Shadow Behemoth

Shadow Behemoth

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Posted by: C Gunner.9406

C Gunner.9406

Any plan to make it tougher? by the time I get there its dead and I miss the event a lot, very frustrating!

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Posted by: Yamagawa.5941

Yamagawa.5941

Times have changed… Used to be people griped about the map bing full before the event started…

I’ve seen other events adjusted – fire ele being one of them, Lyssa has had the champion purple apes for longer, and many people know the Tequatl update. I’m sure it will happen, but ANet has their own schedule for updating events – can’t update them all at once, and user complaints may figure into it (squeaky wheels do sometimes see grease…)
//Portable Corpse

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Posted by: Khisanth.2948

Khisanth.2948

Times have changed… Used to be people griped about the map bing full before the event started…

I’ve seen other events adjusted – fire ele being one of them, Lyssa has had the champion purple apes for longer, and many people know the Tequatl update. I’m sure it will happen, but ANet has their own schedule for updating events – can’t update them all at once, and user complaints may figure into it (squeaky wheels do sometimes see grease…)
//Portable Corpse

The apes are only champions if you have enough people there but the scaling on that is also a tad bit broken. When they are champions they are more powerful than the legendary priestess. The supporting cast shouldn’t be outshining the main actor.

The Shadow Behemoth did get a change as well besides the 15m time limit. With enough people around the portals will spawn champions too but it feels like the SB’s HP actually got reduced. Might just be the power increase from ascended weapons.

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Posted by: Halcyon.7352

Halcyon.7352

The scaled champs at SB can drop a squishier build if you’re not paying attention.

It’s a good start, but I don’t feel it’s nearly enough – SB at a minimum needs a bit of a health increase. But please, please please, not to the level of Maw, which is frankly a bit silly…

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

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Posted by: Khisanth.2948

Khisanth.2948

The scaled champs at SB can drop a squishier build if you’re not paying attention.

It’s a good start, but I don’t feel it’s nearly enough – SB at a minimum needs a bit of a health increase. But please, please please, not to the level of Maw, which is frankly a bit silly…

The maw may have received a much higher HP boost than intended because “Before Tequatl Rising, beating all the pre-events before the timer ran out would reduce the Shaman’s health by 25%.” So it might have gotten an additional HP boost on top of the 25% it is no longer losing but I guess we’ll never know.

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Posted by: Zaxares.5419

Zaxares.5419

SB definitely needs a health boost to be on par with what the other World Bosses have. He still tends to die in under 4 or 5 mins.

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Posted by: Duran.3196

Duran.3196

He dies in <1 min.

His health points should at least be doubled.

#ELEtism

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Posted by: mercury ranique.2170

mercury ranique.2170

He dies in <1 min.

His health points should at least be doubled.

Please no. All you get is another boring fight. They did this with Maw and Wurm. All that happened is that it takes 10 minutes off standing there and autoattacking skill 1. I can even go and make a cup of coffee allready.

I dont have objections to make Behemoth more challenging. But this is not challenging, this is just boring. Some nice suggestions that actually work.

a: Make the portals spawn more foes and harder to close (scaled to the group off course). Also the foes need all to be killed before the behemoth is targetable again. These adds needs to be killed and should be harder, but they don’t drop anything. Portals will appear every 25% off his health removed instead of timed.

b: Make the red circles lethal. I’m thinking that Necrid trap would be a nice one here that is effective and fits in the ‘scenery’. (Necrid trap is the dome ward used by Lupicus in Arah during fase 3 off the fight, you can blink or dodge out using stability, but if you get in you have a hard time and end up downed).

c: The screams makes everyone fear away

d: then to make the additions to the fight in balance with the time actually fighting him, A HP increase could be in order.

Arise, ye farmers of all nations
Arise, opressed of Tyria!

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Posted by: Khisanth.2948

Khisanth.2948

A simple HP increase would still be boring.

How about something like this.

