The problem with Dynamic Events...

The problem with Dynamic Events...

in Dynamic Events

Posted by: Turtlemilk.1064

Turtlemilk.1064

…is that they’re too easy.

For example, fighting the Claw of Jormag, Shatterer, and Tequatl the Sunless was really awesome at first, but since it’s literally impossible for the dragons to “win”, the fights end up becoming dull because they offer very little challenge. Moreover, because these dragons respawn so often (every few hours), the fights turn into monotonous repetition – exactly what ArenaNet was trying to avoid with Guild Wars 2.

I noticed this problem when I got my Mesmer to around level 30. If there was event saying something like, “Defend X for Y minutes,” I would go to the event, kill a few enemies, and then leave because I knew that I would get gold participation and I knew that the event would not fail anyway.

The higher level zones have the same problem, too. For example, the escort event going from Caer Shadowfain to Penitent Waypoint is an absolute joke. Even with 10+ players participating, the only opposition is a small group of non-Veteran Risen that spawn nicely clumped just to be AoE’d down.

Not all events are this way, though. The event chain leading up to the Risen Priest of Balthazar is an example of a dynamic event done right. There is a great build up to assaulting the temple, and ultimately defeating the Priest is not easy because he is extremely powerful and includes a 10-minute timer.

I think that ArenaNet should look at the difficulties for events that include a zerg of players.

The problem with Dynamic Events...

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Posted by: Cawesome.1580

Cawesome.1580

Truth, The Risen Priest of Balthazar is the right way to do an event, it’s just to bad that not all events have that same feel to them. They’re just to easy, I can understand the starting zone being that way to ease players into the game style but at like 60+ it should feel like an epic fight just to bring supplies to a camp across the other side of Orr, we are on the doorsteps of an elder dragon after all, no?

The problem with Dynamic Events...

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Posted by: FlyingBear.5731

FlyingBear.5731

Agree completely. Zergs of players shouldn’t automatically mean a win for an event. Standing in place mashing buttons should never be an option for a system that encourages so much more. If enemies are going to attack a position in a level 80 area, I want something that I’m worried about losing against even in a zerg of people, like a cluster of veterans with an elite/champion at their center. The Dynamic Event at the Gates of Arah almost has it right. You get an onslaught of veteran monsters that can wreck you, and they are accompanied by an elite. As soon as one goes down, more come to replace it. That being said, it is easily held back by a big enough group of people, and that champion golem war machine tends to distract the spawns more than it should, but when the mobs do focus on the players involved I see many going down and I find myself forced to move around a lot and really watch out for enemies that I can’t just kill in a couple of hits.

And I like your idea for the Dragon’s not always being a lose situation. There should be a limit as to how long you can fight a boss like the Dragon before your “forces” are exhausted, and if you lose there needs to be some sort of negative effect on part or all of the map. People already have no issue telling each other to rally at major events, but it can’t hurt to make them feel like they’re stopping something that could make the world of Tyria less pleasant if they should fail (As opposed to zerg-respawn till the thing dies).

Nothing changes if Nothing changes.

The problem with Dynamic Events...

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Posted by: sCor.8069

sCor.8069

And I like your idea for the Dragon’s not always being a lose situation. There should be a limit as to how long you can fight a boss like the Dragon before your “forces” are exhausted, and if you lose there needs to be some sort of negative effect on part or all of the map. People already have no issue telling each other to rally at major events, but it can’t hurt to make them feel like they’re stopping something that could make the world of Tyria less pleasant if they should fail (As opposed to zerg-respawn till the thing dies).

I totally agree. In fact, I do recall, that arenanet, mentioned, that there would be negative consequences, when you don’t defeat a boss in time. Their specific example was with the dragon boss Tequatl. If you would not defeat him in time, he would send hordes of undead to rampage over the map.

Since I haven’t gotten to him yet, I can’t really confirm any of this, but I’m pretty sure, that this feature does not exist for any boss in the world. Then again, I have yet to see a boss not get killed.

The problem with Dynamic Events...

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Posted by: Turtlemilk.1064

Turtlemilk.1064

And I like your idea for the Dragon’s not always being a lose situation. There should be a limit as to how long you can fight a boss like the Dragon before your “forces” are exhausted, and if you lose there needs to be some sort of negative effect on part or all of the map. People already have no issue telling each other to rally at major events, but it can’t hurt to make them feel like they’re stopping something that could make the world of Tyria less pleasant if they should fail (As opposed to zerg-respawn till the thing dies).

I totally agree. In fact, I do recall, that arenanet, mentioned, that there would be negative consequences, when you don’t defeat a boss in time. Their specific example was with the dragon boss Tequatl. If you would not defeat him in time, he would send hordes of undead to rampage over the map.

Since I haven’t gotten to him yet, I can’t really confirm any of this, but I’m pretty sure, that this feature does not exist for any boss in the world. Then again, I have yet to see a boss not get killed.

I killed him earlier today. I did not see anything to suggest that, were he not killed soon enough, an undead horde would rampage over the map. Now, there is an event in that zone with an undead ship bombarding a town, and if not destroyed in time, the town is taken over by Risen. Unfortunately, the extent of that event seems to be, “Take the town back!”