Temples stolen by guesting guilds
They are from SBI (Stormbluff Isle).
No intend to start a fight on the forum.
But we would be grateful if you can leave our server in peace on a nice Saturday afternoon.
(edited by xelloss.8647)
This is also a major problem on my server (Northern Shiverpeaks). We do a temple zerg at the same time and place, but now the only way you can participate is if you show up very early and quickly change maps to avoid the overflow. There are so many people guesting, sometimes the timer freezes on the event.
This is creating real animosity between our server and the guesters. There are some pretty awful screaming matches in map chat. The only solution I can think of is helping the other servers create their own temple zergs at the same time. Unfortunately I am not sure how to go about that.
Shirin Shi, Silvari Necro (TFG)
The only explanation. So your server doesn’t have enough unaffiliated people to do this, or people showing up without their guild necessarily having organized their being there? Sounds roomy.
There are some really empty GW2 servers out there. Like, ‘handful of people at world event’ empty. If you’re an organized group doing this, organize going to a quiet place for it. The locals tend not to complain about the reinforcements.
Anvil rock. Go there. No one on that server does meta events.
They were there 1st, so they have priority. I don’t see the problem. You can guest where ever you want aswell, just because it’s your home server doesn’t give you any extra rights to be there. Easy solution, come to event early if your on a high population server.
I’ve got a better solution. Guesting was implemented to allow friends to play together even if they were on a different server. So, to guest, require an invite from a server resident.
I like indigo’s idea.
However, it doesnt stop the real problem, which is some servers are just better coordinated than others and its difficult moving entire guilds to another server. My solution, allow a guild only option that allows a time window where an entire guild (or guilds from a server) can pick an overflow zone and see what is and isn’t available on that overflow zone.
Another simplier solution is to allow players to choose designated overflow zones (possibly a little easier to pull off). I think this idea solves two problems. 1, it stops all the guesting issues and 2 it allows guilds (from 1 or multiple servers) to tackle some of the bigger issues in the game.
I’ve got a better solution. Guesting was implemented to allow friends to play together even if they were on a different server. So, to guest, require an invite from a server resident.
I totally do not like this.
I dont know anyone on another server. Meaning, i would not be able to guest on any other server.
Yes, fits fine with Indigo sais.
However, it kills solo guesters.
A week ago i needed something from a temple karma merchant. The temple was not cleared on my server. I then guested on another server where the merchant was available.
Another example.
After midnight my server goes pretty dead in regards to having anough players to do world bosses. I then sometimes guest on higher population servers to participate in a world boss event.
I dont know anyone on another server.
who’s fault is that?
I’m not entirely sure why you have priority over any other guild or any other server.
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
You are welcome to open the Temples on HoD anytime. The only people in orr on HoD are doing resource runs and Arah.
Yep. Hod will take you.
I got told in another thread that there was plenty of dragonite if you do the temples. So I thought, ok, I’ll try that. Saw Dwayna was up. Ran over there and…… No one. I looked at the Risen Priestess. She looked at me. I realized that the 11 hours it showed on the timer meant that no one was coming by soon and wandered off, dragoniteless.
If guesting is restricted people will clear those events on their home server more often instead of taking the easy solo way of guesting – the bigger events that are meant for servers/guilds to coordinate are being undermined by guesting.
I’d like something to be done to limit guesting without stopping friends from playing together.
It has been a couple weeks since the OP. Is this even still happening now that the ascended hype has died down?
If guesting is restricted people will clear those events on their home server more often instead of taking the easy solo way of guesting – the bigger events that are meant for servers/guilds to coordinate are being undermined by guesting.
I’d like something to be done to limit guesting without stopping friends from playing together.
Restricting guesting will not equate to more people clearing those events on their home server.
Before the guesting days, these events were barren on low population servers. There is no reason to believe they will miraculously become populated now if guesting is removed/restricted.
My issue is when I zone into Malchor’s, and ask if someone is doing the temple, and am told that no one is, only to wander over to Lyssa a few minutes later and see the event end and her die.
I confronted the people that took the temple, one of which was CLEARLY at the event, and they said, “The temple is open, just like you wanted.”
So if you want to guest to another server and do a temple, have the courtesy to NOT LIE to the people who’s server you are on. It’s rude, and frankly, abuse of the guesting system.
In reality, the issues with guesting are many and varied, not the least of which is allowing for “stacking” servers for one type of content (like wvw), without the repercussions to the OTHER content types (like temple runs).
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD
My issue is when I zone into Malchor’s, and ask if someone is doing the temple, and am told that no one is, only to wander over to Lyssa a few minutes later and see the event end and her die.
I confronted the people that took the temple, one of which was CLEARLY at the event, and they said, “The temple is open, just like you wanted.”
So if you want to guest to another server and do a temple, have the courtesy to NOT LIE to the people who’s server you are on. It’s rude, and frankly, abuse of the guesting system.
In reality, the issues with guesting are many and varied, not the least of which is allowing for “stacking” servers for one type of content (like wvw), without the repercussions to the OTHER content types (like temple runs).
Interesting.
A couple of weeks ago, my guild was doing Lyssa (on our server, thank you very much). Our GL had her commander tag up, and we were joined by as many randoms as we had guild members. The event became significantly more annoying as scaling kicked in. The GL commented, “Next time I won’t turn my tag on.”
Maybe the people you encountered were similarly inclined? Scaling can turn these events into tedious slogs.
Between:
- Only doing them for loot mentality
- Return of loot for time invested mentality
- Path of least resistance mentality
at least some of temples have turned from events at which more people are viewed as a good thing, to events where more people are viewed as a bad thing.