1) allow the behemoth to turn.
2) make use of the whole event area not just a tiny slice

a) Start the fight by summoning portals. While it is summoning you can attack normally.
The number of portals summoned will scale to the number of players and they will be spawned at random locations around the behemoth. There will obviously have to be a cap to the number of portals. Once it hits that cap if it still needs more scaling then scale up the HP of the portals.

b) While the portals are up you won’t be able to attack the behemoth normally. It will drop shards. The shards will be left behind on the ground and you can throw it back at the behemoth to damage it. While this is happening people should be continuing to destroy the portals. The mobs from the portals will scale like they do now.

c) While the above is going on it should be dropping shards on people and attacking with those massive claws. Possibly make it so a shard always gets dropped on a portal.
c-1) Alternatively instead of dropping shards on people, spawn the shards after destroying a portal but people will still have to avoid the claw attacks as they destroy the portals.
c-2) Additional possibilities. Put timers on the pre-events. If a pre is not cleared in time when the behemoth is up it will spawn a constant stream of reinforcements.

d) Once all the portals have been destroyed go back to a).

e) There is no need to remove loot from the enemies but maybe increase the requirement needed to go from elite to champion spawns.

d) Yes that is very similar to the Jade Maw fight.

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Posted by: Beldin.5498

Beldin.5498

Just make another Tequatl out of him .. whenever you go there you’re alone and he has full health .. problem solved .. have “fun”.

Ok .. maybe he can need a little more health .. but please don’t make it another sack of hitpoints like Wurm or Shaman .. i stopped doing Wurm after that changes since its just soooo boring now .. takes longer than the Shatterer and you only get 3-5 Dragonite instead of 15-25.

Maw i only do from time to time since at least the Shaman is a Champ so you can have also a bag from him. But mostly i just do Jormag and Shatterer.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Khisanth.2948

Khisanth.2948

Just make another Tequatl out of him .. whenever you go there you’re alone and he has full health .. problem solved .. have “fun”.

Ok .. maybe he can need a little more health .. but please don’t make it another sack of hitpoints like Wurm or Shaman .. i stopped doing Wurm after that changes since its just soooo boring now .. takes longer than the Shatterer and you only get 3-5 Dragonite instead of 15-25.

Maw i only do from time to time since at least the Shaman is a Champ so you can have also a bag from him. But mostly i just do Jormag and Shatterer.

The only problem I have with the wurm is that scaling makes the husk not worth bothering with. Once it gets scaled to lv19 you might as well just focus all your damage on the wurm.

Shaman has always had too much HP.

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Posted by: Zaxares.5419

Zaxares.5419

Hmm… I’m actually getting the sense that there’s two different demands being made in here:

1. “I want SB to last longer, so I can at least have a chance to zone into the map and get to him before he’s dead!”

2. “I want SB (and Wurm/Shaman) to be more engaging to fight than just autoattacking FTW.”

I think both camps could honestly be satisfied in the same update. Give SB more health (and maybe tone down Wurm/Shaman’s) so it takes about 8 – 10 mins to kill him. This should be plenty of time for latecomers to show up to the party and still get credit. At the same time, adjust his mechanics so that players need to be more active than just autoattacking him.

I think that the Toxic Offshoots had a really good thing going that could be applied to some of the World Bosses. Sure, you can just focus on attacking, but in order to successfully complete the event, you need to have players defending mortars/carrying kegs. For instance, with the Wurm, instead of everybody just pounding on the Wurm, we could have Seed Turrets that are obtained from Gamarien. These deal damage to the Wurm, and also remove stacks of shielding from it that occurs if the Wurm eats a Husk. This makes it more critical to keep Husks away from the Wurm, and also gives players something to do other than just attacking.

The Shaman could perhaps summon Icebrood Elementals to assist him, as well as Corrupted Ice Shards that, if not destroyed, just spawn permanent ice storms that reduce safe areas for players to stand.

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Posted by: Kalarchis.8635

Kalarchis.8635

SB has always been the most disappointing world boss. He looks fantastic, but he only has a couple of “attacks.”

1) He happens to put his hands down on top of you. Hits about as hard as a moa fart.
2) Summons enemies through portals, even the elites of which go down in about six seconds.
3) Some AoEs after the portals? Hard to tell if they even do anything.

