. It takes about 15minutes to finish the daily which is over 7k karma when using boosters. Karma jugs alone had made Plinx less desirable, but it was still something to do. Why is Plinx so bad?

It was the one area of the game that felt like a community. I miss this. Now every zone feels empty, soulless. Cursed Shore is pointless.

Fractals is the only worthwhile thing to do now and doing it requires a certain amount of time.

I urge A.net to reconsider the Plinx nerf and in fact try to emulate it in other areas of the game.

Plinx alone did not make Cursed Shore what it was, but it was the setup of the area in general. The fact there are 12 events in close proximity to each other, however Plinx was the glue that held it all together. It use to be a great place to hang out. Now everyone hangs out in Lion Arch overflows. The population is fragmented.

I do not seek to have Plinx back for any personal gains. (I don’t need anymore karma). I simply don’t want to log in to a desolate world. There is nothing worse than when a game “feels” dead. Right now GW2 feels very dead to me. Having the majority of the population relegated to 1 city zone and a bunch of instanced dungeons does not make the world feel very lively.

If you compare pre-nerf plinx to Fractals, doing Fractals is clearly more profitable in so many ways.

Plinx was my hangout, I would run around doing 2-3 events if I had even just 10 minutes to spare to log in. If I had extended time, I would do more and maybe hop over to Grenth or Arah and do those event chains. Now things are different. Cursed Shore may still have people, but it just isn’t as fun now.

I was very very sad when I saw Plinx dead in the middle of Cursed Shores where the “Defend the Perimeter” event would take place.

Bring back Plinx please. We need the community atmosphere back.

Revert Plinx to original respawn time.

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Posted by: DeadlySynz.3471

DeadlySynz.3471

Or perhaps leave the respawn time as, and just add additional “quest chains” on current quests that take players all throughout the map!

How many quests does plinx have now currently like 5 or 6? How about increasing it to say 10-15 or 15-20 that take the group throughout the map. Then have 2 or 3 of these types of quests per map.

Revert Plinx to original respawn time.

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Posted by: Dee Jay.2460

Dee Jay.2460

I was really hoping the new Island might add a real alternative to farming Orr.

But alas, it’s a very barren place with only a handful for Dynamic Events and very few “mass spawn” events.

A missed opportunity really…

Revert Plinx to original respawn time.

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Posted by: Yukishiro.8792

Yukishiro.8792

If your community is based on farming a single event over and over where the mobs die within a fraction of a second of when they spawn and the whole event involves just randomy spamming AOE attacks to try to tag them before they die…it sounds like we’re better off without it.

Plinx was awful. Replacing it with a dungeon grind was awful too, but the solution isn’t to bring back the old grind, which was even worse in terms of the actual “gameplay”.

Revert Plinx to original respawn time.

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Posted by: ArkisTruefire.1746

ArkisTruefire.1746

Or perhaps leave the respawn time as, and just add additional “quest chains” on current quests that take players all throughout the map!

How many quests does plinx have now currently like 5 or 6? How about increasing it to say 10-15 or 15-20 that take the group throughout the map. Then have 2 or 3 of these types of quests per map.

This x10. Maybe even extend it to trigger across zones =P. I had always thought this was how DEs were going to work. Plinx starts out at Malchors. Then gets to Cursed Shore. Then his chain starts leading you into tunnels, Jorfast and splits at Arah and Grenth. And make it so that finishing the whole event yields more and more rewards. Or maybe even up the karma/exp/money rewards as you finish more related DEs in the chain.

Makes people go into multiple zones, make it more rewarding to do the whole thing, make this into an awesome community-based raid.

This is what I want when I log on and have only an hour to play and don’t want to deal with dungeons.

I’ve always wondered why they didn’t do crazy DE chains leading up to dragon fights. It just seems to obvious but shrug I suppose implementation is always harder than saying it on a forum.

Revert Plinx to original respawn time.

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Posted by: Narkosys.5173

Narkosys.5173

I like the idea but the devs prefer you do fractal dungeons and only fractal dungeons.

In Feb-March expect new guild activities (raids) to become available and the grind there is going to be epic. Dungeons are the in thing and trinity type roll mechanics will be used along with new equipment.

I do wish they did implement a decent chain to a dragon but they would just nerf the loot again and force you back to the gating mechanic in the dungeon so I dont get my hope up.

Revert Plinx to original respawn time.

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Posted by: Vinny.6924

Vinny.6924

I love these threads. I also loved plinx.

People need to come to realize that this game is not about what the community wants to do but what Anet wants us to do.

The sooner everyone comes to realize that the better off we will all be..

Commander Ahria – Warrior – Stormbluff Isle

Revert Plinx to original respawn time.

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Posted by: kknd.8964

kknd.8964

I completely agree because of this plinx nerf the cursed shore is dead

Revert Plinx to original respawn time.

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Posted by: Opsfor.2814

Opsfor.2814

Not only due to this reason, FoTM is also another reason why Orr is so Empty.