Temples need a change?

Temples need a change?

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Posted by: Amun Ra.6435

Amun Ra.6435

So I have noticed a new trend as far as Temples are concerned. Less people means auto-win. No one cares to call out in general chat that temple events are up because they want that easy win instead of a challenge. Was this the intended change Anet was looking for?

I thought Temples were supposed to be part of the end game? Now it is just secret groups going out to do these temples with absolutely no challenge involved at all.

And God forbid you call out a event in general chat…all you get is ridicule and trolled with “DON’T CALL IT OUT, ITS GOING TO BE HARD”

(edited by Amun Ra.6435)

Temples need a change?

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Posted by: Jeknar.6184

Jeknar.6184

The only temple I’ve seen trouble with a lot of people is Grenth… So I don’t know what these people are afraid of…

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Temples need a change?

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Posted by: Nilkemia.8507

Nilkemia.8507

This is a joke thread, right? From what I’ve seen, you lose badly if you don’t have enough people. I’ve never seen anyone tell people not to point out when temple event chains and bosses are up. Then again, it’s probably just the server I’m on.

Temples need a change?

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Posted by: Rabe.2456

Rabe.2456

I agree with Jeknar, the only real problem is Grenth which fails pretty hard if there are too many people around.

Temples need a change?

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Posted by: WillOfIron.5273

WillOfIron.5273

I personally haven’t seen people hogging temple events but I do think the temple events should be more telegraphed. For example maybe the statues across Orr that are linked to a temple should flicker on and off when the event is in progress so people can tell what temple events are up even if they aren’t in the zone. Just a thought.

Temples need a change?

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Posted by: Crossplay.2067

Crossplay.2067

I agree with the above. Grenth is the only one I would prefer to have a handful of players do and that’s only because it requires a level of skill, awareness, cooperation and strategy. Announcing it attracts way too many “zerg minded” players that die from aoes and/or pull mobs towards Jonez. The ones that die stay and beg for rezzing instead of respawning which just makes the add numbers stay high. Things always get out of hand and the few skilled players left standing can’t guard/heal the npc while clearing mobs and dpsing the priest so it eventually fails. I find it’s a lot better to make the call to arms after the priest is dead. That’s when you want zerg noobs to do what they do best: mindlessly kill everything that moves.