Thoughts on Underflow Tech

Thoughts on Underflow Tech

in Dynamic Events

Posted by: DomDeuce.7896

DomDeuce.7896

Has ANet put any thought into or have the capability to do Underflow Servers for lower zones containing few players?

Thoughts on Underflow Tech

in Dynamic Events

Posted by: PowerCat.5738

PowerCat.5738

think about the logistics involved in this…

When do you decide that a zone becomes an underflow?

How do you get currently playing people into that underflow?

What happens when the underflow reaches its limit and normal maps re-appear, will the Xth player suddenly appear on his server’s EMPTY map? (he’ll be the first one) and then everyone else in the underflow from that server gets a message like the overflow message?

Much more complex than you think…

Thoughts on Underflow Tech

in Dynamic Events

Posted by: DomDeuce.7896

DomDeuce.7896

Actually, it’s not that hard. I could whip out a function right now that would handle it. Overflow tech is already installed so the major work is done. Now, having answered the easy. My questions weren’t about not having the logistics.