The biggest problem with the Temple of Grenth
The biggest problem with grenth is indeed the lack of communication or more important the lack of understanding. The fight is heavy specially at the end but despite culling if you have enough people to cause culling and if everyone understand the role they are playing it ís normally ok. Melee should stay close to the npc and go mid ranged if needed for health. Midranged should stay midranged or go longranged when needed cause of health. long ranged should go long ranged or go out of range (all the way to the back) if they have a problem with health.
If you stepped back cause you had some health problems, help the ones (that are downed) there to get up. running there is a long way.
a dead player isnt helping. You dont really have time to waypoint and run back. so it is essential you keep in the running. If people better understand when to step back and save themselfes and if they would help more to get downed people up you would have a constant flow in all zones to keep control. The reality is that the area is covered with dead people who don’t go to the WP in fear of loosing the reward but do count for the scaling.
Culling shouldn’t be a problem if not half or more of the people are on their back
Arise, opressed of Tyria!
The biggest problem is having to protect an NPC who:
1) Does little to defend himself, doesn’t avoid enemies or their attacks, sometimes going right into them during the last part of the chain.
2) If he goes down once during the priest fight, or the defense event after, you fail. This makes little sense when he can be revived at any part of the chain before that without failing those events. And his health is too low to withstand veterans hitting him, let alone champions.
In addition to that, they have made it scale horribly with too many enemies, some spawning right on top of the guy you’re supposed to protect, others being smart enough to ignore you and go straight for the NPC.
And, finally, there isn’t a close enough waypoint if you die, and others usually can’t even try to revive you without being downed themselves. This event is nearly impossible now, and needs to be fixed.
I feel like Grenth would be a lot more enjoyable if there was simply a waypoint that opened up once all the previous events were cleared. Then the run back into the event wouldn’t be so long, and reinforcements could easily get back in.
I mostly see this fail during the Shade portion of the event though. It’s just brutal if you don’t have enough people to be taking them down.
on seafarers rest you cant event get people to do grenth anymore because everyone know that it will fail anyway. you have max 1-5 ppl doing the chain and asking ppl for help but receive 0 help.
grenth has become a waste of time and effort due to all the issues mentioned in the posts above. so much waste that people dont bother anymore.
The biggest problem with Grenth is that you get too many fools who can’t be bothered to go to res at the nearest waypoint or who don’t know the strategy for winning the event chain. You can’t just mindlessly zerg it, you need to keep the vet wraiths away from Jonez to stop their AOEs from eating him, knock down the champ wraith so that it doesn’t just kill everything and actually put heals on Jonez.
But of course whenever I’ve ran it on SFR (I’ve missed every single time it’s been taken) the event fails and there’s like ten player corpses on the floor. Like guys, seriously.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
The biggest problem with Grenth is that you get too many fools who can’t be bothered to go to res at the nearest waypoint or who don’t know the strategy for winning the event chain. You can’t just mindlessly zerg it, you need to keep the vet wraiths away from Jonez to stop their AOEs from eating him, knock down the champ wraith so that it doesn’t just kill everything and actually put heals on Jonez.
But of course whenever I’ve ran it on SFR (I’ve missed every single time it’s been taken) the event fails and there’s like ten player corpses on the floor. Like guys, seriously.
There should be a waypoint at Death’s Gaze Torch, which would be much closer than Meddler’s.
The biggest problem is having to protect an NPC who:
1) Does little to defend himself, doesn’t avoid enemies or their attacks, sometimes going right into them during the last part of the chain.
2) If he goes down once during the priest fight, or the defense event after, you fail. This makes little sense when he can be revived at any part of the chain before that without failing those events. And his health is too low to withstand veterans hitting him, let alone champions.
In addition to that, they have made it scale horribly with too many enemies, some spawning right on top of the guy you’re supposed to protect, others being smart enough to ignore you and go straight for the NPC.
And, finally, there isn’t a close enough waypoint if you die, and others usually can’t even try to revive you without being downed themselves. This event is nearly impossible now, and needs to be fixed.
Agree with all of this. We tried for almost 4 hours last night to complete this and only came close twice, where with 1-2 minutes left on the last chest event Jones would have multiple wells thrown on him and even with numerous dedicated healers he’d still die.
The fact that the event is rarely open and completed on a single server in the entire game shows there is a clear issue with the event. Fix it please ANet.
I like the idea of Grenth being hard though. Melandru and Dwayna are cake walks, you just need a pulse to be able to beat them. Lyssa is easy too, it just takes for friggin ever because the boss has so much health. Balthazar and Grenth are the only serious PvE challenges in guild wars. Balthazar because it requires so much cooridination across an entire map, and Grenth because it is totally unforgiving if half your zerg is simply trying to ride the coattails of other more dedicated players.
If you want an easy chest, do Dwayna.
Maguuma
Have no issue with an event being difficult, but this event is simply broken. Last night when we attempted it the entire room of players guarding Jonez was wiped by an invisible mob. Enemies aren’t loading, yet one-shotting everyone in one go.
Fort aspenwood
Temple of Grenth
165 Event(s) Outdated
The thread title is interesting. Here we have gamers volunteering solutions to a designed encounter in the game. The players, at least those experienced in gaming, know that there is a problem with Grenth and, since 4/30, with all of Orr.
I’ll let you in on a secret: the major problem with Grenth, and all of Orr now, is that Anet doesn’t think it’s a problem. Solve that problem and you fix Orr.
Tried Again yesterday (on TC). Most of the people were dead in the first 30 seconds. And we failed as usual.