Q:
Smough The Cruel [WvW] – Warrior
Q:
Once the Claw of Jormag hits 50% it will crash and lose its wings. Now we are supposed to defend the golems who will stun the Claw, when he his stunned, you don’t receive damage when you’re nearing him, his feets can be targetted as well, and he takes a lot more damage.
However, I’m confused how exactly this works, because the Claw gets stunned at random moments and is not triggered by a golem explosion. Useally somewhere at the beginning of the second part, and when the Claw is almost killed (useally half of the participants just grab out their ranged weapons instead of defending the Golems).
Is there any point in defending the golems? And if the golems does not cause a stun, what is their purpose and what causes the stun then?
The second part of the fight puzzles me too.
I may be wrong or something could change but I believe golems cause stun and I think it was 7 golems to do so. And it makes complete whole event MUCH faster then just shooting him without being stunned.
There’s also the explosives in the second part. It works perfectly fine in the first part but even if you already have swiftness you just can’t place it at the dragon without it exploding in your hands so your only option is to throw it, for less damage.
Why is it even there if it can’t be used properly?
Sometimes, the claw will start the second stage stunned, giving you a back to back stun phase, though for the first stun, the frozen ground does do damage. It seems to happen when you get his health low in the previous stage, which ends at just below 50%.
What you’re supposed to do is clear a path for the golems to reach the claw. If you predict when the ice spawns, you can grab a bomb and have it ready to place down to instantly (or almost) destroy nearby ice pillars. Throwing it usually works better though, since by the time the planted bomb explodes, other players usually destroy it.
Once a certain amount of golems reach the claw and explode, he will be stunned and the frozen ground beneath him will become safe for the duration of the phase. Since both hands and the head is attackable, you should AoE, trying to hit all 3 to do maximum damage. As a D/D elementalist for example, vapor blade can be used to hit all 3 targets twice per attack, dealing roughly 6k damage per swing.
Depending on how much damage everyone did during the stun phases, you may end up with the claw having just a small amount of health left. It’s faster to just ranged it down at that point, since you’ll do so long before enough golems reach him.
For adds during the encounter, the sides can be ignored and people that do kill the elementals are usually doing so for the stones and have no intention of actually participating. The group of adds that spawn should be killed but the 2 champions with them ignored and left in the back. They will automatically die when the stun phase begins. For a quick way of dealing with the non-champions in the group, plant a bomb and kite them within the blast radius to instantly kill them all.
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