The Arah Escort Puzzle
The solution:
In order to succeed, i.e. not fail, the players have to prevent the 10th death from happening.
The key is to “move all mobs at the 2nd and 3rd ambush spots to Anchorage.”
The execution:
The First Run:
When the players pick up the event where the NPCs are wiped at the 1st spot, they should kill the remaining mobs, and then rez the NPCs, and leave them to die at the 2nd spot.
With 6 deaths already in this event, the mobs at the 2nd spot will kill 4 NPCs causing a failure. If somehow the NPCs just wipe and the event stays inconclusive, the players can use ranged rez like banner, signet, glyph, or elixer to rez them from afar and let them die to fail the event.
Now, all mobs at the 2nd ambush spot are alive and they all move to Anchorage.
Ten minutes later, the event restarts, and the NPCs wipe at the 1st spot again (6 deaths).
The Second Run:
The players, as before, kill the remaining mobs at the 1st spot, rez the NPCs, and leave them to die at the 3rd spot.
When the NPCs reach the 2nd ambush spot this time, the mobs will not be there because they are all in Anchorage.
Like before, with 6 deaths already in this event, the mobs at the 3nd spot will kill 4 NPCs causing a failure. If somehow the NPCs just wipe and the event stays inconclusive, the players can use ranged rez like banner, signet, glyph, or elixer to rez them from afar and let them die to fail the event.
Now, all mobs at the 3nd ambush spot are alive and they all move to Anchorage.
The Last Run:
Ten minutes later, this time the players must escort the NPCs from Meddler’s.
At the 1st ambush site, kill all mobs so only 3, or fewer, or better yet, no NPCs are dead.
Like before, the 2nd and the 3rd ambush spots are empty because the mobs are in Anchorage. Then the players leave them to wipe (6 deaths) at the 4th spot.
So far in this run, there are either 9 or 6 NPC deaths in total, depending on how the players perform at the 1st ambush spot.
The players can now take out all mobs from the 2nd, 3rd, and the 4th spots in one go by clearing the 4th ambush spot (where the NPCs are lying dead) and Anchorage (mobs from 2nd and 3rd ambush spots from previous runs).
Finally resurrect all 6 NPCs, who then safely arrive at Anchorage.
P.S. The players can try to move the mobs at the 1st spot to Anchorage as well, which adds another 10 minutes to solve the puzzle.
I must commend you for taking the time to figure this and map it all out.
It’s a shame though that this event has been bugged so long. All they need to do is tone down the damage wells from Risen Nobles and they will stand a chance…
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
…Thank you for this. This explains why it is sometimes the run would “bug out” and then I would be able to solo complete it.
Now if I can just get enough people to help me with that champion at anchorage… so far that is the hardest part since I’ll spend over half of the time limit broadcasting in-zone and on guild trying to get someone to show up with no one coming.
This escort mission is just so buggy and the risen nobles are horrendously overpowered. Thanks for working this out. Hopefully I can try this and not be one shotted…
I also applaud the level of observation that you put into this, but agree with Vol. They just need to fix the event. Events in the open world should not require a complex puzzle being figured out, or a code broken, in order to successfully complete them.
In another thread on Balthazar someone posted on seeing something he had never seen in GW2 or any other game happen, the whole continent’s population came together to strategise and successfully uncontest the temple. What he didn’t notice is that it should not take something happening that he had never seen in any game before to successfully complete an event in a game. It’s just so wrong on the face of it. I really don’t understand how players miss it.