I think it would add more depth and interest in dynamic events altogether if they were more day/night sensitive. During the day, escorts, full blown battles, and whatnot type of events can occur. During the night, maybe some protection events against certain threats (e.g. spiders, undeads, etc.), or even infiltration-type events would be more reasonable. Point is, dynamic events should be context-sensitive, and not just purely random (or at least it seems to be) and repeat after a certain amount of time…