It’s a joke. Let’s get him slashing with those giant claws, or at least knocking us around like golem does. How about those portals just continually spawn thoughout the fight? Maybe some enviornmental hazards like golem and fire ele. An HP increase is needed but unless he really attacks us nothing will change.

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Posted by: Geekfox.4267

Geekfox.4267

It was the only boss that has a large red circle on the map before Scarlet’s minions and Tequatl came along.

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Posted by: Khisanth.2948

Khisanth.2948

1) He happens to put his hands down on top of you. Hits about as hard as a moa fart.

Unless you are an ele in berserker gear then he downs you in one hit.

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Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

1) He happens to put his hands down on top of you. Hits about as hard as a moa fart.

Unless you are an ele in berserker gear then he downs you in one hit.

I run said ele in zerker gear, I’m still yet to be one-shotted by the boss.

Veteran Aatxe’s that spawn during the event, on the other hand… they’ll one-shot anyone within range, just like the Vet. Aatxe’s of GW1.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

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Posted by: smeen.4237

smeen.4237

I agree that SB needs to be more exiting. On the low-population server where I play he still gets run over by the Queensdale Karma Train.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I think that the Toxic Offshoots had a really good thing going that could be applied to some of the World Bosses. Sure, you can just focus on attacking, but in order to successfully complete the event, you need to have players defending mortars/carrying kegs.

No to more “defend mortars” until they figure out how to give credit for defending the mortars in the Shatterer event. Let’s not put similar mechanics into world bosses until those mechanics actually work in the events where they are already in use.

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Posted by: Zaxares.5419

Zaxares.5419

No to more “defend mortars” until they figure out how to give credit for defending the mortars in the Shatterer event. Let’s not put similar mechanics into world bosses until those mechanics actually work in the events where they are already in use.

Do you not use the mortars/cannons and attack the Shatterer with those in between attack waves? That’s what I did and I got full credit.

The Shatterer generally takes at least 10 minutes to kill. Fighting off the mobs that attack the mortars usually takes less than 30 seconds, so just clear them out and then get back on a mortar/cannon.

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Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

No to more “defend mortars” until they figure out how to give credit for defending the mortars in the Shatterer event. Let’s not put similar mechanics into world bosses until those mechanics actually work in the events where they are already in use.

Do you not use the mortars/cannons and attack the Shatterer with those in between attack waves? That’s what I did and I got full credit.

The Shatterer generally takes at least 10 minutes to kill. Fighting off the mobs that attack the mortars usually takes less than 30 seconds, so just clear them out and then get back on a mortar/cannon.

Yup, agreed. They’ve been giving rightful rewards to mortar operators since the introduction of the reworked Shatterer and the timers. I’ve been getting the same reward as everyone else and I’m usually one of those mortar operators if they’re not all taken by the time I get into the map.

The only real downside with mortars is that the Vigil NPC’s that ressurect the mortars if they are destroyed by the Shatterer’s spikes or the adds, are rather squishy and need reviving often. While you have a few mortar operators you need a few more people backing them up as stand-by’s when the Veteran Lieutenants start attacking. There’s not much worse when you lose your mortar, get caught in a hail of enemy fire and then have to revive one of the NPC’s to get your mortar rebuilt and operational again. This will happen up to 3 times in a single fight to any given mortar.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

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Posted by: Yamagawa.5941

Yamagawa.5941

For the SB, this is starter zone content, its not supposed to be hard, but it should last long enough that the players new to the game get a feel for what’s happening, so yes, make it boring and add to his hp/armor.

You can still make it more interesting:

  • Introduce a need to heal: poison breath on his screams.
  • introduce a use for dodging: give him a ‘bash Zerg’ attack that acts as a mild hit and strong knockback for anyone failing to avoid it.
  • introduce an agile opponent: have the beast move after it does a Bash Zerg move. Move him enough that the entire zerg must give chase. This actually ‘weakens’ the cc of his bash zerg attack, in that evading it only saved you some damage and an embarrassing knockback, you still have to run back to him. This helps also to draw out the fight.
  • bonus points for style if he visually pounces on the players he knocks around (again, starter zone content, so no maiming the pounced players, just a ‘oh hello there…’