The problem with Dynamic Events...
Truth, The Risen Priest of Balthazar is the right way to do an event, it’s just to bad that not all events have that same feel to them. They’re just to easy, I can understand the starting zone being that way to ease players into the game style but at like 60+ it should feel like an epic fight just to bring supplies to a camp across the other side of Orr, we are on the doorsteps of an elder dragon after all, no?
Agree completely. Zergs of players shouldn’t automatically mean a win for an event. Standing in place mashing buttons should never be an option for a system that encourages so much more. If enemies are going to attack a position in a level 80 area, I want something that I’m worried about losing against even in a zerg of people, like a cluster of veterans with an elite/champion at their center. The Dynamic Event at the Gates of Arah almost has it right. You get an onslaught of veteran monsters that can wreck you, and they are accompanied by an elite. As soon as one goes down, more come to replace it. That being said, it is easily held back by a big enough group of people, and that champion golem war machine tends to distract the spawns more than it should, but when the mobs do focus on the players involved I see many going down and I find myself forced to move around a lot and really watch out for enemies that I can’t just kill in a couple of hits.
And I like your idea for the Dragon’s not always being a lose situation. There should be a limit as to how long you can fight a boss like the Dragon before your “forces” are exhausted, and if you lose there needs to be some sort of negative effect on part or all of the map. People already have no issue telling each other to rally at major events, but it can’t hurt to make them feel like they’re stopping something that could make the world of Tyria less pleasant if they should fail (As opposed to zerg-respawn till the thing dies).
And I like your idea for the Dragon’s not always being a lose situation. There should be a limit as to how long you can fight a boss like the Dragon before your “forces” are exhausted, and if you lose there needs to be some sort of negative effect on part or all of the map. People already have no issue telling each other to rally at major events, but it can’t hurt to make them feel like they’re stopping something that could make the world of Tyria less pleasant if they should fail (As opposed to zerg-respawn till the thing dies).
I totally agree. In fact, I do recall, that arenanet, mentioned, that there would be negative consequences, when you don’t defeat a boss in time. Their specific example was with the dragon boss Tequatl. If you would not defeat him in time, he would send hordes of undead to rampage over the map.
Since I haven’t gotten to him yet, I can’t really confirm any of this, but I’m pretty sure, that this feature does not exist for any boss in the world. Then again, I have yet to see a boss not get killed.
And I like your idea for the Dragon’s not always being a lose situation. There should be a limit as to how long you can fight a boss like the Dragon before your “forces” are exhausted, and if you lose there needs to be some sort of negative effect on part or all of the map. People already have no issue telling each other to rally at major events, but it can’t hurt to make them feel like they’re stopping something that could make the world of Tyria less pleasant if they should fail (As opposed to zerg-respawn till the thing dies).
I totally agree. In fact, I do recall, that arenanet, mentioned, that there would be negative consequences, when you don’t defeat a boss in time. Their specific example was with the dragon boss Tequatl. If you would not defeat him in time, he would send hordes of undead to rampage over the map.
Since I haven’t gotten to him yet, I can’t really confirm any of this, but I’m pretty sure, that this feature does not exist for any boss in the world. Then again, I have yet to see a boss not get killed.
I killed him earlier today. I did not see anything to suggest that, were he not killed soon enough, an undead horde would rampage over the map. Now, there is an event in that zone with an undead ship bombarding a town, and if not destroyed in time, the town is taken over by Risen. Unfortunately, the extent of that event seems to be, “Take the town back!”