My issue is when I zone into Malchor’s, and ask if someone is doing the temple, and am told that no one is, only to wander over to Lyssa a few minutes later and see the event end and her die.
I confronted the people that took the temple, one of which was CLEARLY at the event, and they said, “The temple is open, just like you wanted.”
So if you want to guest to another server and do a temple, have the courtesy to NOT LIE to the people who’s server you are on. It’s rude, and frankly, abuse of the guesting system.
In reality, the issues with guesting are many and varied, not the least of which is allowing for “stacking” servers for one type of content (like wvw), without the repercussions to the OTHER content types (like temple runs).
Interesting.
A couple of weeks ago, my guild was doing Lyssa (on our server, thank you very much). Our GL had her commander tag up, and we were joined by as many randoms as we had guild members. The event became significantly more annoying as scaling kicked in. The GL commented, “Next time I won’t turn my tag on.”
Maybe the people you encountered were similarly inclined? Scaling can turn these events into tedious slogs.
Between:
- Only doing them for loot mentality
- Return of loot for time invested mentality
- Path of least resistance mentality
at least some of temples have turned from events at which more people are viewed as a good thing, to events where more people are viewed as a bad thing.
There were four guys, one more wouldn’t have scaled it to champ gorillas, besides that, lying to someone asking in map chat just to kitten them out of the rewards is beyond rude. There is no justification, especially not selfish efficiency.
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD
guesting system is at it is and it has much more pros than cons..- even though i feel what bugs you, OP, I believe this is one of those “deal with it” we have to accept.
My issue is when I zone into Malchor’s, and ask if someone is doing the temple, and am told that no one is, only to wander over to Lyssa a few minutes later and see the event end and her die.
I confronted the people that took the temple, one of which was CLEARLY at the event, and they said, “The temple is open, just like you wanted.”
So if you want to guest to another server and do a temple, have the courtesy to NOT LIE to the people who’s server you are on. It’s rude, and frankly, abuse of the guesting system.
In reality, the issues with guesting are many and varied, not the least of which is allowing for “stacking” servers for one type of content (like wvw), without the repercussions to the OTHER content types (like temple runs).
Interesting.
A couple of weeks ago, my guild was doing Lyssa (on our server, thank you very much). Our GL had her commander tag up, and we were joined by as many randoms as we had guild members. The event became significantly more annoying as scaling kicked in. The GL commented, “Next time I won’t turn my tag on.”
Maybe the people you encountered were similarly inclined? Scaling can turn these events into tedious slogs.
Between:
- Only doing them for loot mentality
- Return of loot for time invested mentality
- Path of least resistance mentality
at least some of temples have turned from events at which more people are viewed as a good thing, to events where more people are viewed as a bad thing.
There were four guys, one more wouldn’t have scaled it to champ gorillas, besides that, lying to someone asking in map chat just to kitten them out of the rewards is beyond rude. There is no justification, especially not selfish efficiency.
There are times when I wonder why things happen. This does not mean I condone lying.
The current guesting system has really hurt the game. Servers that are not as organized (for example for temple zergs) become deserted as people simply guest to another server (that has an established temple zerg) this prevents the unorganized server from ever becoming organized..
We saw this with Tequatl. After BG succeeded, many players just quit trying on their own servers and started guesting to BG — killing any future chance that their home server would ever kill Tequatl themselves.
A month later…a whole guild choose GoM to do temple events ? Really ? You barely need more than 10 players for most of them…having more just means you can be mostly afk.
It’s extremely easy to get your own little zerg, but it does require a bit of work on your part (except if you are good).
Wanna do Dwayna ? Lead the event all the way to the risen priestess, then hop on the meta even train. When there is no more meta events, say in map chat “hey let’s go do Dwayna” not a lot of players will follow, but you should have around 6 which is enough to kill the boss. Then while escorting Malchor, other players will come (even if at this point, you don’t need more).
Then once Dwayna is over, say “let’s go do Lyssa”.
And then you can go for Melandru. But don’t tell your zerg to follow you because the event might not have started yet.
It’s like the Megadestroyer : get the ball rolling by doing the first 2 events. Then wait for Mark II to appear and be dealt with and say “let’s go do Megadestoyer !”
This also works with Foulbear.
Unless you are in a guild where no one is ever on, you don’t have any excuses…and even then, I’m also in a guild where no one has the time to play anymore.
The current guesting system has really hurt the game. Servers that are not as organized (for example for temple zergs) become deserted as people simply guest to another server (that has an established temple zerg) this prevents the unorganized server from ever becoming organized..
We saw this with Tequatl. After BG succeeded, many players just quit trying on their own servers and started guesting to BG — killing any future chance that their home server would ever kill Tequatl themselves.
Yup. Sometimes I wonder who is in charge of saying “is that a good idea?” at ANet. Putting achievements in the teq fight for getting on the turrets, for being there during the fight (even afk) and then over a week of dailies that required you to be present in the map for the fight (hardcapping ftw). It was a series of poorly conceived moves that left SEVERAL servers unwilling to even try when the guesting system and subsequent ad hoc overflow management were already in place with specialist guilds dedicated to taking the dragon down every day.
Everything is wrong with that fight. Raid content in an open world, encouraging afkers, encouraging achievement addicts, relentlessly punishing anyone who took the encounter seriously, and this is my favorite bit: Slaying pots make you take more damage.
They fudged this up, and the guesting system is only hiding that fact.
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD