It really seems like Guild Missions like Rush, Bounty, and Challenge, were not designed with Southsun’s events in mind.
Scouting for Ander (and getting everyone to him when he is chosen) is incredibly difficult when there is overflow to contend with. It’s the same issue with the Challenge, and the Rush for that matter.
Additionally, the end of the Rush has the crabs running through the Steampipe Steading, which is nearly impossible to get through even as a group of escorts, not to mention as a two-hit crab (it’s usually full of crazed karka). It’s frustrating, feels poorly-thought-out, and I suggest it should really be changed.
Since the karka queen meta event is here to stay, I think that at the LEAST the Rush should be edited and rethought.